SESSION 51 – October 28, 2018

SESSION 51 – October 28, 2018

Zho Ni warns Brinn in Djoside about Otiben then rides to Manheim and speaks to the Thane and Andros who came from the Urdjan Academy and caution Zho Ni that resurrection is not unheard of, even if it has been a long time since someone was brought back.

Zho Ni then tells the temple and a council is called for when Zho Ni returns from Finesheim. Zho Ni goes to Finnesheim and asks many questions about resurretion and learns of the first emperor of Vademore and Grumash was resurrected by the power of his axe and elevated to divinity.

At the Druid grove near Finnesheim he gets the druid take on things, and learns it may indeed be Otiben, and the true test will be his actions.

Zho Ni goes to the council and fills them in and gets a lively discussion going with those in favor of a valiant warrior being raised, remaining inquisitive, or calling for destruction of an evil thing. All before the sisters of Hellya arrive, and they ask whey Zho Ni just didn’t go to them. They say that it will be a simple matter to determine if Otiben is what he claims to be. The council tell Zho Ni that he should urge his friend to return to the temple with him or face the full power of all the various sects at the temple.

Meanwhile, Urman, Batukhan, and Otiben acquire potions from the bugbear shaman who elects to stay at Urman’s tower. We cross to Djoside and head straight for the Urdjan academy.

Kressida the cleric thinks Otiben is the real deal, but Andros was away in Mannheim. (After casting detect evil, magic, and casting prayer). Andros arrives that evening and prepares the next day to examine Otiben more thoroughly. Kressida casts exorcism to no effect. Andros has powered up the protective circle and if Otiben can enter the circle and leave, then he is most likely of this world. Otiben does so with eas, once he takes off his belt with the vampire dagger.

Urman brings up the monthly curse and we each enter the circle and feel the curse lifted. The next day, the curse is back. Andros does research in the midst of training Urman and finds mention of the powerful druid, whose tomb we looted. Most likely the moon dagger and moon longsword are the items that if we return to the tomb will end the curse. Or perhaps if we hold on to them for a year, the curse will lift.

Otiben does his training.

Batukhan researches military tactics, etc.

Zho Ni prepares to head north to seek the trail of Otiben, and before he leaves Mannheim, is hailed by the guards that Otiben is at the Urdjan academy and he gathers the 4 clerics in addition to Jack from his order to ride north.

They meet the Urdjan Knight, Egon, at the crossroads about halfway to the academy. They will arrive the next day, and Urman and Otiben will have two days of training remaining.

NOTE: Zho Ni also learned from the Thane that a battalion of dwarves have gone to the wall along the Ogre Holds and plan to establish a forward base.

SESSION 221 – October 3, 2018

SESSION 221 – October 3, 2018

The End Of Magic As We Know It

We manage to delay the beholder bot and other bots long enough to get suited up properly. Laris finds an indication of a heavy blast door and orders the spider bot to activate the mechanism. Spider Bot is crushed and the last allied bot of the party is no more.

This was just in time to prevent the automatons from getting us, as the outer door was breached.

We then have time to suit up and get Nash’s body suited up. Lysander’s eye is unmistakably glaring at Bavmorda.

Rallion gifts Bavmorda all his gems and all his money in the bag of holding if he will use the probability sword to finish off Xenotel. Bavmorda also extracts from Rallion to seek a way to bring back Nash, when Rallion refuses to help her take the ship that took us to Lonely Isle. Piracy is a line Rallion won’t cross.

We all link up to a rope and Laris’ geni servant, Vikram, will guide us the rest of the way, as he is not impeded by zero gravity.

Laris casts knock on the opposit iris door. The explosive decompression propels us all out, as we were all close to the door. The blast door closes behind us. We needed this blast door closed, and could not see a way to activate it without potentially doing so in a way that would trap us. The Automatons had opened a pinprick of a breach in the center of the first blast door.

We let our momentum carry us and would have arrived quite soon. Through the Vikram as intermediary, hie telepathic communication for those without mind blocking rings and those that could be convinced to remove them, we stopped.

We agreed to resurrect Nash. It failed and failed so badly that he is permanently dead. We had a resurrection scroll, but the new Nash would not have a suit when he appeared nearby, so we elected to continue on.

A minute out from the final location, Vikram scouted ahead. He soon returned and could not sense past the door.

We arrayed ouselves and opened the door to see an even more impressive number of autamatons surrounding Xenotel and the rings encircling him.

Rallion fired and one of his shots hit Xenotel, he felt a small bit of recompense for the giant glowing eye that imposed itself on him when he put on the scrying mask for the last time.

Others acted to great effect. Kauri cast haste on nearly the entire party. Bavmorda tossed a large bauble from the magic bracelet and destroyed all the bouncing betty type machines between us and Xenotel. Prixithalma rushed the guns inside the door electing to make physical attacks and act as a shield. About half the electrical orbs facing us rammed her and a large number of shooting machines shot her. She was dead for the third time. Others of the party did their part in shooting.

Prix was dead and Oskar badly wounded.

Next Rallion Kicked off and got close to Xenotel and hit him again, with even more satisfaction. Bavmorda shadowstepped and was lost until a DVL oointed out that she was heading towards the bright light of the gate instead of Xenotel.

Bavmorda then appeared next to Xenoteal and activated the probability sword. A huge amount of damage and an eletrical feedback set off the other two charges in the battery and the shock removed Xenotel from the central pillar. An old man appeared and thanked us and was gone. All of our ancient dwarven artifacts no longer emitted Transpatial Energy as the DVLs that powered them were set free. Those powering automatons devoured them. We then saw bright lights emitting from the ebony inky blackness in the center of the gate, falling to the planet.

We learn from Vikram that all DVLs across all the multiverse were now free to exact their revenge on the dwarven empire, who now had all this technology without a power source and would be nearly helpless. The dwarves used a shortcut to access transpatial energy by enslaving DVLs. True practitioners learned from a CODEX how to access it without needing to be a slaver. The items we have from The Mothers, and before the arrival of either the Dragons or the Dwarves indicated someone on Medeia had access to a codex.

Too late, we learn of the poor bargain we made, not even guaranteeing that Media and it’s environs would be off limits to the DVLs. Small encouragement is the thought that we are the greatest liberators of enslaved ever as we freed untold numbers across all the multiverse, and led to the fall of the greatest star empire across all the known galaxies of the multiverse.

Alys shadow stepped away with Nash’s pack and Lysander’s eye. She landed in the arctic and asked Lysander to trust her as she did Nash, and the eye agreed swarming her face. Alys now roams the land proclaiming the greatness of Lysander.

The rest of the party shadow stepped to the mountain range near Greybeard to seek audience with The Mothers and petition them for training in how to use magic the right way so they could deal with all the DVLs they set loose on Medeia and try to clean up the many messes unleashed by Baldric’s boys, AKA The Starchy Boyz.

[Whew! I think that’s all the high points. I didn’t mean to gloss over anyone’s shining moments. What a ride this has been! Thank you all for making this a truly epic and memorable campaign! I said Wed. that I thought we were done, and that I was ready to be done. Give it time, and I may be interested in the continuing adventures. However, I can’t go past 11 PM Eastern and won’t start before 8 PM. We can do a lot in 3 hours if we don’t add rules discussions/disputes to the bargaining over what the next party more should be.]

SESSION 50 – September 30, 2018

SESSION 50 – September 30, 2018

We follow the fleeing ogres and goblins and the goblins who have joined us inform us that there are not many of them.

We take the river bed and get close. Urman drops two sleep spells on them before they can react, dropping nearly all of the goblins and one ogre.

Nash causes an audible glammer that draws off some of the goblins.

Our archers take out an ogre archer and wound another.

Otiben charges an ogre, and soon after goblins charge and Urman unleasses magic missile the last ogre falls to his knees in tears and the last of the conscious goblins join Chief Puk. Otiben slays the last ogre. We wake the slept goblins and extract their loyalty to Puk. Urman makes great show that Puk is his honored friend.

We recruit the goblins and the carts and woolly rhinos along with the party and orcs to gather the bodies left of those who were sacrified to power the pillars that caused the dome to raise. Urman theorizes that The Seer didn’t have time or desire to figure out the real way to raise the dome and used blood magic. Ogre sized ropes were spiked into the pillars binding the victims wrist to wrist.

While the bodies were gathered into piles, Urman rested to re-learn fireball to use to dispose of the bodies to prevent them attracting trolls.

Otiben and Batukhan went to the hirelings and mounts and learned that Zho Ni and Embrek had taken mounts of all the party, not just his own. Batukhan was noticeably upset and asked for a receipt. Otiben obliged with a hole punched in a leaf. Otiben managed to convince a Blue Crow to loan Batukhan his horse and convince Batukhan to accept. The hirelings and mounts were brought around and the dome was showing holes and soon collapsed.

By the time Urman had rested and relearned spells. the 640 bodies had been piled up and notes of identifying marks and features noted, and any personal items gathered before being piled up, and doused with oil. We added the dead ogres and goblins to the mix. Including the fake head of The Seer, let anyone get too close a look at it. The religious figures all said some words, and Urman then cast in succession a fireball at opposit ends of the mound of bodies to ensure the flames burned widely and hotly enough to render them useless as troll bait. (Urman also did this publicly with an eye to impressing on the goblins that he can back up his suggestion that they should honor Puk. Urman held up The Seer’s broken wand and the talismans of all the slain ogre and goblin shamen. Urman gave the talisman of the last goblin shaman he inadvertently slew with the fireball aimed at the mouthy ogre on the wall, mentioning that his growing tribe would need a shaman.)

We claimed all the treasure from the treasure room. Urman made great show of stating he felled the troll with a single spell to all who were near. The party kept money and the magic we could use. There were plenty of magic weapons to leave with the orcs, in addition to weapons and armor we didn’t need, to help them more effectively.

Urman convinced Puk to stay in Orcarest as allies to the Orcs and to act honorably, else incur his ire. Puk’s tribe, he named The Blackstaffs in honor of his good friend Urman of The Blackstaff. This tribe has 16 archers, 11 spearmen, and 5 with short swords. It includes 2 females. The goblins, orcs, and party split the 30 woolly rhinos from the pen in The Seer’s camp.

We parted the next day and rode to the Frostleaves and relayed to them the news of The Seer’s fleeing with the Heart of the Soul_Forged Colossus, making our elimination of her entire force in Orcarest a bittersweet victory.

We learned that all but the Bear Tribe of Northmen had quit the army facing the dwarves in the western pass. The knews of how The Seer had used their families taught them a harsh lesson. We also learned that Frostleave scouts has seen Zho Ni and Embrek riding fast to the south.

We shared news of the new allies in the valley to aid with reducing the threat of the trolls, and that got a raised eyebrow, but Urman made it clear he would see to any trouble personally if they send him word.

The next day, we rode unimpeded to the town the ogres avoided with their coffle of prisoners. We learned that it is a trade town and as long as people don’t cause any trouble, no one would interfere with them. It was sort of a capital/neutral zone for the Northmen to meet and discuss matters of common interest/import. We gave them news of the defeat of The Seer’s forces, and Urman publicly declared that he had broken her wand, showing it to the elders in the council hall.

It is a busy place, so no one remarked on a man and dwarf with a few horses, so we don’t know if they came this way.

The next day, we reached Urman’s tower, and the hirelings had not seen Zho Ni or Embrek, but we arrive while the Stone Spears who brought two of the four horses that belonged to the rest of the party from Zho Ni, and that earlier, an agent of the druid in the grove north of Crossing sent the other two horses. Zho Ni relayed to the druid and the Stone Spears at their hall in Crossing of the death of one of our party, but would not name them. Zho ni is concerned that Otiben is undead, in spite of communing with his god and getting an indication that Otiben can be trusted. He also sent word ahead to Djoside and the Urjan Knights in the north of the Vale. He and Embrek obtained passage downriver to (whatever the main city of the Vale is – hey, I’m tired.)

The next day, Urman and Otiben head to the Urjan Knights, as the leader is a high enough level magic user to train Urman for 7th level and they have those who can train Otiben for what he needs.

Graveyard of Empires: The End

Graveyard of Empires: The End

After 221 sessions, 884+ hours, one year exactly in-game, and over four and a half real-life years, the party has defeated the evil AI named XenoTel and prevented the imminent invasion of their homeworld by the space dwarves’ armada. They also destroyed magic, both spells and enchanted items, except for a handful of ancient artifacts based on a system of transpatial manipulation that pre-dates the dragons and dwarves. Finally, there is now a huge gate to Hell — the shadowy world between worlds that DVLs and Daemons call home — and an intermittent rain of devils falling to the planet from outer space to spread chaos and ruin. Congratulations?

As mentioned last night, the big winners were the Devil Fish (who achieved their every goal with help from previous iterations of the party) and the Arch-Devil Asmodeus. The latter, after spending thousands of years bound to the probability sword of the first Lord Marshal of the Ancient Dwarves, fell into the possession of a group of inexperienced adventurers who carried him all the way to the one place (on a low-orbit space station) where he could enact his plan to free his people and wreak vengeance on the dwarves. Of course, the party’s role in that plan makes them the single greatest force for the liberation of enslaved entities ever — a fitting conclusion for adventurers whose first great victory was breaking up a much more localized slavery ring on Curmidden. At the same time, that accomplishment also makes them largely responsible for the imminent destruction of the greatest empire to ever conquer the Curabel Islands, which ended up being the graveyard of an empire spanning galaxies.

Obviously, the story of Curabel could go on from here — we left off last night with the party setting off to find the Mothers and regain their mastery over transpatial energies while also contemplating a future trip to Asmodeus’s realm — but the PC’s current victory seems like an opportune moment to take a break from those adventures. With the destruction of the dwarves, the campaign has lived up to its name and any further tales that might happen someday in the setting would be fundamentally different. Thank you, everyone, for making this the best campaign I’ve participated in throughout all my years of Dungeons & Dragons!