Check-in on State of the Party on the Doorstep of Xen’Khel

Check-in on State of the Party on the Doorstep of Xen’Khel

The party will be without the services of Finkelmur for the next five weeks while Riese gets ready for college and Belroar will be delayed each session due to Jacob’s night court internship. First, congratulations and good luck to both of them — this is good news and there is certainly no problem with either of them remaining in the campaign. Things come up in life — at least these are good things.

I did want to take the pulse of the remainder of the party, though. Does anyone else foresee any summer-time conflicts with our usual game time? Also, should I try to recruit any new players or are you satisfied with the number of PCs right now (i.e., Axel, Thorfus, Chuq, and Uthruk)? I don’t think it’s giving away any secrets to say that you’re about to enter some very dangerous areas, so more may be better; on the other hand, you do have a small army of hirelings, so perhaps it is a non-issue.

Anyway, please let me know your opinions in the comments on this post.

Book-keeping Notes, Session 56 (5/13/15):

Book-keeping Notes, Session 56 (5/13/15):

– The session ended in the Lower City of Xen’Khel, just inside the Hall of Pillars. It is just after noon on the 21st of Anurilden; across the chamber is a group of twelve dwarves inspecting an inscription on the wall; this group is not aware of the party’s presence.

– Deaths: No one

– Knocked Unconscious: No one

#exploration-bookkeeping

Originally shared by John Carlson

Originally shared by John Carlson

The party has entered the lower city of Xen’Khel, passing the judgment of the Naga Sisters. Four of their number were hidden from the creature’s second sight, but they could find no trace of ill intent to deny the group’s petition. They now stand in the Hall of Pillars at the end of the winding road down from the surface. Hundreds of feet below the mountain peak, they pause a moment to get their bearings. Ahead lies the temple from Brice and Thorfus’s visions, but what awaits the group in the darkness of this dead city?

events/c8a9as11nvdvd4mj7fpk07f6i28

Having killed the rampaging bull elephant and negotiated the selling of it’s body parts, the Starchy Boys decide to…

Having killed the rampaging bull elephant and negotiated the selling of it’s body parts, the Starchy Boys decide to spend the next day with the Rickus’ caravan so they can rest and resupply at the landing. We buy a large amount of arrows and bolts to ensure our crossbowmen and archers don’t run dry.

Belroar takes the time to investigate the elephant’s carcass to try and determine the cause of it’s rampage, believing it too possibly be a mating season. Chuq inspects the body of his dead compatriot, but doesn’t find anything of note. He enacts a small burial ceremony, returning the body to the ocean and retaining the skull for internment in the catacombs of the tower.

After a breakfast of Surprise Stew, the party mostly mills around the camp, reading, resting up injuries and talking. Chuq initially planned on doing some fishing, but decides to accompany Belroar in following the elephants tracks to see where it came from.

It appears to have made a direct beeline for the campsite, cutting straight through the jungle to get there, trampling things in it path. They manage to find blood splatter part way down the trail, at a point where the elephant’s path changes direction. Belroar tastes it to confirm, and they deduce that it may be the blood of some other creature, as neither of them remember seeing any prior wounds before we fought the elephant.

They continue down the path, looking for more blood. They find several more splashes as they go along. Just over a hundred yards down the path, they find a larger area of destruction, evidently caused by a fracas of some kind. Lots of blood, broken branches and crushed underbrush, likely caused by two large creatures battling. They find the elephant’s entrance to the clearing, much less destroyed from a calmer pace, and it’s easy to deduce that this is where the elephant’s rampage began.

Checking for prints, Belroar notices the signs of a large gorilla, easily a match in size for even the elephant. Perhaps even multiple gorillas. Mystery solved, they decide to return to the camp. On the walk, Chuq fills in Belroar on the story of Virgil’s Golden Jaguar, since jaguar’s seem to be a creature of importance to the ranger in proving himself to his tribe.

On the walk, they hear a crack of a branch to the north, and quickly take cover. Sometime later, another sound is heard to the south, so they head towards it. Unfortunately, they run into a huge, orange-furred, four-armed gorilla. Belroar instantly tries to look non-threatening to keep it calm, and it watches him. He tries to keep it supplicated by offering food from his pack, along with some of his mushrooms and narcotics to hopefully drug it. As it sniffs the food, the gorilla calls out, and receives several answering calls, before dropping out of the tree. Belroar backs away as it approaches aggressively, but it stops at the meat and eventually concentrates on the food.

Belroar begins doing what he can to indenture himself with the gorilla, and potentially befriend it, but it ignores him. So he backs away a little more, and whispers to get Chuq to sneak away and return to the party for help. More gorillas arrive, and they quickly finish off the meat, and watch Belroar very closely. He offers more food, which they eat, watching him.

Chuq quickly runs back to the party and approaches Axel and Thorfus to explain the situation, so we decide to mount a rescue, most of the party and hirelings heading out. Chuq takes the lead, and suggests we merely investigate the situation rather than rush in.

When we get to the area, Axel leads off the hirelings to the south to prepare some long-ranged fire, whilst the others prepare to potentially charge in.

We wait whilst Belroar continues to prostrate himself to the gorillas, but it eventually becomes clear that they aren’t interested in the man, and go to attack. Though huge and clearly dangerous, they prove to be clumsy combatants, and the party dispatches them with only a few scratches and a broken shield, although one manages to escape heavily injured.

As with the elephant, we decide we can make some money from the carcasses, and drag them back to the camp. Once back, Belroar once more barters with the caravan for the corpses, retaining several parts.

After that, we spend the rest of the day skinning the animals, fishing and generally resting, with Brice taking the time to further heal some of our injured. The night is uneventful, but for another merchant caravan passing through from Xen’Khel, and they join the camp. They barter for use of one of our barges to get back to Vargan, but eventually takes Rickus’.

The next day, after further healing, we head up the road towards Xen’Khel. It’s drizzling and misty, be we wind our along the old dwarven road, Rickus’ caravan not far behind us. Nothing much happens but the distant sounds of more elephants in the jungle. By afternoon, we break out above the mists, cross a bridge over the river, and enter the more narrow mountain roads. At the bridge, we can look up and see not only a waterfall, but also huge bridges being held up by dwarven statues, hundreds of feet above between the peaks. Our first sight of Xen’Khel.

By nightfall, we’ve finally made it all the way there and cross the bridge into the ruins around the entrance to Xen’Khel. The ruins have been fixed up over time, and are occupied, evidently a small city is in place around Xen’Khel, homing many adventurer types.

Several tipsy men-at-arms approach us almost immediatly, looking for work. Owen, Lorent, Alec De la Porte, and Xelena, three men and a woman. They sound pretty desperate, having been there several months, and only been down into the ruins once. We decide at best to offer them payment and food in exchange for what information they can provide. It seems there is some segregation between the dwarves and human adventurers in the area, especially those dwarves from a Xenilum’Khel archaeological group. We also learn about the temples down below, and the sisters, three naga that guard the entrance to prevent evil from gaining access. Supposedly there are other routes in though, as their are bandits sometimes prowling the deeps.

Rather than pay the cost for an inn, which are quite over-priced, we decide to hole up in one of the abandoned buildings, risking being prey to clockwork monkeys prowling the area. We set watch for the night.

During Thorfus’ watch, an old dwarf passes by with a cart full of wares he is trying to sell. Unfortunately, most the stuff is merely broken artifacts or components of larger things. He has a limp, an old adventuring wound. Thorfus asks to see his best piece, to which he his handed a mask carved like a dwarf, which he believes is an old battlemask.

The old dwarf tries it on, and falls over suddenly. He suddenly realises it’s magical, and offers Thorfus to try, saying he saw the mountain from above. Thorfus also tries it on, and his vision is thrown up into the clouds, looking down on Xen’Khel from a bird’s eye view. When he focuses, he seems to zoom through the clouds until he is hovering above his own head. Trying to focus on Xen’Tellar’s temple within the mountain however only shows the sister’s temple at the top of the peak. He takes the time to learn the layout of the city.

Thorfus likes the idea of the mask, but the old dwarf is asking at least 4000 gold for it. Thorfus starts bartering, even offering the elephant tusks in exchange, though that only drops the cost to 2800 gold. In the end, I think we decided it was simply out of our reach to pay for, though the old dwarf is obviously feeling richer with the discovery.

Treasure Gained (Session 55, 5/6/15):

Treasure Gained (Session 55, 5/6/15):

1. The party sold the two Spider Gorilla corpses to Ulricus for 60GP

2. Thorfus used Droart’s strange mask: XP to be determined

Total GP Gained: 60GP

PC Shares (GP & XP): 9GP (2GP left over)

Brice’s Shares: 4GP

#treasure-gained

Book-keeping Notes, Session 55 (5/6/15):

Book-keeping Notes, Session 55 (5/6/15):

– The session ended in during the first watch (Thorfus, Talon, and Owyn) just after midnight on the 21st of Anurilden; the party is camping in a ruined building within Xen’Khel’s upper-city and there is a negotiation ongoing with a traveling junk merchant named Droart.

– Deaths: Two Giant Spider Gorillas; Belroar’s shield

– Knocked Unconscious: No one

– The party ate on the road up to Xen’Khel and should mark off one day’s rations/food.

#exploration-bookkeeping

Finklemur’s Patched Robe

Finklemur’s Patched Robe

As requested last week, here is a list of the patches on the robe found in Kaligan’s fort that Finklemur has been wearing:

1. 4 potions (at least two have been removed; these were healing)

2. 2 windows

3. 2 wooden ladders

4. Bag (removed; had 100GP)

Session 54 – April 29, 2015

Session 54 – April 29, 2015

I got that charger from Desric and Axel pitched in after he destroyed mine with his idea of re-charging it. I am hoping we find a way to re-charge this thing in Xen-Khel, and perhaps find more of them.

We gathered our group and hirelings and on the way to the ship checked in with this wizard wanting magical components. I was hoping it would be something in the mountains we might find in the course of our journey, but it was some beasts he summoned who didn’t cooperate. Enough delays! To the mountains!

I encouraged my companions to scatter the remains of that foul devilfish idol. There should be no chance it is re-assembled as we pitched some bits separated by many miles across the bay as we sailed from Midmark to Vargen.

We arrived in Vargen to a changed situation, three guilds previously allied with the bargemen have zones of control over the docks and are enforcing their new found influence.

We made it through town without incident to the inn, and the inn keeper had sold off Axel’s cart and horse, as Axel had not left money to cover the cost.

The innkeeper made a profit, so he bought replacements and gave Axel the difference. He did keep he supplies.

We could not use the ship to go upriver, but we used the writ to procure two barges, formerly used by the bargemen to go after the river dragons.

We left at first light and after a few hours encountered a young human hunter and his dogs. He joined up with us not long before we stopped for the night.

The next day we had some of our party experience that foul buzzing in the mind of the devilfish. I am happy to not have that affliction.

A few hours before reaching the landing and old man dressed similarly to our companion Chuq was floating towards us dead and face down in the river. We retrieved the body and gave it a decent burial when we got to shore.

We were met at the landing by arms merchants taking arms to the adventurers of Xen Khel.

We camped near them with great caution, having learned it is hard to trust those you don’t know. Finkelmur was up to some strange shenanigans with his magic, I hope it does not come back on us.

We made it mostly through the night without incident, until near morning a raging and mad bull elephant of enormous size charged us. We managed to slay it with only minor injuries. One of our new companions dogs was hurt the worst, but should be OK.

We harvested the ivory and sold the carcass to the merchants. 

We hope to sell the tusks soon. Otherwise guarding them will be a challenge.