Session 14 – People & Places

Session 14 – People & Places

Hansel Bergfinn – Master of the barge, Lady Elspeth.

Lady Elspeth – Paddle Wheel barge powered by a brace of mules. Named for the wife of one of the previous thanes.

Harrald – old fisherman Waldemar hired with money from Zho ni to help him at the Urdjan Knight “safe spot” in the swamp.

Hilda – Evil Female Illisionist encountered in the swamp, camptured and executed by the party. She knew about a legendary item of power and was looking for it.

Imp familiar – Hilda’s familiar was an imp, slain by the party and bits taken for future use. Disguised as a goat when first encountred.

Urdjan Lamppost ring – Ring of Urdjan lamps on posts that form a protective barrier against undead. If moved, have to be “reset” by their creator.

Dwarven Ironclad – Old wrecked paddlewheel driven ironclad used as the safe place/base for Urdjan Kight forays into the swamp.

Vine creatures – Similar to the stick creatures we fought in the forest west of Djoside. Urman suspects a “good” druid used them to guard his home.

2 Replies to “Session 14 – People & Places”

  1. And another 360XP for these. Urman’s really racking up the points.

    Minor addition that I forgot to point out to you in the game, Waldemar would reveal to you that the Dwarven Ironclad is called ‘Wave Forger’ in Dwarven.

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