*Return to Alenostr*

*Return to Alenostr*

Our heroes have spent several months in the employ of a council of the Vale’s most powerful leaders; Thane Efstein Valesborn, Headmaster Andros Ashwind, and Guildmaster Thorri Redbeard. From humble beginnings to heroes of the realm, their tests have seen them face giant spiders, goblin warbands, savage northmen and forest witch perverting nature to her own designs.

Their latest test saw them slay the necromancer-vampire inhabiting the necropolis at the centre of the Many Mouths, destroying his undead-army before it could destroy the Vale.

Granted lands, and with their power and influence growing, the council asks of the heroes to assist with saving the Vale once more, and avert the Ogre Enchantress’s attempts at completely surrounding the beleaguered state.

The Seer, one of the lieutenants of the Ogre’s magical ruler, has been stirring up and uniting the fractured Northern Tribes against the Vale’s north borders, stretching further it’s thin defenses. The Heroes are sent to Crossing, where they solidify an alliance with the Stonespears, one of the few friendly tribes in the north. Though small, they protect a vital area and route into the Vale, as well as influence over other tribes that could prove crucial.

However, even this comes not without price, as they must first assist the Stonespears by ridding their lands of the Bugbears that have come to plague it. Seemingly drawn in by a local hedge wizard, Mydius, the Bugbears have disrupted local farms and trade, and allowed bands of Ogres to pass north with little notice.

Only the livingwood forces of Elosha, Witch of the Vala Wood has kept the Bugbears from totally razing the area thus far. In an odd twist of fate, and to unknown ends, the previously hostile witch has pledged a further alliance of sorts, ‘recompense’ for her diminishment at the hands of our heroes.

Alongside their allies, the group prepare for battle against the Bugbears and the secretive Mydius, gathering their forces at Crossing as they await the spy Randolph’s scouts. The only distraction is a prophecy given the night before, by the Stonespear’s elderly shaman, Astrid.

“What was lost and must be unfound lies in the halls of those who came before you! She searches in honour of her liege, and will bring forth the storm of ruin.”

Their first assault goes well. They swiftly obliterate a Bugbear outpost, capturing a few for questioning. One of the prisoners is the clan’s own Shaman, already blamed by the Bugbear leader for their precarious position. They also confirm Mydius’ involvement, and several wolf-people in his employ.

Now they regroup once more at Crossing, ready to decide on the next course of action.

3 Replies to “*Return to Alenostr*”

  1. You had taken out a Bugbear Outpost and gotten a rough idea of where the main camp is. Confirming Mydius’ involvement left you with the choice to either go directly to him, or finish off the Bugbears first.

    I’ll address it all fully when we get chance to play again.

Leave a Reply