Bookkeeping Notes, Session 220 (9/26/18):

Bookkeeping Notes, Session 220 (9/26/18):

– We will continue at 5:35AM on the 1st of Tenrilden with the party in the airlock between the Library of the Dead and the Spindle that leads to XenoTel’s Command Module.

– Fodder for the D&D Satanic Panic: Rallion, Signing a Pact with Beelzebub

– Thinks a Dragon Needs Help Holding off One Cleric: Bavmorda, aka “Overkill”

– Guys, I’m feeling … Urrk!: Nash, Who Was Feeling Better

– Hodoring the Heck out of that Portal: Laris, Hoping that Door Holds

– Following in Edan’s Footsteps: Kauri, KO’ing the Killer Shards

– Reverted to His Original Calling: 7r33, Who Lost His Religion

– To Infinity and … Bang!: Axelbot’s Last Moments

– Still Somehow Alive: Lambertus, Who’s Some Kind of Immortal

– Also Surprised by their Not Dead Status: Oskar, Alys, and Peronell

– Saved Nash’s Body: Prix, Paying the Debt She Incurred when Kottar Saved Her

– The ApoClock reads 00.000.00.14!

SESSION 220 – September 26, 2018

SESSION 220 – September 26, 2018

We defeated the remaining orbs, but Lambertus was blasted since he cast Prayer.

We reached the tunnel and they had an anti-magic effect from the beholder automaton. Rallion and two others, Tree and Peronell, attempted to shadow step and they all failed.

Rallion made a deal with a DVL, see below, to get back invisibly near the door. We learned of 2 small objects that duplicate by doing damage to their opponents.

Oskar was feared and fled. Others shadowstepped. Kauri and Laris failed and made deals with the same DVL but Kauri argued for all in our party to have free passage and to remove the fear on Oskar.

Nash shadowstepped behind the mecha beholder and tried to cast blade barrier from a scroll and it failed. Nash then fled, pursued by the little flitting bots that replicated by taking away one point of damage permanently. Nash managed to get past Bavmorda.

Tree was dominated and attempted to assassinate Rallion, and Rallion put him down with his laser pistol. Rallion took his shear rifle, extra ammo and shield. And was using Tree as a shield when he was reminded that “dead” ninja assassins explode.

Rallion and Peronell were unable to hit the things afflicting Nash.

Prix made ready to open the door, when Nash shot her from behind. He had been dominated.

The flitting bots attacked Lambertus and there were 5 of them. Oskar also stepped in.

Kauri and Laris appeared. Kauri used Magic Missile to knock out 4 of them and Peronel hit one with her bow, but not before one of them hit Lambertus and duplicated, leaving 1. The next round Kauri took care of the last one with Magic missile.

Lambertus prepared to stop Nash with a hold person, and Prix was attacking to subdue, when Bavmorda called Axelbot to take the box and shard and Bav assassinated Nash, just as Lysander’s eye saved Nash from the domination.

We all fled through the door that Laris had knocked. Pris dragged Nash’s lifeless body.

Axelbot put the shard in its sheath and launched through the door and was killed by the automatons and smashed into the wall into many pieces.

We closed the door and rush to put on spacesuits, Laris try to cast hold portal, and try to find a way to block the door long enough we can go face Xenotel.

Rallion’s Contract

It is agreed that in exchange for ensuring Rallion and his companions reach their intended destination safely from their attempted shadow stepping. That is, near the door to Xenotel.

That Beelzebul and his companions and associate will do all in their power to prevent the automatons in the spindle from interfering with our mission to assault and destroy Xenotel.

That Beelzebuland his companions and associate will do all in their power to ensure that the cube constructed by Prixithalma takes Xenotel’s place.

We are agreed that the following conditions will be sought by Rallion by all means in his power:

1.) Defeat Xenotel

2.) Prevent the Dwarven armada from arriving.

3.) Ensure that the Probability sword strikes the killing blow to defeat Xenotel.

Provided Rallion lives long enough to see the final battle to have an impact on the final blow.

Kauri and Laris’ contracts: similar to Rallion’s but added verbiage that all members of the party, by name will have free passage, and the Oskar would be freed from the fear cast on him.

Rallion, Peronell, Nash, Kauri, Prixithalma, Tree, Lambertus, Axelbot, Spiderbot, Bavmorda, Alys, Laris, Oskar

Help Oskar and free passage for all.

Session 49 Roundup

Session 49 Roundup

The party and thier Orcish allies, led by the Chieftain’s own son, heads back to the surface with plan of eradicating the final resistance of the Seer’s forces in the valley. At the same time, Zho Ni makes his stand and breaks from the party, heading back out through the caves and outside of the shield.

Items and Money

– Granted within session. See handout.

Monsters Slain

– 7 Ogres, 1405xp

– 2 Goblins, 27xp

– Goblin Shaman, 54xp

– Troll (Citadel), 757xp

– Troll (Cave), 709xp

Total XP: 2243XP (709XP)

Experience Roundup

Total Party Experience: 2243XP

Per PC: 160XP

With Bonus: 176XP

Otiben: Fighter-88XP/Assassin-80XP

Zho Ni and Embrek – 355XP

SESSION 49 – September 23, 2018

SESSION 49 – September 23, 2018

We rest up and prepare to clear the city of the remaining ogres and orcs.

Urman asks Otiben to disguise one of the dead ogre’s heads with The Seer.

Zho Ni refuses to heal any of us, “for betraying him and The Vale, by siding with the abomination that claims to be Otiben.” We use all the healing at our disposal and the chief gives us all the healing we have. We are far from our strongest for a toe to toe fight.

As we head up to the city, Zho Ni makes a circle of protection and remains behind.

We don’t yet know that Zho Ni and Embrek left the way we came and found one of the Blue Crows and one of Urman’s hirelings injured and he healed them. A giant black bird carried off a horse, and it was a troll attracted by the blood that hurt them recently, but they chased it off with fire. Zho Ni and Embrek get the Blue Crows to help them track it and they find its lair and slay it. Zho Ni takes the horses of all the party members.

In the distance in the city, Zho Ni hears the roar of a fireball, and the thunder from lightning bolt, and the reverberations of the horn of fear from our assault on the citadel in Orcarest.

We come to the surface and hear horns blowing and the remnants of The Seer’s forces flee towards the citadel.

We follow cautiously.

We come to a square before the gate to the citadel and see a tapestry with the symbol for parley.

We make up something with that symbol and Urman and Otiben step into the square with Batukhan and the 3 goblins, led by Puk riding his wolf on the right. The 8 orcs lead by the son of the orc chief to the right, and watching the rear is Ygritte and Grip and Hades.

Urman shows them the broken wand of The Seer and her “head”.

An ogre, not a chief speaks in broken common asking that we just let them go.

Urman asks how many are there, and he will not answer.

Urman then asks is there no chief to speak for the goblins. The ogre allows a goblin shaman to peek over the parapet and Urman charms him and says that he and the other goblins should bow to the new chief as Urman signals for Puk and the other goblins to ride out. The shaman says, “It would be nice to have a chief.” The ogre backhands the shaman and says he knows this trick as that is how they get the goblins to go along with them.

Urman then fireballs the ogre after yelling in goblin for all the goblins to flee.

The ogre steps back after being hit and Otiben scales the wall to see the doors to the citadel being closed. Otiben also sees two ogres, the shaman, and a few goblins killed by the fireball.

Otiben opens the gates and we rush in. Batukhan and Ygritte occupy the top of the gatehouse covering us with their bows, since they are both still hurt and not up to a stand up fight.

Otiben takes the orc chief’s son and half the orcs and the dogs up one set of stairs to the roof. Urman takes the goblins and the rest of the orcs up the other set of stairs. The goblins tell us that the towers have doors leading down.

There is a square area that has two doors. Urman’s group opens their door and finds weapons and all the loot The Seer’s forces have gathered from the city.

Otiben opens his door and sees a troll who has been fed the bodies of the dead.

The troll rushes as Otiben steps back and it misses. Urman casts lightning bolt and drops the troll as the angle is right for it to bounce off the stone walls and hit it a second time. A goblin that Urman ordered to start a fire when Otiben yelled, “Troll!” rushed up and we burned it while Otiben kept it down.

We go through the door at the back of the treasure room, and we are at the hallway at the top of the stairs where Otiben and Puk faced the ogres and goblins. It is empty.

We find the room of The Seer with a circle she must have used to do her seeing and a symbol of The Seer on the wall. Urman defiled the circle on the floor and the symbol on the wall.

We go downstairs and see that the door to the privy has been barricaded to prevent a repeat of our last foray.

We find the room where we last engaged ogres and goblins to be locked. Otiben breaks it open.

Urman blows the Horn of Fear, and the burnt ogre now in charge and a couple others and some goblins fled in terror up the door at the base of one of the towers.

Batukhan and Ygritte slew him by arrow fire as the ogres and goblins continued to flee.

Puk got off a couple of arrows before the rest charged in to prevent the ogres and their massive bows from firing into us.

While they focused on felling the ogres, Urman spoke in goblin, urging the goblins to follow their new chief Puk and fight the ogres. A few goblins backed away and knelt in submission.

Otiben then cast Wall of Fog and filled the huge room, making the fight last longer, but also making it harder for the ogres to hit us.

Puk continued to urge the goblins to join him in the fight to free them from their oppressors, while Urman told the ogres to surrender to the inevitable. Urman only had area of effect spells and he had a better chance to hinder our side than defeat the other side.

Slowly the ogres fell and goblins continued to kneel in submission.

As the fighting slowly ebbed, Urman and Puk entered the fog seeking wounded allies to assist so they did not bleed out. Urman wanted to avoid further strain on the limited number of orcs.

Finally, with the fight over, Puk led his new tribe to chase down the ogres and recruit the remaining goblins to his tribe.

We reviewed the loot gathered by The Seer’s forces and found several obvious and potential magic items, many orcish steel coins, some dwarf made coins, and many gems.

Urman will rest and learn detect magic. He will argue that we should leave as much as possible for the orcs as they will need all the help they can get to maintain control of Orcarest. His thoughts turn to possibly leaving Puk and his tribe to help them gain control and ward off the many trolls in the area. Will Ygritte’s people work with them? We are all hurt some much worse than others. We need a lot of rest with out divine magic for healing. What does it mean that Zho Ni refused to heal us? Is our band of adventurers at an end? We have much to do to keep The Vale safe. We need all the allies we can get. There is still Alosha to worry about and her nebulous machinations. In addition to what The Seer and Enchantress will do with the heart of the Soul-forged Colossus. Otiben is evidently true to his word, why would an undead creature work so hard to achieve one of our goals? Urman wrestles with teleporting back to his tower since he feels ready to unlock the secrets of even more powerful magic….

Bookkeeping Notes, Session 219 (9/19/18):

Bookkeeping Notes, Session 219 (9/19/18):

– We will continue at 5:05AM on the 1st of Tenrilden with the party hanging from the lift stalled partway between the Library of the Dead and the walkway leading to XenoTel’s Command Module.

– Now Who’s Laughing about the Black Powder?: Nash, Using Pirate Know-How

– Charging the Enemy with Shard and Sea Shanties: Bavmorda, Magic Destroyer

– Helping Prix Pull a Fonzie on the Lift Mechanism: Laris the Electrical Mechanic

– Maybe Still Considering Calling in Daemonic Reinforcements?: Rallion, Thinking of Cutting a Deal with the DVLs

– The Only One Who Managed to Keep his Head Down and Invisible: Kauri, who Wonders about the Rest of the Party’s Definition of ‘Stealthily’

– Glad that Robots Don’t Suffer Vertigo: 7r33, Axelbot, and the Spider

– Wondering Why they Didn’t Stay Invisible: Alys, Oskar, Peronell, and Lambertus

– Still Alive, So Figures it’s Going Better than Usual: Prixithalma

– The ApoClock reads 00.000.00.14!

SESSION 219 – September 19, 2018

SESSION 219 – September 19, 2018

We make our way towards the life nearest the gateward end of the station where the door to the last leg of the path to Xenotel lies.

We see automatons enter the tube with the floating eye automaton, several are berserkers. One is more decorated, and has a monkey’s head (automata) on a necklace. Rallion suggests that it is Brice with a trophy of what is left of Marchmain. Bavmorda thinks it is Marchmain now in charge….

The overseers suddenly change their movement patterns, as if they are now looking for something.

We heard inaudible whispers, Bavmorda explains that she hears them speaking Ancient Dwarven. Rallion moves near, and relays to the others that they are all trying to discourage us telling us to kill ourselves, surrender, or run and hide, etc.

About halfway between the elevator we rode up and the lift Nash and Laris set timed charges with their explosives, using candles as timers.

About 20 minutes to one explosion and 15 to the second.

Laris uses his new friend, Vikram, as a scout so we avoid encounters with the groups of overseers.

We finally get close to the life, and Vikram warns that there are 30 overseers around it.

We decide to wait for the explosions to see if it draws any away.

The first explosion draws away about 10. A short time later the other explosions draws away all but 4.

Bavmorda moves in with the shard and begins the fight. Others help with missile weapons, and Axel, the spiderbot, and Oskar charge in. We quickly kill the 4 overseers.

Some of the party get the engine for the lift started and we are out of range before the overseers return. Since they can’t hit us, they use their lightning attacks to take out the life motor.

With Bavmorda in the lead with the shard out, Zxel/spiderbot, and Oskar close behind, with the rest outside the effect of the shard.

5 floating electric orbs fly down and their attacks are not doing anything, they keep testing the limits of the sphere.

Rallion and the others open fire. We destroy one sphere and damage another.

Lambertus is casting prayer, which will be ready in time for us to roll initiative.

We are left 2/3 of the way to the central tube, with about 880 feet of climb in low and decreasing gravity to go.

Session 48 Roundup

Session 48 Roundup

After several days of fraught battle, the party is left now in the catacombs of the Orcharest. The ancient apocrypha stands dormant, its heart stolen by the Seer. Otiben is returned to life after his fatal fall, guided by the near-forgotten Orcish deity. And the party seems altered, a momentary rift between them as they look to the next task.

Items and Money

– Assorted Holy Symbols

Monsters Slain

– 14 Ogre Warriors, 2815xp

– 2 Ogre War Chieftains, 485xp

– Seer Acolyte, 924xp

– 21 Goblins, 298xp

– 5 Goblin Riders, 106xp

– 5 Wargs, 372xp

– Goblin Shaman, 49XP

Total XP: 5049XP

Experience Roundup

Total Party Experience: 5355XP

Per PC: 841XP

With Bonus: 926XP

Otiben: Fighter-463XP/Assassin-421XP

Laris’ DVL buddy Vikram, Bodyguard and Agent of Useful abilites

Laris’ DVL buddy Vikram, Bodyguard and Agent of Useful abilites

I’m putting this out for the Players, not necessarily would Laris pour out complete info to the party unless it seemed helpful to further their goal of exterminating Xenotel’s hold on the station. Because if that doesn’t happen, nothing going forward matters much he doesn’t reckon. He instinctively keeps things close to the vest but for the progress of the game, err on the side of him giving out more information instead of less to further the party’s goals.

Equipment on Laris’ character sheet that have the location “r-normal” are carried by Vikram.

Right now, Laris has him commanded to pour a healing potion down him if he drops. Disengage Laris from melee by physically removing whatever/whoever is attacking him, or by picking up Laris and moving him to a nearby tactically safe place from which to continue participating in the battle (preferably this so Vikram can stay invisible). In general work to keep him from dying as best he can. Beating the crap out of opponents is an option, but he isn’t to get himself killed. If it looks like he’s getting stomped, Laris will put him back in the ring to get him out of combat and danger.

Laris will volunteer help using Vikram’s abilities if he thinks that it doesn’t unduly put his new friend at deadly risk, and will use him offensively if needed. However he sees Vikram as primarily a bodyguard of sorts for his puny self. As time progresses, he may look into Oskar teaching Vikram how to make tea… Or maybe with the summon food power he could make crumpets to go with Oskar’s tea…

Vikram can attack in melee with his fists and has an attack with winds from the void as well of some kind.

Quotes from Vikram’s Description of his Powers

1) I can feed and provide drink for up to twelve people, although the exact number is subject to the whims of fate

2) Cloth and wooden items can be produced once daily in the amount of 16 cubic feet and 9 cubic feet respectively; these are permanent gifts to you

3) Precious and harder metals can also be produced once daily, but will last for a much shorter time — gold for a day, steel for an hour, and so on. My limit on this material is roughly 1000 gold pieces of weight (taking more from elsewhere is too taxing and it must be returned before others miss it)

4) The illusions I can create once per day and cannot exceed the size of a giant being, somewhat similar to myself in extent. The false images I can summon to confuse your enemies may appear anywhere within the range of my vision, which I believe is equivalent to yours excepting that darkness and light have no bearing on that distance. They will last indefinitely without my concentration until I dispel the illusion or something touches it.

5) My ability to become invisible or incorporeal is limited to but one time per day, so I would suggest only using invisibility if the goal now is just to keep my being safe for casual observation; while incorporeal, my ability to protect will be compromised. but there is no limit on how long they last — although, similar to your companion’s incantations, I may not strike a foe without become visible.

6) I can carry nearly 6000 gold pieces of any material object, walking or flying, as you wish — living things, though, cannot survive the void I inhabit and can only be carried by hand. I cannot use items from your realm for offence or defence. I cannot store items that I am not carrying in the void

7) I cannot dismiss myself from your realm; only your express wish can send me back into the void, regardless of any contingencies we might discuss

8) “Your intention and the rubbing of the ring are all that is necessary to dismiss and recall me from the Void; there is no limit on how often or how long between either action.

Bookkeeping Notes, Session 218 (9/12/18):

Bookkeeping Notes, Session 218 (9/12/18):

– We will continue at 3:15AM on the 1st of Tenrilden with the party having just arrived in the Library of the Dead by lift after escaping the Biome.

– Covering the Party’s Tracks … in Space!!: Rallion, Cosmic Ranger

– Now you see the Party, Now you Don’t: Kauri, Wizard of Stealth

– Knifing the Guard in the Back: Bavmorda, Solid Snake Half-Orc

– Refused to Leave Axelbot Behind: Nash, A Dependable Friend even in Death

– Don’t Mind Me, I’m Just a Root: Axelbot Digging in to the Setting

– Seems to Have an Invisible Friend: Laris, Procurer of Wood and Leather

– Napped his Way out of Elysium: 7r33 the Very Quiet Metal Druid

– Glad the Party Decided to Do This Quietly: All the Henchmen and Prix

– The ApoClock reads 00.000.00.14!