Session 20

Session 20

October 30, 2016

We went off to meet the vampire after resting overnight, healing, and memorizing new spells.

As we approached, Zho Ni turned the 6 skeletons, and then the tomb doors opened and then a large group of skeletons, followed by the undead Ogre and group of zombies. Zho Ni turned about half the skeletons, and then the vampire, Voragin, cast sleep and dropped some of us.

Urman quickly acted to wake them, and Voragin shouted stop, and the skeletons, zombies, ogre, and the bone golem behind us stopped.

Voragin tried to get us to do something, but we decided that leaving to get word of this place back to The Vale would be better than us dying and becoming unwilling undead pawns of this beast. So we used the hoop to return to the academy.

We relayed our findings about this city of undead.

We had items we found identified, then we agreed to head to Manheim in the morning.

We road to Mannheim, and after a long all day journey, we entered the gates, and went to the Thane’s castle, and repeated what we learned. All the thane can do to help is pay for our training, and direct us in ways that will help The Vale deal with its myriad enemies.

Otiben met with the spymaster and agreed to deliver some sort of message to Port Finnesheim.

Other business leads us there, such as a message that appears to be written in Elvish, we found in the tomb, learning more about the removal of the heart of the elf’s wife. Also perhaps to find more magic or others to join us to go fight the vampire and remove one threat that is so close to home.

While we trained, we sent a courier to retrieve the plate mail the dwarves made for us in thanks of our aid in lifting the siege by the northmen.

We sold the few gems we found, and Zho Ni traded his magical mace for a magical flail, a weapon he knows how to use.

After training, we made final preparations to go to Port Finnesheim.

Session 20 Summary and Experience

Session 20 Summary and Experience

When the vampire Vorigan sought to capture the party on their renewed assault, they instead elected to flee, utilising Andros Ashwind’s teleportation device to whisk them away. Seeing the threat for what it was, they now take the time to regroup and prepare themselves.

– Cowards (In Batukhan’s Eyes): Everyone else.

– He Who Turns Armies: Zho Ni

– Left In A Bad Place: Alfbrande

– Level Up: The Party, Yay.

Items/Money:

– Enchanted Flail (Traded for Mace)

– Greenstone and Moonstone Collection, SOLD!

– 3 Suits of Platemail (Bryn, Frike, Thogi)

– Identified: Ram’s Ring, Barrier Ring, Dragonslayer Battleaxe (White), White Dragonscale Cloak, Enchanted Chainmail.

Experience Roundup:

– Already Given

Information Gained:

– Magical Tatooist: A man named Alexis can apparently provide magical tattoos to those of Spymaster Randolf’s order. They do cost a lot of Gold however. [Note: this information is known only to Otiben]

Things Owed:

– Zho Ni has been tasked with finding a way to refill The Vale’s coffers in repayment for the cost of his training,

– Otiben has been asked for the first favour; discreetly kill a merchant supplying the Northmen with weaponry.

Treasure Gained, Session 128 (10/26/16):

Treasure Gained, Session 128 (10/26/16):

– GP: 2,125

– SP: 23

– CP: 50

– Scrimshawed Human Bone (Bullywugs bowing to Devil Fish)

– 1 Opaque White Gemstone

– 1 Transparent Yellow Green Gemstone

– 1 Opaque Pure Black Gemstone

– 1 Transparent Rich Olive Green Gemstone

– 1 Transparent Clear Gemstone

PC Coin Shares: 425GP, 4SP, 10CP (Party Fund: 3SP)

PC XP Shares for Coins: 425XP

* Adhemar, Archembaud, and Juhel decline shares in the Sewer Treasure

#treasure-gained

Book-keeping Notes, Session 128 (10/26/16):

Book-keeping Notes, Session 128 (10/26/16):

– We left off at 5PM on the 12th of Tanrilden with the party setting sail on the Jolly Gorgon for the small fishing village of Beacon, Hugue’s home and location of an imperial fortress where Alaine Grell supposedly hides.

– No Longer Missing and Presumed Dead: Ir’Alle, Cleric of Xen’Teler

– Happily Making the Council of Elders Dance like Marionettes: Jardin/Thornton

– Becoming Used to Seeing his Paranoia Validated: Ronan

– Two-Faced after Pulling a Mask from his Former Friend’s Corpse: Axel

– Deciding whether Sith is Better than Jedi: Chuq

– Dreading the List of Silver Throne Lackeys Running his Home: Thorfus

– Saving the Party’s Bacon via Web while Imitating a Mime: Edan

#exploration-bookkeeping 

Session 128

Session 128

Pre-dawn, 12th of Tanrilden

Having made it back to the sewers after leaving the Thornton manor, the party is kind of quiet, left standing around underground, unsure of what to do next. Eventually, we remember the time, and signal our ship. Talking to Sturloc through the magical brooch, we learn that they are currently anchored just our from the island harbour, Thorfus passes on the information of our situation, including the location of Grell.

Sturloc is understandably unsure of what to do, and has misgivings of even going near Hugue’s island with Em on board. He tells us to try not to die, and signs off. Ronan suddenly brings up the idea that the brooches aren’t necessarily a pair, which has us questioning a few things.

Deciding to stay underground until at least afternoon, there is nothing we can do but get moving, and decide to head towards the bath house beneath the University. We begin heading towards the direction Malakor was going, west and then south, looking out all the while for tracks or other signs of their passing. Eventually finding some signs of passing of a large group going either west or south themselves, and we follow them south. From there, the trail keeps south through several junctions.

In one of the junctions, Chuq suddenly feels a chill before a deep croaking echoes throughout the chamber. From out of the sewage, a number of Bullywugs leap up and attack, wounding Chuq in the process. As they strike at us, many more come charging from the surrounding tunnels.

Their numbers initially seem dangerous, but our counterattack fells seven before they can react. They turn to run, allowing the two dwarfs to cut down another two, Chuq stunning a third. Leaving the rest to disappear into the tunnels, we set about tying up the stunned Bullywug ready for questioning.

The creature is near naked, and clearly more emaciated than the ones we fought many months previously. These Bullywugs, if they are the same tribe, have clearly not been doing well. A few carry small pouches, filled with little more than worthless scraps; , goblin skulls, bones and even scalps that could’ve been human, though we do find a a couple dozen silver pieces and maybe twice as much copper. One of the pouches have rudimentary scrimshaw, a representation of Bullywugs bowing to what is probably a Devilfish.

Thorfus interrogates the prisoner, initially in Goblin, but learning that it speaks Common, albeit badly. It is not very forthcoming, and less than happy to realise we were the ones to have chased them out of the bathhouse before. He seems to think all the goblins are gone. We make it point the way to the bathhouse, though the directions are vague, so we push him to his feet and make him lead on a leash.

We continue south past half a dozen junctions, before veering east for another four, then south once more. After the second southerly junction, we start descending a slope that leads to a different junction that splits east or south-west rather than the four cardinal directions. Here, it is damper and there is a lot more sewerage, the surroundings looking more like a previous adventurer below ground.

The Bullywug leads us east, ignoring a passage leaving south and then another leading north. For the first time, the Bullywugs pauses at potential courses changes, but remains relatively sure of his direction. He takes the next southerly passage, which slopes down again. Here, the water is running quicker. At the next branch, he turns east crossing a little footbridge into a tunnel in a state of ill-repair.

Our prisoner seems to be quickening the pace here, prompting Thorfus to pull him back, and he indicates we are nearing the end of the journey. Worried about the creature raising an alarm, as he does seem to be slapping is feet harder and louder, and Chuq suggests Ronan carry it.

Continuing east, Thorfus takes the lead and remains on lookout. Another north branch we pass smells like something rotten, and the lack of running water suggests that passage is blocked in someway. Eventually however, we stop after hearing a noise in the distance, something running towards us from he north. Chuq reads dumb hunger and at least four entities, so we prepare to fight.

At the edge of our infravision, the dwarves see creatures moving across the floor and ceilings. They resolve themselves into the forms of centipedes with tentacled heads, each around 9ft long. Ronan tosses the Bullywug into the centre as a distraction, which croaks and closes its eyes. The first two creatures descends upon him, another surging past at Axel. Axel is able to get a shot in at his attacker, wounding it greviously, but both he and the Bullywug go stiff with the paralysing venom of the creatures.

Thorfus is quick to counter Axel’s attacker with another heavy blow, causing it to fall from the ceiling, dead. Adhemar brings down another with a flurry of blows, before Edan fills the passage with magical webbing, entangling all but one, which continues to attack. Thorfus gets caught in a ferocious assault and falls to the paralysation effects.

With the webbing in place, the monks and Ronan are able to quickly dispatch the remaining creatures. Eventually, the dwarves and the bullywug feel their limbs loosen slowly and become able to move again. After pulling everyone away from the webbing, Axel lights it up with his flint and tinder to dissuade any further attacks and gives us access to what would be their lair. Thorfus pushes the bullywug into the passage, and we follow it until we find the obstruction.

A literal mountain of corpses fills the tunnel, human, goblin, bullywug and even a carnivorous ape skeleton lying amongst the refuse. After scanning with his skullcap, Chuq is able to read a colonial human, a bullywug and two goblins still alive in the pile. After checking for an Inquisitor’s mask, Chuq reassures the human whilst Thorfus dispatches both the paralysed bullywug and our prisoner. He and Axel free the goblins and explain the situation to them, citing that we know Malakor.

Sorting through the bodies, we dig out some treasure. Ignoring the silver and copper, we recover 2125 gold pieces and a number of gemstones. We take some time to divide up the gold into sacks, by which time the human awakes and begins talking and thanking us. His name is Haunild Gotmeld, and had come below ground to deal with a sewerage problem, losing his entire group in the process. Luckily, none of the others were in the pile, and he’d been dragged here, so he reasoned the rest of the group escaped. From his story, it seems he entered from the same grate outside the University we used to use.

We convince the goblins to lead us to the bathhouse. They knew of this area, and generally avoided it, but are pleased to see the corpses of the creatures and bullywugs. As we follow the goblins, Haunild expresses the desire to leave as quickly as possible, and after swearing him to secrecy and giving him some gold. We agree for him to go.

They lead us back west, and then south-west, stopping at pointing the way to the bathhouse. At this junction, we see the faded yet familiar site of chalk markings noting ‘GFC’. With our bearings now on track, we escort Haunild back to a grate to the surface, then continue following the goblins back south back along a familiar trail. Before long, we are back at the broken wall with its waterfall leading down into a room with pillars and mosiacs. The saltwater smell previously present is now thankfully gone.

As before, we tie off a rope, and clamber down into the entrance to the bathhouse. Chuq senses nothing with his helm in the immediate vicinity, so we head towards a pair of double doors, until he begins to pick thoughts that sounds goblin-like. One of the goblins with us heads up to the door and knocks the ‘secret knock’, a 1, 1-2, 1-2-3 pattern, and then leads us into the large chamber where we had our first altercation with the Bullywugs.

As we enter, the goblins exchange cautious greetings with other hidden goblins. Eventually, Malakor is brought to us, and he thanks us again for saving more of his people. The deal still stands, we can pass through to the tomb, or stay here and rest. He asks for our word that the men and dwarves (meaning the archaeologists) won’t be returning, which we give, and he offers us a room with beds to stay in since they won’t be using it.

Thorfus asks after the dwarven warrior automatons that were present in the tomb previously, though the goblin believes they were taken. He checks to make sure, but aside from a patch of what may have been blood, there is nothing. We retire to the rooms in the south. They are a little stuffy, being old sauna rooms, but functional enough to rest in.

We bed down for a few hours, roughly until what we believe is around 3pm, giving Edan time to recuperate his spells. The goblins leave us mostly to our own devices, and we decide to leave and head back towards Thornton Manor, utilising Chuq’s helm to ascertain if it is safe to head up to the surface. On the way out, Ronan hands over a few darts as a gift, to which the goblins on guard repay him with a rat. Apparently, it is good food.

We make good time back to the sewers beneath Thornton Manor. On the way, Chuq managed to catch small hints of nervousness and worry from above, though no references to us, as well as some sadness at the death of Darvo. Getting close enough to the guards, he can tell they are on edge, as there has been some attack on Thornton. There is also a lot more guards present, as there are a number of high-ranking officials within the house. A Greycloak present has apparently been ordered to bring in the Starchie Boyz if seen, though he harbours some misgivings about those the Chief Magistrate is meeting with.

The party climbs up out of the sewers, and approaches the gates to the manor. The Greycloak approaches and asks if we were Baldric’s Boys, visibly surprised at the presence of the Master of Spring. Apparently we are welcome to enter, although he is thinking about the sight of the Master of Spring lying dead in the hall of the manor. It seems as if the agreement is proceeding.

We follow him through the front door, as the meeting is taking place in the main hall, with many more double-takes at Adhemar’s presence. In the hall is six men, one is ‘Thornton’, joined by five older men. On the floor are three corpses, one of which is the exact twin of Adhemar, the other two being the cook and the butler. He asks us to explain, so Axel steps fowards and begins pulling at the corpse-Adhemar’s face. He struggles with it, but eventually the ‘face’ begins to pull away, seemingly attached by some sort of sticky goo. Eventually it comes away, resolving into a plain silver mask.

The man beneath, is Ir’Alle.

Now eyeless, the ex-cleric of the Baldric’s Boys lies dead on the floor. ‘Thornton’ points out it must be Imperials, before recognising the cleric, and pointing out that he was a cleric of Xen’Telar. He explains the events of last night, how Ir’Alle impersonating Adhemar had slain Darvo, claiming that the Order of the Celestial Dragon had allied with the Empire.

We check the clerics body, finding no visible change but for his eyes, and a knife wound in his back. ‘Thornton’ says he threw a poisoned dagger at him. We do find a scroll however, written in Ancient Dwarven;

Brother Ir’Alle,

It is essential to reinforce Midmark’s hatred of the Empire. To that end, your mission is as follows: 1) Use the stolen Inquisitor’s Mask and Ancient Dwarven magicks we have provided to traverse the Shadow Realm like an Imperial Dervish while wearing the face of Adhemar, Master of Spring. Kill Patriarch Darvo in front of as many witnesses as possible; 2) Deliver a message to the Chief Magistrate that the Order of the Celestial Dragon has allied with the Empire and that together they will crush Midmark. Plant the idea that Thornton must ally with us to avoid that fate. Only then will we bring back Grell to reverse the Magistrate’s recent moves against us.

Varkum Krai’Thalum

Thorfus translates for everybody gathered, which causes some unrest among the officials until ‘Thornton’ can quiet them. Despite implicating the Empire, the letter was sent from a Lord of Xurnost’khel, a member of the Silver Throne. ‘Thornton’ takes great pleasure in laying out the plot, winking at the party as he does. He turns to the Lords, explaining that several Greycloaks had apparently reported plots to assassinate several Midmark leaders by the Silver Throne. Thorfus pipes up and throws Grell’s name into the mix.

Clearly, he says, someone is trying to turn us against the Empire. ‘Thornton’ is pulling out all the stops to shift tensions and blames to the Silver Throne from the Empire. Not entirely disagreeable, but so blatant it’s a wonder the lords cannot see it.

We relay our exploits in the sewers, and one of the older council member pulls out his purse with some senility, handing us three silver pieces and advising us to invest. His name is Rand Gatesheved. Another steps forward and introduces himself as Flann Kastens, thanking us.

Pulling back to the situation at hand, we make sure to check over the cook and the butler, confirming their identities. Both their throats had been slit.

After checking that Grell’s warrant still stands, Thornton gently pushes the Council of Elders out, promising to meet them later in the afternoon. Once gone, he tells us more of Ir’Alle’s fate. He had been on a ship called the Yellow Harpy when it had gone missing. In reality, it had been caused by Imperial Privateers, and Ir’Alle had died under torture. The missing eyeballs was apparently a reference to the Ancient Dwarven clerical custom, the very same Axel had seen on Moysant.

He also explains that whilst Xurnost’khel is the home of the Silver Throne, reportedly the leadership of Xenilum’khel is almost entirely tied up in the company. He offers to give us a list of names of who not to trust, though it may be possible to begin disentangling Axel and Thorfus’ home from them.

When we confirm we intend to deal with Grell once and for all, he says he will send a message ahead so that his agents step aside so not to get caught up in it.

Ronan also puts forward the idea, that whilst our group has been known by many names, it’d be a good thing if we had some sort of title or badge that shows who we work for. Something to solidfy our ties to Midmark. ‘Keepers of the Council’ is put forward, which ‘Thornton’ quite likes and he believes he could swing positive votes for. All he asks is that we bring in Grell dead, so that he cannot talk, as there had once been talks to allow him to return and reclaim his family home.

‘Thornton’ overall seems quite happy with the way things have gone.

After cleaning up, we call the ship to let them know we’re coming. We leave the manor, and the Adhemar and the other monks take their leave for now, the monks expressing their misgivings and the unnecessary nature of some of what just transpired. We return to the ship by carriage, explaining the situation to our crew. Then we stop by the mill’s basement and take the time to lower the sub onto some heavy beams so we can retrieve the golden rope. After that, Almeric talks to several contacts to sell the oxen and wagon, which we sell for 160GP.

The ensigns have arrived, and we board. In the cabin, our group naturally has some questions about our heading. Sturloc asks several questions on Em’s behalf, including asking after ‘our grey friend’, to which Thorfus replies that he’d gone to join Talon. We discuss whether or not to tell her anything, but in the girl’s current fragile state, we decide to merely tell her Perette is on a mission right now. We also notice that Sturloc and Bellisente are walking around hand-in-hand.

After a quick debate with the harbour master’s men, needing to pay an extra day for berth, we set sail, heading for Hugue’s island.

#127: Sometime after midnight 11th-12th Tel Renden

#127: Sometime after midnight 11th-12th Tel Renden

12th of Tel Renden

Morning is upon the city of Midmark and everything has changed. The history I’ve learned – that we’ve all learned – is now suspect.

My last entry described how we were out-maneuvered by a cunning opponent, nearly killed, how we had become outlaws (from “heroes to zeros,” as colourfully put by Ronin) and were scurrying for our lives in the sewers.

As we waited for the grate to be opened, we discussed our options: to run, escape to the ship (which we had instructed to cast-off and wait in the bay) and leave Midmark or stay and try to clear our name since it was likely we’d need their help later.

Margin Note: Sarcof. Of Umamah Runnelbrook is here.

After some debate we concluded our only option was to attempt capturing Jardin/Thornton (yes, we discover this later) again and bring him to Aldus Runnelbrook whose reputation would help us clear our name.

After covering our tracks, we started by heading into the sewers that the company, apparently, were already familiar with it.

I suspected that wasn’t entirely true and was about to say something to Thorfus about that when we heard the faint sounds of an argument further down the sewer we were following.

Chuq and I immediately moved forward to investigate for obvious reasons. We quickly saw a troubling situation – some 20 armed men – mercenary bodyguards by the look of them – were shaking down the family they were hired by. Deplorable.

While Chuq relayed what was happening and I was contemplating how I could take out their leader. Thorfus, Axel and Ronin came barreling down the corridor. Our element surprise wasted – but the faces of the mercenaries when three heavily armed warriors cleaved their leader in two was worth it. Needless to say their morale was broken and they fled.

The family was a native one – roughly 12 people including children. The head of the family had done well for himself as a cartographer and was very thankful for our aid and not only helped us find our way to Thornton’s (he had mentally mapped the sewers – remarkable) but said he’d happily help us with our any cartography needs. I may take him up on that offer.

Not long after following the man’s directions we hear more voices, this time goblin. Chuq chirped that he knew the sources and called out for Malakor rather quickly. I’m told he was an old ally from the last time the company came by the sewers.

Chuq was right – it was Malakor and the remnants of his tribe making their way back to their former dwellings – in some old ancient dwarven bath house? Seems that the sewers connect to some ancient ruins. Malakor quickly explains that since their last meeting things had gone badly for his clan – the World Forge dwarves had driven them out of the bathhouse – blamed the company for their misfortunes, but was not seeking retribution as the riots have allowed them a chance to return home. Further, Malakor seemed to be reassured that the company did not lead any one down or tell anyone about the goblins.

Margin note: Goblins were “modified” by Anc.Dwrf from human or other race – fact confirmed by Thorfus. Ask for clarification. Bioforge records?

Malkor confirmed that no Grey Cloaks were currently in the sewers as far as he knew and confirmed our orientation towards Thornton’s home.

We arrived at the right location with no further encounters. Chuq, using his mind-probing skull cap, was able to confirm that and indicated that there were at least two guards and two servants attending. My own exploring confirmed a third guard that was “heard” by Axel’s clairaudience potion (as I was later informed).

Using Axel’s potion – we were able to confirm that Jardin/Thornton was indeed home and in his room. Unfortunately I was not able to spy his room, but did identify an entry point above the kitchen using the monks’ ability to move through shadows.

Margin Note: KalGn says sh.beast was a corrupted DVL or “construct” created to monitor/protect transpatial conduits (= shadow world!). Could the conduits be used to save us? As a weapon against the invasion? The Emperor? Explore.

After quickly checking the tunnels beneath the mansion for secret passages (without luck) a plan was devised. We decided to shadow-step to the room above the kitchen (likely servant quarters) then make our way to Jardin/Thornton’s room and deal with him.

The plan was sound – but again we were thwarted. It seems that our opponent can detect when Chuq uses his ability to move through shadows and was ready for us – again. However, this time he wanted to talk – which Thorfus agreed to.

Although I doubted he would be able to use the same magical ruse on us so quickly after confronting us earlier in the evening I kept silent – anyone powerful enough to cast such magic was not to be taken lightly. I was right to keep my tongue.

The imposter was Jardin an Imperial Agent my fellows suspected was the culprit. He told us he had apparently only recently “replaced” Thornton when an opportunity arose and continued to explain that he was trying to expedite the transition of Curabel back to the Imperial fold. It seems that the Imperials also know that doom is approaching us all.

Margin note: Our Thornton was no more. In hindsight, should have requested his body. -ED.

He further mentioned a few troubling truths. I say truths because our LiarBox did not shake during our entire discussion.

1. Baldric Evenkeel was a dragon – son of the Emperor himself. I wonder if Aldus or the other Elder Elves know this?

2. That he had been influenced by a dwarven crown/device to rebel against the Emperor.

3. That the Emperor killed Baldric (showed us a magical recording of the fight)

4. That the leader of the Chuq’s Order has joined the Emperor. Much to Adhemar’s and Chuq’s surprise.

5. Jardin is a dragon – he never said it, but it was implied.

6. The Emperor believes he’s best suited to repel the invasion, provided that Curabel is within the Empire.

5. The know about the invasion because many dwarven devices in their possession suddenly reactivated. They deduced that they’re returning.

6. They know little about the “Dark King” and don’t seem to be worried about him.

7. They know about Marchmain and the silver throne. How much they know is unclear.

Margin Note: Didn’t believe us when we told them that their would be no invasion – the Anc.Dwrf will destroy us from above. -ED.

He then offered us a deal – let him continue masquerading as Thornton and he’d clear our names, and the names of Chuq’s fellow monks who were now being accused of murdering Davro – our last influential ally in Midmark.

We debated it and reluctantly agreed to it – with some conditions:

1. No harm will come to Aldus Runnelbrook

2. All information they have on the Glass-steel from the ruins of agmar’s folly- he feigned no knowledge of it.

3. Ademhar and the other masters would become “advisors” to Thornton (after they were cleared of course)

4. We’d be given Grell’s mansion.

5. We’d be given Grell’s location so that we can bring him to justice.

6. We’d be given some power cells

Ronin hated this deal, and only agreed to it because he trusts Chuq and Thorfus. Chuq looked conflicted and almost wavering, but even he agreed to it. Thorfus and Axel – ever the pragmatists – were quick to agree.

I cannot stomach this deal. I fear for the elves and half-elves like Ronin and I should the Empire gain the upper hand. I’ve heard the stories, seen the evidence. It will be the end of our kind.

I did not voice my disapproval of this deal, though I doubt my voice would have dissuaded the group – I guess I agreed to it through my silence, so be it.

After what I’ve seen I am tempted to let this world burn, leave to some remote mountain top or island and watch us enter oblivion. Yet I still have hope that we’ll survive this – what will come of it after? Who knows.

That said, of course, the Imperials cannot be trusted. I know the others know this, question is, who will betray the other first? Us or them?

One last thing – should I send word to the Elves? Would they believe me, a half-elf? I shudder to think what they’d do if they did.

Book-keeping Notes, Session 127 (10/19/16):

Book-keeping Notes, Session 127 (10/19/16):

– We left off just before dawn on the 12th of Tanrilden with the party returning to the sewers beneath Thornton’s estate. The party has just struck a deal with Jardin, the Imperial Inquisitor, and needs to lay low until midmorning when their names (along with Adhemar’s) should be cleared of wrong-doing … assuming Jardin keeps his end of the bargain.

– Feels there is more honor among thieves than politicians: Ronan

– Perhaps having a crisis of faith after seeing his leader’s indecision: Chuq

– Pragmatists among idealists: Axel and Thorfus

– Feeling icky at selling out his elven relations: Edan

– Betraying, even if only temporarily, the Order’s reason for existence: Adhemar

– Ticking off another box in the quest for world domination: Jardin

– Would roll over in grave, but not buried yet: Perette

#exploration-bookkeeping