Rules Clarification: Surprise and Reaction Bonus

Rules Clarification: Surprise and Reaction Bonus

The reaction bonus number provided by Dexterity is applied to surprise to negate some or all of the surprise segments granted by the surprise roll. Each point of difference between the opposed sides’ surprise rolls is a segment.

By default, this means that each side rolls a d6 for surprise and the difference is the number of surprise segments. A character with a Dexterity reaction bonus can negate the surprise if that bonus exceeds the die difference. In that case, that one character is not part of combat (i.e., neither attacks nor is attacked) until after initiative in the first normal round.

For combat involving creatures or characters that use other dice or percentages to determine surprise, we will need to roll percentile dice. The article linked below from Dragon Magazine #133 explains how we will resolve these situations.

For example, the Starchie Boyz have a 2-in-6 (33%) chance of being surprised while Chuq is a monk who can be surprised only 30% of the time. Let’s assume the opposing side surprises on the normal 2-in-6 chance. If the party rolls under 29%, Chuq can be surprised if the opposing side rolls 68% or more (5+ segments, minus 2 segments for the party’s roll, minus 2 segments for his reaction bonus which equals 1+ surprise segments). The remainder of the party in this situation would be surprised if the opposing side rolls 34% or more (3+ segments, minus 2 segments for the party’s roll, which equals 1+ surprise segments).

#rules-clarification 

https://drive.google.com/file/d/0B4LhPqNvO_GRY3NhTHlwVDVZekU/view?usp=sharing

Originally shared by John Carlson

Originally shared by John Carlson

The party’s first foray into the tunnels beneath Kaligan’s fort has earned the adventurers a fair bit of treasure, although this success has come at the cost of a loyal companion’s life. Questions remain, though: why were these chambers sealed? Will the hirelings demand a raise? What was that creature that refused to die? How much more is there to loot?

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Book-keeping Notes, Session 45 (2/25/15):

Book-keeping Notes, Session 45 (2/25/15):

– The session concluded mid-afternoon on the 21st of Denrilden at 10:20am in the fishing village of Kaligan

– The party spent three hours and twenty minutes in the dungeon; the lanterns have forty more minutes of oil (4 turns); the hirelings used seven of their torches

– Deaths: Hengist (giant scorpion poison) and a bunch of monsters

– Knocked Unconscious: Barmyr and Arus (healed by Brice)

#exploration-bookkeeping 

Treasure Gained (Session 45, 2/25/15):

Treasure Gained (Session 45, 2/25/15):

1. Copper (Imperial): 180 pieces

2. Silver (Imperial): 60 pieces

3. Gold (Imperial): lump equivalent to 36 pieces

4. Platinum (Imperial): 108 pieces

5. Opaque light pink stone

6. Transparent light yellow stone

7. Transparent golden yellow stone

8. Platinum-plated stone dragon statue (approx. 40 cu. ft. in size)

Antony already calculated the monetary treasure to be worth 89xp for each party member (45 for Brice). Stones and statue will need to be appraised — to an untrained eye, though, the transparent golden yellow stone looks most valuable among the stones.

#treasure-gained 

Session 45 – February 25, 2015

Session 45 – February 25, 2015

Thorfus and Axel head over to Midmark to sell some loot and get more information, while the other begin trading. We encounter a devil fish but it is not a problem.

After selling gear and gathering information we head back to the Bawdy Bachelor when we encounter a shipping accident involving cranes, and meet Uthruk, whom we haven’t seen for several weeks. Uthruk elects to join us and returns with us to Kalligan.

Back in Kalligan we find the others in their training. The next day Perette stops by on the Leering Sheriff and we meet Admiral Diconsin a tough looking lady.

Perette shares that he is going to the mining camp up the Vargwater to investigate claims of slaves and we encourage him to look for Em.

Perette shares a letter from Thornton that perette is authorized to pay us to clear out the fort and we can keep the loot we find.

The day after that, a barge arrives from Kalligan with Emory Longstirap who tells us that the Kobolds are attacking the ford and the Baewin has been hurt. He wants to take Adelard and the mercenaries. Adelard and 7 of the mercenaries leave, but the party hires 8 of them to join us for 6sp a day plus food.

We equip them with backpacks and other gear.

We are advised to stay at the inn with the mercenaries and the trainers, which we do.

We go to the fort and Finklemur shinks the stones and they fall away, revealing a large room with a spiral iron staircase that had been sheared off at the level of the floor. 

We go down and find a passageway off each of the four walls. To the west it is only ten feet to an open door with lots of huge spiderwebs. We elect to light them afire. Two spiders come out that we kill. Thorfus pushes the door closed and we wait.

While we wait we look and see long pasages to the North and South. To the East appears to be a flooded room.

We go to the west and find a room with pillars and a stone statue that is platinum plated.

Axel rushes in to investigate and three centipedes drop on him. The party rushes to his aid and they are killed before anyone is hurt.

The statue is very heavy, so we elect to leave it until we leave.

We open the door and find a burnt humanoid about 5 feet tall that makes a mewling noise. Ashton attempts to heal it.

It then rises and tries to attack and we kill it.

While couning the coin in this room the body grabs Ashton and we kill the “zombie” again and set it on fire. It is still moving even though it has been decapitated and a hand cut off.

We explore 8 cells, 3 of which Chuq unlocks in a row,the 4th Ashtonn unlocks, then we find the key to open the four remaining cells. 

One of the cells has a large crack in the wall, so we put a bench in front of the opening and close and lock the door.

The body starts moving again and before we can move the remains to a cell and lock it in, our hirelings keeping watch are attacked by two giant scorpions from the north passage.

We arrive to see Hengist foaming at the mouth and another hireling unconscious.

We rush to fight. Another hireling is knocked down and Axel is pinched mightily by the pincers, but no one else is stung.

We manage to defeat them, but alas, poor Hengist is dead.

We lock up the remains of the “zombie” and light them afire. Axel pokes it through the heart with his magic sword.

We then let the wounded go up and the party moved the statues near the spiral stairs, with discussions of using the eye hook in the ceiling that held the phoenix egg.

People & Places – Session 45 2/25/2015

People & Places – Session 45 2/25/2015

Yellow Harpy – Ship with Ir’Alle and Dwarven Ambassador that went down

Remi Stirtevaunt out of Midmark – Captain of Yellow Harpy

Ghandri Tombshatterer, the ambassador from Xenilum’Khel to Midmark, was also on the ship.

Father Alaire – Head Cleric of Ark Temple, asks if you could investigate — keeping in mind that the loss of the ambassador is not being made common knowledge.

Alan Darvo – Patriarch of Ark n Midmark.

Black Painting – Last painting of Aldus’s first wife, mother of Ferri. She died at end of the war.

Phoenix Eggs – One used in a plot in Midmark that was thwarted according to Aldus.

Marlborough Gambling Hall – Hangout for Cutter’s Mad-dogs

Cutter’s Mad-dogs – One of many thieve’s guilds/gangs

minor fire demon’s essence – used to enchant the armor of Axel and probably Thorfus.

Desric’s undead identification device. Wires and things that goes in mouth. Uses electrical charges.

Precious – Little dog we saved from the stray dogs

High Market – District of the rich & wealthy in MidMark

Outlander district – District of foreigners & some 

Edony Shadelok (one of the guards interrogated by the party after the mayor’s assassination) – New acting captain of the gate into New Town

Oricks Southhampton – Shop keeper in Kalligan.

Added to P&P 02/24/15:

Added to P&P 02/24/15:

Reccemirus Lole – attendent of the Ark Cathedral typically met by Chuq at the entrance to the Cathederal

Randall Shrall – bargemen guild member assigned by Peter Thorell to transport the Starchie Boys to the Rock of Kelwater prison

Ingraham Macclesfield – head clerk at the Kelwater prison, escorts the Starchie boys as they inspect Rotho Waterman’s body and the cell his suicide occured in

Amis Junkyn – Captain of the Bawdy Bachelor, a midmark merchant ship that is tasked with transporting the Starchie Boys from Vargen to Kaligan village and any other points to follow the slavers

Crispieonus Eckmire – Captain of the The Flaming Maid, wanted by the Midmark Navy for slave trading; Will Spayne claims he is a ‘good fellow’

Girars – Mercer Man guarding the fort main gate that alerts the Starchie Boys to the tapping in the keep’s dungeon

Recusin – Mercer Man that alerts the Starchie Boys the harbor is blockaded

Brigitta Dyconson – Admiral of the Midmark Navy commanding the armada blockading the Kaligan harbor. Her command was sent by Lord Thorton to capture the Dusty Gnome, free then return any slaves and tranpsort Perette to Vargen

Alcock Barker – Scout of the Midmark militia, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Godfry Gotokirke – Swordsman of the Midmark militia, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Jacklyn Megmaiden – Magic-User of the Midmark militia, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Dagaric Clifford – Cleric of Ark Temple, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Alain Grell – Nephew of Arden Grell, went missing since his Uncle was found dead (supposed suicide); known by the Starchie Boys as a gang leader in Midmark city who’s gang would mug people for their hair; one of his victims, Merget Behme was freed from the slaver fort dungeon below the keep

Merget Behme – Grell’s Lamb liberated from the slaver fort at Kaligan, she was one of Alain Grell’s hair scalping victims in Midmark. Returned to Midmark with Thorfus and Axel

Susanna, Kendal, and Arbella – wives of crewmen of either slaver ships (Dusty Gnome or Flaming Maid) that live in Kaligan, interogated by Perrete as part of his investigation – of course they don’t know where there husbands are

Dennet Castelton, Gilly Owsteby, Orrick Southampton and Grimbold Groneman – crewmen of either slaver ship (Dusty Gnome or Flaming Maid) that left town with open tabs at the Broken Oar

Kelwater Prison – former Imperial Fort located on an small island of rock in the Kelwater, liberated from the Empire by a force led by the elf Aldus Runnelbrook. Currently used by the Vargen Council of Ten as a prision

Slaver warehouse – pair of warehouses on the road to the former Midmark Navy fort above Kaligan village used by the slavers to hold, sort and disburse the slaves; found abandoned and approbriated by Master Dain of the Order of the Celestial Dragon as a new headquarters/satellite of the Monks.

Slaver fort – former Midmark Navy post abandoned over 50 years ago, considered haunted by the natives since a storm sealed the cliff caves below the fort. We found over 100 slaves in the dungeon below the keep. Understood by the Order of the Celestial Dragon and Perette Celandre as the Starchie Boys new base on this side of the Midland

Broken Oar – “The best inn on Midmark”, only inn in the village of Kaligan, owned and operated by Will Spayne

Phoenix Egg – Old Imperial anti-fortification weapon that burst into spreading flames when impacted against its target, discovered as part of trap in the slver fort keep’s dungeon

Axel and Thorfus’s (roll d4: 1-2 Excellent; 3-4 Bogus) Adventure in Midmark

Axel and Thorfus’s (roll d4: 1-2 Excellent; 3-4 Bogus) Adventure in Midmark

1. Thorfus and Axel depart Kaligan late in the afternoon of the 13th of Denrilden, arriving in Midmark after sundown without incident. There was a quick scare just before reaching the Tarwater Harbor, though, when the Bawdy Bachelor seemed to hit something very large (ominous shuddering and creaking from below decks); this was accompanied by Thorfus and Axel simultaneously experiencing the strong feeling that someone was watching them – although neither could spot anything unusual.

2. Given the hour of their arrival, the two dwarves make their way to their townhouse behind the Cock & Bull Tavern in the Outlander district. The only excitement on their journey there is stumbling across a vicious fight involving five dogs – four half-starved strays savagely mauling an older native woman’s pet; she begs Thorfus and Axel to intervene [I will need your response].

3. Elspeth at the Cock & Bull is delighted to see you, quickly handing over the key to the townhouse and assuring the dwarves that she has kept the place safe during the group’s absence. She is sorry to hear that Baldric’s Boys are not coming back for a longer stay – and to report that Faldspar has been gone the last few days after receiving word that an elf matching Tarion’s description was trying to sell a life-like piece of garden statuary depicting an oversized warrior caught in the midst of a strike against some foe. He hasn’t returned since then to the townhouse. Thorfus and Axel spend the night safe and comfortable in the townhouse – confirming that the treasure left under the floorboards is safe [Let me know if you are retrieving anything].

4. The next morning, the two travel just up the road to Roland’s jewelry shop. As usual, he pops up beside them almost magically as soon as they enter the shop. He is delighted to see some of his best customers return, excitedly sharing news about his newfound success since becoming secretary of the jeweler’s guild in Midmark. In fact, he is preparing to close up his shop in the Outlander district and move to High Market (near Aldous’s bookshop). He offers the dwarves 700GP for the two turquoise gems, which he identifies as Aquamarine stones [Let me know if you accept his offer or haggle].

5. After Roland’s, Thorfus and Axel continue on to Newtown in order to inform Em’s parents about what the group has discovered. They are delayed, though, upon discovery that the gate into Newtown is closed due to rioting by islanders after the discovery of Arden Grell’s perfidy. These riots were apparently quite bloody, leading to the deaths of several guardsmen including Captain Hendrick Gosprend (who was left strung up near the canals). Thorfus and Axel finally speak to the acting captain, Edony Shadelok (one of the guards interrogated by the party after the mayor’s assassination), and convince her to let them into the slums. She says to take care in Newtown to not exacerbate the current tensions, reminding the two about what happened with the underground press.

Once in Newtown, the dwarves hurry to the apartment of Honora and Henry Wystow (Em’s parents). There is a moment of danger when a small group of toughs begins to tail them, but the ruffians lose interest after getting a better look at Thorfus and Axel’s weaponry. Honora and Henry are happy to see the dwarves and begin sobbing from a combination of joy and grief upon hearing what they’ve learned about Em’s fate. They beg the Starchie Boyz to continue their search for Em, attempting to give the dwarves a small bag of coins and promising that they can get more if that’s what it takes for the group to rescue their daughter. [Do Thorfus and Axel take the purse?]

6. After extracting themselves with as much grace as possible from the meeting with Em’s parents, Thorfus and Axel make their way back out of Newtown and then grab a cart ride up into High Market to visit with Aldous Runnelbrook – on the way out of Newtown, they encounter a bereft man seeking someone to take vengeance on a traveling apothecary selling fake potions that killed his wife [let me know if you want to follow-up on this]. They make their way via the harbor, stopping to see if Ir’Alle is available at the World Forge Community House, but find that he left for Xenilum’Khel a couple of weeks previously but that his ship was lost before arriving in Vargen. He is assumed dead at this point.

With that heavy news, the dwarves make their way to Aldous’s shop. Aldous is happy to see them – and their dwarven tapestries. He is willing to pay 500GP each for the two pieces of art (or 700GP + an item identification, if that is more agreeable [let me know if you accept either of these offers]). He remarks on the fact that it has long been known that winged dragons were enemies of the dwarven empire, but that these pieces are the only depictions of their wars that he has seen.

7. At this point it is late afternoon on the 14th of Denrilden and Thorfus and Axel are in High Market. Nearby are Lord Thornton’s estate and the Ark Cathedral (Galron and Kilmar’s last known location). You can also head down to the harbor and board the Bawdy Bachelor – although Amis Junkyn will want to wait until the morning to leave. Please let me know your response to the questions above in the square brackets and anything else you will like to do before returning to Kaligan. Follow-up questions/actions on anything above are also fine.

Session 44 – Feb 18, 2015

Session 44 – Feb 18, 2015

13th of Denrilden, very early morning

The dwarves agree to set their picks and shovels aside while we interview the former lambs resting in the dining hall. (This must have really hurt Angry Jacks feelings, he is more than taciturn the rest of the time…)Their answers do little to deduct the source of the tapping. Few have been here long enough to notice any sounds from below their cells. 

Watches are set to hear for tapping in the dungeon. Ashton’s group, the 2nd watch, hears tapping. Thorfus’s makeshift water meter is vibrating slightly. Ashton dashes up the stairs and wakes the Boys but not the spell casters. Thorfus insists the ‘fire egg’ be left in the chest for now. Returning to the dungeon without it, Thorfus notices the tapping has slowed in frequency and intensity as we wander about looking for clues. 

Fearing our chance is slipping, he taps the floor with his dagger in response in the center of the dungeon. Coincidentally the spot is directly below where the ‘fire egg’ was suspended  before we safely removed it. We’re all shocked when three loud booms follow. It’s no doubt a reply to Thorfus’ taps. He follows with two taps of his dagger’s pommel. Now we hear scratching from below. 

Chuq suggests we use the ‘fire egg’ to illicit more of a response from whatever is below. Our large chest is brought down by the faithful Mercer muscle. Kept at the foot of the eastern stairs, the lid is opened. We pause to listen. Then the egg and chain are lifted and slowly moved to the center of the dungeon.  Once there, a mewling noise can be heard from below. We try to ‘sound’ out the space below by moving the ‘fire egg’ to the southwest edge of the room. It doesn’t work. The ‘egg’ is placed back in the chest and we call it a night. 

After daybreak, Finkelmur suggests he might use a reverse enlarge spell on sections of the dungeon the floor to access the space below. Before we have a chance to develop a plan around this idea, Recusin the Mercer Man guarding the front gate to the fort alerts us that things are happening in the Kaligan harbor. Captain Junkyn has sent a deck hand to alert us the harbor is blockaded. 

The people in the dining hall are organized while most of us head to the top of the tower to look for ourselves. A sizable warship is mooring near the Bawdy Bachelor. A larger warship is keeping station in the harbor while a third blocks the entrance. Through the looking glass we see Perrett and Master Dain boarding a launch with soldiers and a priest. 

Down to the dock! Thorfus ahoys Perrette. Everyone in his party are visibly more relaxed when they see the Starchie Boys. Perrette’s party mistook the Bawdy Bachelor for the Dusty Gnome. We explain the Dusty Gnome got away before we arrived. Perrette handles the introductions. Admiral Brigitta Dyconson commands the Midmark Navy taskforce. Her command includes Alcock Barker, scout of the Midmark Militia; Godfry Gotokirke, swordsman in the Midmark Militia; Jacklyn Megmaiden, a Midmark Militia Magic-User. They are accompanied by a cleric of the Ark, Dagaric Clifford and Master Dain of the Order of the Celestial Dragon. 

Perrette has word from Midmark and Lord Thorton.  From Lord Thorton a sealed letter:

To Axel, Thorfus, et. al.: There have been some surprising developments here in Midmark since Perrette returned, and I have the uneasy feeling that your group somehow figures into them. As you may have already heard, on the evening of the 11th, Arden Grell was found dead in his apartments – apparently killed by his own hand after (most conveniently) penning a letter taking full responsibility for selling slaves to rogue elements of the Bargemen’s Guild under the direction of one Rotho Waterman. His nephew (Alain Grell), meanwhile, has disappeared from the city. This undoubtedly makes Teverik Anduril’s election as Lord Mayor less chancy, but my instinct tells me that this is a gift to be treated with some suspicion. To wit, as you read this (if not before), Perette should have arrived in Kaligan to ensure that Arden’s suicide doesn’t prove contagious among his co-conspirators. You can meet him there if you wish, or wait for him in Vargen where he should be arriving shortly. Either way, I would appreciate hearing through his agency your candid opinion on these events. Lord Ardwine Thornton

Copy of Grell’s suicide note:

I have betrayed my commitment to upholding the laws of Midmark and the honor of the Grell family. For my offenses, there is no forgiveness and justice can only be had with a hangman’s noose. For my crimes in abetting Rotho Waterman’s slavery ring, I pass judgment one last time –against myself, Arden Grell, once chief magistrate of the City of Midmark and forevermore criminal. Goodbye.

Third Letter :

Greetings, friends! It relieved me to no end when Lord Thornton’s man returned from Vargen with news that you had arrived there safely. I worried that you may have been lost and that, what with the previous adventurers who vanished, our little venture was cursed. Thankfully that doesn’t appear to be the case. You should know that Elspeth sends her regards and that Faldspar has moved back into the townhouse while searching for Tarion (with some help from that Sthorm fellow). From the looks of him, I would say that Elspeth is keeping him well-fed! More seriously, I write to let you know that my cousin Ghermin recently left Xenilum’Khel and will be setting up a temporary shop in the small adventurers’ encampment within the ruins of Xen’Khel. While I have not shared the specifics of your business in the ruins, he has been made aware that your group may be bringing up new treasures from the deeps. He has agreed to act as my agent for the purposes of buying these treasures (since our agreement gives me right of refusal on anything you liberate from Xen’Khel and subsequently choose to sell), which should make your venture somewhat easier. I would ask, though, that you send a detailed list of anything Ghermin buys on my behalf – just so I can double-check the information he shares with me! Anyway, I hope your good fortune continues and I look forward to knowing soon if my hunch about Xen’Khel’s secrects is correct. Desric Three-horn

The letters are mostly read out load, until more sensitive passages are reached. Admiral Dyconson’s mission was to arrest the captain and crew or the Dusty Gnome, rescue any lambs and return them safely home, then take Perrett to Vargen for further investigation and interview Patriarch Galen and the Bargemen’s Guild leader Peter Thorell. To her party, we report our efforts in Kaligan and suggest they all join us in the fort to inspect the liberated lambs and the documents we discovered. 

As we all proceed to the fort, Chuq presents his qualifications for advancing to Brother of the Order to Master Dain. The master agrees Chuq is ready and volunteers to teach him the skills. Master Dain asks after the suitability of the former slaver fort for the Orders new home. Chuq explains the poor condition of the fort but suggests the two empty warehouses are not only newer but more appropriate for the Order’s needs. It’s decided the two will inspect the warehouses after reviewing the fort. The conversation moves to our ‘fire egg’. Based on our description, Master Dain says we have a Phoenix Egg. An old imperial anti-fortification weapon that leaks sheets of flame when bursts. The sheets typically spread along the floor from the point of impact. 

At the fort, Perette, Dagaric and Alcock review the charts and ledgers we found. They conclude there isn’t any new info to suggest further investigation, just more material evidence. We tell our tapping tale from last night. Admiral Dyconson explains the fort was a former MidMark Navy outpost fallen into disuse over the years. She knows the nearby cliffs contain a cave complex that has not been mapped. Admitting that the navy has no plans to restaff the fort, she welcomes the idea of the Order moving into the warehouse to keep an eye on the village and any other slavers returning. She also seems amenable to the Boys improving the fort and exploring the cliff caves. Everyone shares our conclusion the slaver ring involves agents of the Empire when we show the platinum pieces we found.

Those of the Starchie Boys that can are offered free training by their corresponding professionals in Admiral Dyconson’s party. No doubt as a reward for our help in shutting down this slaver hub. We ask Perrette if he would like to spelunk with us. He’d like to but has to board the the Leering Sherif to Vargen so that he can  interview Peter Thorell and Patriarch Galen. Adelard tasks some Mercer Men to guard the fort when we return to Kaligan harbor.  

Before we all set off, Perette approaches one of the lambs, Merget Behme, to closely admire her hair. The mouthy prisoner from last night charges Perette from behind. Axel intervenes and the jerk dodges around him. Chuq sees the two scuffle and delivers a text book ‘The worm bores the apple’. The sap is paralyzed for three minutes. Merget explains that Alaine Grell’s gang tried to harvest her hair when she lived in Midmark. Knowing how sensitive she is about her tresses, her protector only had her safety in mind. She knows she is safer among the Boys than with her champion. They both quietly follow us all to the harbor. 

The liberated prisoners are ferried by four launches to the ship bound for Midmark. Perrette wants to investigate the village for further leads to the Dusty Gnome. The crowd at the Broken Oar don’t say much even though it looks like most of the village are gathered here. All of the fisherman are present, their way to work being blocked by the Admiral’s armada. 

Will Spayne of the Broken Oar, “the best inn on Midland” comes forward. He tells us Raneir (Captain) built the warehouse 6 years ago. The locals pay no heed to the Fort because it’s haunted. 50 years ago there were some caves below the fort. A storm collapsed the caves and now the spirits are trapped forever in the fort. When asked about the slavers, he only says the “Captains were good fellows and since they only came out of night” He had no idea what they did in the warehouses.” Crispieonus Eckmire captains The Flaming Maid. Ranier captains the Dusty Gnome.

Now we want to interview any family of either crew in Kaligan. Spayne tells us that would be Susanna Vilant, wife of Kendal and Arbella. They are fetched but their testimony adds nothing. Spayne tells us Dennet Castelton, Gilly Owsteby, Orrick Southampton and Grimbold Groneman are crew members of either the Flaming Maid or the Dusty Gnome that have left open tabs at the Broken Oar. More names to add to the Wanted List. During the interviews, we search the 2nd floor rooms off the balcony overlooking the common room and the 1st floor rooms. All are vacant but nothing is learned.

Before we end for the day, Perrette does ferrette out a story of a wizard in the foot hills northwest of Kalligan that has bought slaves. No name but only a direction to follow. The next week will see Ashton, Chuq and Finklemur train to their next levels while Axel and Thorfus travel to Midmark with the liberated lambs. 

While in Midmark, the two dwarves plan to:

1. Visit Em’s parents and update them on the search’s progress

2. Visit Desric Three-horn to update him on Xen’Khel mission

3. Visit Elspeth at the Cock & Bull and check on the townhouse/Faldspar

4. Visit Roland’s Gems & Jewelry Shop to sell turquoise stones

5. Visit Aldous Runnelbrook to sell the kobolds’ stolen tapestries

6. Visit Ir’Alle and see what’s new with the tombs

When we are back together, we will enact Finkelmur’s plan to shrink the floor of the dungeon. Will it be animal, vegetable or mineral down there?

Treasure Gained (Session 44, 2/19/15):

Treasure Gained (Session 44, 2/19/15):

There was no new treasure this week, but I ruled that the party could take the experience for the note from Peter Thorel authorizing up to 1,000GP in funds for the Starchie Boyz. This treasure should be divided by 6 since the party decided Brice is just an associate (rather than a member ) of the group.