Session 14 – People & Places
Hansel Bergfinn – Master of the barge, Lady Elspeth.
Lady Elspeth – Paddle Wheel barge powered by a brace of mules. Named for the wife of one of the previous thanes.
Harrald – old fisherman Waldemar hired with money from Zho ni to help him at the Urdjan Knight “safe spot” in the swamp.
Hilda – Evil Female Illisionist encountered in the swamp, camptured and executed by the party. She knew about a legendary item of power and was looking for it.
Imp familiar – Hilda’s familiar was an imp, slain by the party and bits taken for future use. Disguised as a goat when first encountred.
Urdjan Lamppost ring – Ring of Urdjan lamps on posts that form a protective barrier against undead. If moved, have to be “reset” by their creator.
Dwarven Ironclad – Old wrecked paddlewheel driven ironclad used as the safe place/base for Urdjan Kight forays into the swamp.
Vine creatures – Similar to the stick creatures we fought in the forest west of Djoside. Urman suspects a “good” druid used them to guard his home.
And another 360XP for these. Urman’s really racking up the points.
Minor addition that I forgot to point out to you in the game, Waldemar would reveal to you that the Dwarven Ironclad is called ‘Wave Forger’ in Dwarven.
I’m aiming for another level. 😉
More power! Ahhr, Ahhr. (Tim the Toolman Taylor imitation.)