Bookkeeping Notes, Session 183 (12/27/17):

Bookkeeping Notes, Session 183 (12/27/17):

– We will continue with the party preparing to ascend to the Roc’s nest; it is 1:40PM on the 25th of Onrilden.

– Lighting the Way with His Feather: Rallion, Fearless Opener of Doors

– That First Step was a Doozy: Bavmorda, Who At Least Missed the Sharp Stones

– An Anti-Magic Mage?: Kauri, Who Would Let All the DVLs Burn

– MVP Mapper of the Trials: Nash, Who Thinks Lysander Should Be Most Honored (Serithaz Agrees)

– Not Sure About All this Anti-Magic Stuff: Lambertus, Who Likes his Mace

– Glad He’s Not Magical: Oskar, Who Still Thinks His Tea Is

– Weaving Their Avian Machinations to Rule the World: The Parlement

– Dwarven Apocalypse Clock: 00.000.02.20!

#exploration-bookkeeping

SESSION 183 – December 27, 2017

SESSION 183 – December 27, 2017

After two weeks of training, for those of two classes, we go into the now revealed doors to try our chances vs. the tests of the Four Matriarchs.

We puzzle our way through a maze, and other than Bavmorda slipping on a descent and being badly hurt, we found success! Spiral stairs on the other size of the puzzle like maze lead us upward to a covered walkway below the nest of the roc.

The shard is a stone with a hilt. Not much in the way of an actual weapon, but it dispels all DVLs and daemons within 30′.

Bavmorda picked up this weapon.

Kauri prayed to the mother of wisdom and had no answer. His prayers to the mother of logic split the lid of her sarcophagus, and her skeleton touched his head, revealing the image of a metal box to hold this weapon.

The only magic not affected by it, are Kauri’s mask and the golden feather from the golden eagle messenger bird.

Kauri tells us the the DVLs fear it, and they appeared to be pushed back from the magic items to which they are bound. Kalgun and Seithaz fear it, it is death and nothingness to them.

We elect to leave the shard in the room on a pedestal while we wait for nightfall, to assault the roc in its nest above us. Perhaps we will find a metal box, other items to help us.

Our biggest puzzle is how to get to orbit to take out Xenotel, then return.

With this weapon, we can destroy all magic brought from elsewhere, whether by the dragons or the ancient dwarves.

We also learned from Nash’s questioning of a hawk that those dying of the sickness, if their corpses are burnt, those who breath in their ashes will become that type of undying. How do we purge that disease. Thorfus advised them to burn the bodies, thus causing a faster spread. Has the bomb destroyed them or spread the disease further? Is the island lost?

Session 182 – Because it’s there!

Session 182 – Because it’s there!

Morning of 7th On’Relden     00.00.03.08

After the battle. We prepare for our trek up Grey Beard. We open thes guts of the bird – find nothing.

As we climb – we find an offering totem, more recent. Totem seem to be dedicated to a Native deity not familiar to Kauri. It’s rather common to find them in around the jungle – Oskar and Kauri just don’t know or what who the deity is.

Going is relatively easy – but windy and rainy as we stop for the night. We set up between large stones for cover.

During the night Rallion and the others (non-spell casters of the party) encounter a shiny Eagle (gold colour) – it seems intelligent and want us to follow it.  

They decide to wake the rest of the party and follow. Kauri doesn’t see any evidence of transpatial energy, yet it emanates light.

Sarathos is woken and he sees the bird and confirms that it’s real, but admits he’s never seen anything like it and suggests that Nash moves closer – rather easily. About halfway there (130 yards) – 90 yards away it (the bird) jumps behind a rock – the glow is still visible.

We approach while Bavmorda goes around, stealthily and sees only a glowing feather, illuminating a staircase heading up the mountain.

Fortuitous!

Rallion picks up the feather – still no sign of transpatial energy (like his mask).

We go back to rest.

Next morning we inspect the stairs and after some deliberation we decide to climb the stairs and see where it leads. The rain continues – and we find another totem offering. We leaving an offering (from Oskar) – Kauri says a few words.

Rallion manages to see evidence that someone has been down and up recently – likely for the offering.

We continue to follow the stairs up.

A few hours before sun-down we look up using the spy glass – looks like we’re heading towards an opening – a large one – near a waterfall. Directly north we see evidence of fire – towards the ship wreckage. We should get there in an hour.

Either side of the stairs is very rough terrain – difficult without climbing gear. Bavmorda decides to climb in that rough terrain – just to keep an eye on our flank (to the right). She disappears into the rain.

We figure we’re close to where we saw the roc fly to.  

We continue.

We find an opening with a waterfall to either side, split by a carving of an eagle, wings guiding the water into pools on either side of the opening. Wind chimes shimmer nearby.

Lights from the cavern – crackle of fire and a low humming (voice) – repetative as if chanting. The waterfalls are reflective and our reflects seem that they are not the same between them – but we can’t tell unless we’re closer.   

We see a lot of traffic evidence from the right pool.

Sarathos says the voice is speaking in ancient common – a prayer to the “4 Matriarchs”. Mentions that nash was doing something “weird” last night when we were checking the “bird”

We reach between the pools – opening goes 20 ft into a large cave with buildings (not in good shape) – damage can be seen, couple of dozen bodies. There’s a large totem, and one guy sitting cross-legged facing the totem, chanting, with his back towards us.

We see another person (almost don’t notice) looking down at the totem from top of one of the buildings. Dressed in islander garb.

Rallion approaches and greets them – person above raises a bow (no arrow) – Rallion continues, she whistles getting the old man’s attention.

Old man get off the ground and walks over to us (slowly), Bavmorda stays hidden.

Speaks to us regular common. Tells us earthquakes hit – Taimo and Azra are survivors. We tell them about how we found the stairs. Nervous about us hunting the Roc, but warms up suddenly when we mention the feather. Apparently the bird was a messenger of the 4 Matriarch.  He invites us to the fire to warm up and get comfortable. Oskar offers to make tea.

Bavmorda doesn’t notice anyone else.

Kauri asks what is this place? Caverns of the Dead – resting place of the 4 Matriarchs – they’re former explorers who heard rumours of treasures, and found this place. They decided to retire here.

Back wall collapsed – uncovering something. Tell us about a door – we’re on a quest to save the word. They roll their eyes –  it’s a nice place, even after the earthquake.

We go take a look. Kauri uses his lamp.

Eastern wall has collapsed – exposing finished walls – and a door. 20×20 space. Very solid looking doors with inscriptions:

Those who Pass Beyond these Doors

Shall Face Tests to Prove whether they are Worthy

To Enter the Presence of those Matriarchs

Who Stood Against the Outsiders

Cerida, with Logic as Cold as the Northern Ice

Vigorous as the Dawn’s Symphony of Bird-calls

Feldma, Protector of Wisdom’s Dying Light

Oswitha, Warm Bloom of Southern Isles’ Compassion

When Those from Beyond Threaten the World

The Way shall be Revealed in Cataclysm

Guardians of our Inheritance and Home

To Claim the Shard of the Mother from its Resting Place

We return to feed and discuss our next moves.

We offer to help them bury their dead and they offer to help train the others.

Speak with Dead – to Elder Agas –

Q: 1.) What is the Shard of the Mother?

    A weapon to use against those not of this world, breaks their power, destroying them.

    2.) Tell us all you know about the tests to get the shard?

    I’ve heard there were test  -the test the virtues of the hero’s, puzzles, traps

    3.) Who are the outsiders?

    Never seen one – told that they are those to come from beyond Meadia (the world) – from faraway. They don’t belong here.

    4.) What is the significance of the the golden feather left by the eagle messenger of the 4 matriarch?

    To receive the feather, means that we were chosen to seek the shard.

We talk with the Prix-Copy – she remembers 4 warrior queens who fought against them for some time – they disappeared and the dragons took over. They’ve been called “outsiders” before.  

Kauri studies Edan’s notes during that time.

Training Starts on the 10th and end on the 24th –  

Bookkeeping Notes, Session 182 (12/20/17):

Bookkeeping Notes, Session 182 (12/20/17):

– We will continue with the party having finished all their training with Azra and Taimon in the Caverns of the Dead; it is 6PM on the evening of the 24th of Onrilden.

– Visited by a Spirit Animal: Rallion, Who Luckily Doesn’t Know What Happened to the Last Person in the Campaign Who Could Say That

– Assassinated Neither the Eagle Nor the Hippie Monks: Bavmorda, Who Must be Itching for Some Violence

– Intrigued by the Total Lack of Trans-Spatial Beings in the Caverns: Kauri, Whose Own Daemons are Troubled

– At Peace within His Mind During their Stay: Nash, Who Doesn’t Remember Any Golden Bird

– Looting the Mind of the Deceased: Lambertus, Corpse-Talker

– Has Brewed the Ultimate Tea Using the Blessed Water: Oskar, Who Knows He Will Never Match this Quality Again

– Suffering from A Mote in the Eye from a God: Everyone (Everywhere?)

– Dwarven Apocalypse Clock: 00.000.02.21!

#exploration-bookkeeping

Bookkeeping Notes, Session 181 (12/13/17):

Bookkeeping Notes, Session 181 (12/13/17):

– We will continue with the party beginning their ascent of Old Greybeard in pursuit of Roc treasure at 7:10AM on the 7th of Onrilden.

– Loves Back-stabbing the Big Boys: Bavmorda, Who Also Loves Type C Treasure

– First PC to Ever Drop a Roc in their First Fight?: Kauri, Whose Daemons Ride his Magic Missiles like Slim Pickens

– As Great an Archer as Jorl: Rallion, A Ranger in Shock to Finally be Outside

– Someone Who Knows that Prayer Works: Nash, Whose Faith has at Least Tripled in Recent Days

– Needs a Cup of Tea: Oskar, Who Can’t Believe He Ran Towards that Thing

– Should of Learned his Lesson the First Time he Ran Off with the Party: Suttung, Jumbo-Sized Bird Food

– Dwarven Apocalypse Clock: 00.000.03.08!

#exploration-bookkeeping

*Return to Alenostr*

*Return to Alenostr*

Our heroes have spent several months in the employ of a council of the Vale’s most powerful leaders; Thane Efstein Valesborn, Headmaster Andros Ashwind, and Guildmaster Thorri Redbeard. From humble beginnings to heroes of the realm, their tests have seen them face giant spiders, goblin warbands, savage northmen and forest witch perverting nature to her own designs.

Their latest test saw them slay the necromancer-vampire inhabiting the necropolis at the centre of the Many Mouths, destroying his undead-army before it could destroy the Vale.

Granted lands, and with their power and influence growing, the council asks of the heroes to assist with saving the Vale once more, and avert the Ogre Enchantress’s attempts at completely surrounding the beleaguered state.

The Seer, one of the lieutenants of the Ogre’s magical ruler, has been stirring up and uniting the fractured Northern Tribes against the Vale’s north borders, stretching further it’s thin defenses. The Heroes are sent to Crossing, where they solidify an alliance with the Stonespears, one of the few friendly tribes in the north. Though small, they protect a vital area and route into the Vale, as well as influence over other tribes that could prove crucial.

However, even this comes not without price, as they must first assist the Stonespears by ridding their lands of the Bugbears that have come to plague it. Seemingly drawn in by a local hedge wizard, Mydius, the Bugbears have disrupted local farms and trade, and allowed bands of Ogres to pass north with little notice.

Only the livingwood forces of Elosha, Witch of the Vala Wood has kept the Bugbears from totally razing the area thus far. In an odd twist of fate, and to unknown ends, the previously hostile witch has pledged a further alliance of sorts, ‘recompense’ for her diminishment at the hands of our heroes.

Alongside their allies, the group prepare for battle against the Bugbears and the secretive Mydius, gathering their forces at Crossing as they await the spy Randolph’s scouts. The only distraction is a prophecy given the night before, by the Stonespear’s elderly shaman, Astrid.

“What was lost and must be unfound lies in the halls of those who came before you! She searches in honour of her liege, and will bring forth the storm of ruin.”

Their first assault goes well. They swiftly obliterate a Bugbear outpost, capturing a few for questioning. One of the prisoners is the clan’s own Shaman, already blamed by the Bugbear leader for their precarious position. They also confirm Mydius’ involvement, and several wolf-people in his employ.

Now they regroup once more at Crossing, ready to decide on the next course of action.

Session 180 : Ball of confusion… that’s what the world is today… hey hey

Session 180 : Ball of confusion… that’s what the world is today… hey hey

6am 4th On’Relden – Orbital Command Center

Battle has just ended, but there’s little time to mourn the party’s loses.

Sutung explains the situation – it’s dire. Since we last encountered him he’s tried to break the security but without success. What he has been able to do is adjust the range of the defense system, but even reducing it to its lowest setting the zone overlap, leaving a hole large enough for a small bird.

As he explains Nash speaks with Sarathos asking to speak with the image of Prix in order to find out if the re-virus has been completed – it isn’t complete.

Bavmodra ask Sutung to lock the door, instead he hands her a pass-card and instructs her to wave it over the control panel to lock it.

Setuung believes that the party is still in league with Marchmain and explains that the Dwarf Lord does indeed have a nearly functional shuttle on the Lonely Isle.

Sutung explain that he can’t break the security code, seems that a random number is is displayed and an answer is required. He can’t seem to figure it out.

A screen rings and a message comes in from a native wearing a crystal circlet – warning us that our attempt to destroy the Lords of the Silver Thrones has failed, that we can’t possibly win. He warns that reinforcements are on their way and demands our surrender and threatens Setuung with punishment for his second transgression. We have one hour.

Nash has Sarathos ask Prix if she knows. She knows the formula, but is missing information to complete it, the price time and date that the virus was activated – which she doesn’t know.

Bav and Ralion ask Sutung to reach into the portal and grab Axel – thing the countdown clock could help. Kauri is surprised that his conversation will Axel is suddenly interrupted.

As they input the date, Sarathos has Prix assume control of Nash’s body so that she can finish the re-virus.

The date doesn’t work as we don’t have the the minutes and only tells us when doomsday will happen. The party figure the Dragon Emperor would know.

Sutung is worried he’s not going to be able to escape, not without Edan, so he begins to explain things to us that should be transmitted to Marchmain:

1.)Vargen has been overrun by the “Infected” – creatures thought entombed deep inside the research facility of Xen’tel. They followed Marchmain and the giant bridge automaton.

2.)Xelum Kehl has been sealed from the outside – and guarded. Likely to seal in the infected. Likely released from the research labs where the anti-virus egg was burried by Thorfus and his gang. Setung says Marchamain had some mercenary dig it out.

3.)The Dragon Emperor has launched his ship and it’s heading towards Curabel.

A ship of monks has landed at Lonely Isle and are fighting for control of the Order of the Celestial Dragon’s fortress

As he speaks a staff pokes out of the portal, Sutung grabs it and pulls Kauri through the portal followed by Oskar – a lazardman.

Kauri is overwhelmed by the amount of spirits in the roam and can barely hear the party through the cacophony and temporarily stops using the mask in order to explain himself.

He explains that he and Oskar have been on the trail of Lord Throfus Ironhand and his band for the last month since discovering what the Dark King and the Silver Thrones were up to. Months ago his tribe met Uthrik and a friend, once part of Thorfus’ band, and briefly hosted Edan – both of whom he, regretfully, asked to move along. Not long afterwards the Dark King and his forces (under the command of Ilske) overran his tribe killing everyone and making them Undying. He was left for dead in a burning hut – he survived but is horribly scarred. Seeking vengeance, he spoke with other natives and eventually found the Bioforge facility (long after everyone). Investigating further, he began to piece together the Dark King/Silver Thrones plan and heard stories of a band of heroes attempting to stop him (up until his recent talk with Axel he thought the Silver Throne/Marchmain and Dark King were the same). Thinking Thorfus and his band could help him he went out in search of them.

With Kauri’s help – the party is able to summon Kalguun who remembers when the virus first hit and begins calculating the number of 10 minute intervals.

With the program finish Prix calculates her part of the equation and give it to Kauri who takes Kalgun’s calculation (so that Sutung can’t see it) and calculated the proper response.

#shown on console /131399568 (#of 10 minute intervals since virus activation) = Quotient; Quotient/1036800 (#of days Prix was imprisoned)= Answer 516,221,218,144.9714

While the calculating is being done, Sutung explains there are millions of messages backed up in the network. Thanks to Kauri’s ability to see & speak with DVLs the party deduces that messages are those between g_ds and their clerics. So instead of deleting the message like the Dark King ordered, we decide to let them go once we unlock the console. Which we do.

Nash and lambertus fall unconscious. As sounds can be heard of large objects being moved (likely Finkleworm body being moved aside) so the party decides it’s time to go. So they push Nash and Lambertus, Edan, Kotar and Axel back through the portal.

Sutung smashes Prix’s head in to prevent the Dark King from using or probing her mind. We collect 2 vials of her blood (we now have 1 Black, 1 Bronze and 2 Red)

Raillion collects the battery from Lambertus’ armour as it has one charge left.

Kauri, using Edan’s spellbook, manages to shrink Sutung enough for him to fit through the portal.

Once across – Kauri and Nash figure the portal must be destroyed after Sutung confirms that the Dark King wouldn’t be able to follow them with only ½ of the portal. Raillion destroys it with a shot from the Axel’s lightning axe – freeing the DVL stretched across its surface.

Through Kauri, Nash asks the spirts of the fallen wether they’d like their copies to be placed into automatons should the opportunity arise – Edan and Kottar agree if only to see the end. With that Edan, Kottar and Axel slowly dissipate.

Exhausted – the party rests and decide to head west from Glavnone hoping to find a village to resupply in and train. Maybe even finding a ship to take us to Lonely Isle or least somewhere we can find a ship that can.

Bookkeeping Notes, Session 180 (12/6/17):

Bookkeeping Notes, Session 180 (12/6/17):

– We will continue with the party having rested eleven hours in an abandoned chamber within Glavnone; it is at 7:00PM on the 4th of Onrilden

– Perhaps Feeling a Bit More Brain-Fried than the Others: Nash Bura, Sock Puppet for a Dragon’s (Simulated) Ghost

– Ready to Test out his Scarab Shiv on this Marchmain Fellow: Bavmorda, Always Ready to Carry Out Some Vengeance

– Feeling Somewhat Bad about the Situation in Vargen/Midmark, but Knows the Stakes: Rallion, Ready to See his Mission Through to the End

– Found Thorfus’s Group, Met a Lot of Denizens of the Other Place, Happily Played a Part in Screwing with the Dark King: Kauri, Mysterious Shaman

– Found His God (and a Bunch of Others): Lambertus, Newly Annointed Servant of Caesar the Cat

– Happy to Follow Kauri, but Wishes these Savages Appreciated his Tea-Brewing Skills More: Oscar the Lizardman

– Relieved to Be on His Way Back to Marchmain: Suttung, Who Is Ready to Fix XenoTel and Save the World

– Wait, Where Did They Go?: A Somewhat Confused Dark King, Who Is Starting to Suspect that His Masters were Not the Primary Target

– Dwarven Apocalypse Clock: 00.000.03.11!

#exploration-bookkeeping