Sarcophagus cave – looted crypt of ancient Orcish King found at the base of the southern wall of the Necropolis…

Sarcophagus cave – looted crypt of ancient Orcish King found at the base of the southern wall of the Necropolis chasm near the river drain, an ankle deep pool surrounds a circular dais where the king’s sarcophagus rests. Evil people are repulsed by this cave.

Primordial Death Idol Statue – over man sized black stone statue occupying an alcove in the entrance hall of Vorigan’s keep. Bryn was struck blind in his corresponding eye after Zho Ni told him to poor holy water in the empty orbit.

Main Worshiping Hall – very wide room 2nd after the main entrance in Vorigan’s Crypt, guarded by two scores of shadows. There is centrally located throne that summons an undead servant who will do the bidding of anyone who sits on it.

Zacarias Danson – human herbalist that live n Mannheim. He answered Zho ni call for Henchman and wants to join a party of adventurers to find exotic and remote plants. Was passed on since Urman also collects plants.

Embrek Forbolson – retired Dwarven fighter that answered Zho ni’s call for Henchman, looking for something interesting to do in his retirement. Enlisted with Zho ni.

Drahsen Solbergsson-Annel – unfriendly corpulent Odagard captain of Golden Griffon that Randolph the spymaster claims has sold advanced weapons to the Northman invading the vale. Dead after Otiben stages a diversion that allows him to force Drahsen to drink untraceable poison.

Golden Griffon – Odegard merchant ship who’s crew has mostly deserted after the captain’s assassination leaving the first mate stranded in Port Finnesheim.

Vincentius Lurio – Falstadian Captain of the Delilah that suggests the party might be hired on as day laborers for the Golden Griffon to get on board her. Popular with the Port Finnesheim urchins due to his generosity and kindness, mostly displayed with free candy.

Ankle disquise – non magical singly worn sock trick known to all Half-Orc horseman as the best way to disguise themselves in human lands as fair skinned and cultured academics. The technique is nigh flawless when combined with any bound book….

Baudy Sailor – modest inn/tavern that the party has hired each time they have visited Port Finnesheim. Batukahn trusts the stable hands with his horses.

Marcus – innkeeper of the Baudy Sailor

White Lilly – upscale tavern frequented by most ship’s Captains in Port Finnesheim. Batukahn and Zho ni have drinks with Captain Lurio while Otiben stalked Solbergsson-Annel.

Maescia – elderly Drow head librarian at the Port Finnesheim library who researched Vorigan the vampire for the party. She also purchases artifacts and documents on behalf of the library

Lady Azaria – ambassador of the visiting Druids who was abducted recently shortly after visiting with Maescia the librarian.

Greymantle’s Wrath – Dwarvish iron side that sunk the Ogre Galleon who’s wreckage has washed ashore north west of Port Finnesheim.

Druids – elvish band lead by Kelzhan that are camped north of Port Finnesheim’s walls. With the Thane’s and Urdjan knight’s cooperation, they are investigating the Vales resistance to the Frost of Alonestr.

Frost of Alonestr – commenced over a 100 years ago at about the same time the Enchantress emerged as a leader of the Ogres to the South. The effect moves across the land in waves starting from the south and sweeping to the north but the Vale and the Elvish Enclave are resisting its effects compared to the rest of the continent.

Kelzhan – Elderly elvish leader of the Druids residing in the Druid Gardens. Agrees to help the party cleans the Many Mouths of Vorigan’s Undead threat. Purchases the party’s Druid documents and warns that Alosha the witch is likely plotting her revenge against us.

Kymil – elvish Druid of the 6th Circle who agreed to help the party against Vorigan, will meet us at the Necropolis when we send word of our assault.

Just Call It Home – small human fishing village west of Port Finnesheim. Was raided by Ogres ship wrecked by Gremantle’s Wraith. It’s inhabitants host the part to dinner after the ogres are slain.

Garam Thul’Mashka – captain of the Ogre Galleon sunk by Greymantle’s Wrath, commissioned by the Enchantress to raid the Whitefish bay . Presumed lost at sea.

Thul – Ogre epithet for Sailor

Lady Grim – commander of the Mariner’s Fort in Port Finnesheim. Pays a bounty for the slain Ogres.

Orkarhest – an abandoned ruin, the former capital of the Orcs that ruled all of Alonestr in the ancient past. It is believed to be in the lands of the Northmen.

Necropolis – former Orcish town at the bottom of a 100 foot chasm somewhere in the Many Mouths. Doesn’t flood due to a subterranean drain found in the southeast wall of the chasm. Currently occupied by Vorigan the Vampire, his undead army and an uncounted number of Human & Humanoid thralls and overseers. The party hopes to defeat/drive off Vorigan so that they can eliminate the undead threat of the Many Mouths.

Session 17 – People & Places

Session 17 – People & Places

Alfbrande – Elf in service to Vorigan for past 100 years in hopes of his wife being healed.

Elyana – Undead wife of Alfbrande, and advanced form of zombie that listens to her husband. Heart in possession of Vorigan.

Enok – Evil cleric in service to Vorigen for past 20 years.

Vorigan – Vampire, former noble from a far off empire. Been here a long time and has harnessed the force that it here.

Session 14 – People & Places

Session 14 – People & Places

Hansel Bergfinn – Master of the barge, Lady Elspeth.

Lady Elspeth – Paddle Wheel barge powered by a brace of mules. Named for the wife of one of the previous thanes.

Harrald – old fisherman Waldemar hired with money from Zho ni to help him at the Urdjan Knight “safe spot” in the swamp.

Hilda – Evil Female Illisionist encountered in the swamp, camptured and executed by the party. She knew about a legendary item of power and was looking for it.

Imp familiar – Hilda’s familiar was an imp, slain by the party and bits taken for future use. Disguised as a goat when first encountred.

Urdjan Lamppost ring – Ring of Urdjan lamps on posts that form a protective barrier against undead. If moved, have to be “reset” by their creator.

Dwarven Ironclad – Old wrecked paddlewheel driven ironclad used as the safe place/base for Urdjan Kight forays into the swamp.

Vine creatures – Similar to the stick creatures we fought in the forest west of Djoside. Urman suspects a “good” druid used them to guard his home.

Thori Redbeard – Guildmaster of Freelancer’s Guild

Thori Redbeard – Guildmaster of Freelancer’s Guild

Freelancer’s Guild – Adventurers and others work on jobs for the benefit of Mannheim & The Vale.

Mannheim – Capitol of The Vale

The Vale – Area of mainly human habitation granted to the Thane’s of The Vale by the Dwarves.

Djoside – Village with a lot of troubles.

Aloisha – Witch of renown who seems to have an active cycle of 50 years, driven off from the forest west of Djoside.

Spiders – The spiders of the forest south of Manheim allow the men of Manheim to harvest spider silk in return for goats and other animals.

Lady Ironwood – Wife of the last Lord Ironwood who was a low level mage who investigated druidical magic in an attempt to deal with Aloisha. Urman has her spellbook.

Lord Ironwood – Died many years ago and his reanimated corpse was in the service of Aloisha.

Andros Ashwind – Headmaster of the Academy

Efstein Valesborn – Thane of the Vale

Randolph – Spymaster (assassin) for the Thane

Old Harriman – Urman’s master