SESSION 39 April 29, 2018

SESSION 39 April 29, 2018

We find a cave to keep the horses and party, the rhinos stay outside.

Otoben and Batukhan scount and find a cave to the west of the city that may be a likely place to enter past the “blue light”.

That night 3 strange creatures attempt to sneak attack us in the first cave we made camp, and cast darkness, but we overcome it with light. Zho Ni casts hold person and two fall to their deaths, and the other Otiben brings down. We do not speak its language. We keep it alive in case we can’t track it back to where it came from.

We track it the next day and find various underground passages and crevasses and drops. One large cave held the lair, and we took out 12 of them with no losses and minimal spell use.

We make it back to our camp in the cave as night falls.

We heal up and spend an uneventful night.

The next day, we move everyone and all the horses and rhinos to the cave Otiben and Batukhan found before the night these creatures attacked us.

We make ready to see if it leads into the city….

SESSION 38 – April 22, 2018

SESSION 38 – April 22, 2018

We reach the Frost Leaf clan redoubt. The son of the chief took many of their warriors even though the old chief did not believe the false promises of the ogres.

They agree to send a scout (Ranger) with us to help us follow them.

Their warrior rite of passage is to slay a juvenile troll. Their last youth to attempt it was slain.

Our guide is none other than the chief’s daughter, Ygritte.

We come to the valley of mists and find a place to shelter overnight.

The next day, our scouts find the villagers tied to these enormous pillars and many ogres, woolly rhinos, and goblins in a camp.

Our plan is to get them to chase us and fight on ground of our own choosing.

About a third of the ogres/rhinos, each with a golblin archer take the bait. We quickly take care of them with a well-place stinking cloud by Urman.

Once the battle finishes, the Seer’s voice booms out and a blue crackle of energy surrounds the pillars and the ancient city of the fabled orcs appears. Supposedly the blue barrier will prevent us from entering.

The villagers were not slaves for digging, but a sacrifice to power the pillars.

How do we get in? How do we take out the seer?

Bookkeeping Notes, Session 200 (4/25/18):

Bookkeeping Notes, Session 200 (4/25/18):

– We will continue at 10:40AM on the 6th of Nonrilden with the party ready to enter the Long-Term Specimen Storage area in the Lysander Research Facility under Lonely Isle.

– Is Pretty Sure the Eye is Crying: Nash, Who Is Ignoring Lysander’s Gaze

– Everything is under control; situation normal!: Kauri, DVL Whisperer

– Watch the Threads, Estrill!: Bavmorda, Looking at the Hole in Her Armor

– Let’s Not Set-off Every Alarm and Trap, Okay?: Rallion, Looking at Nash

– Feeling Like a Proper Burglar: Laris, Master of Ancient Locks

– More Machine than Man/Dwarf: Axel, the Reincarnated

– Someone’s in the Kitchen with the Lizard: Oskar, Who Heard No Banjo

– Nothing Can Kill Me!: Lambertus, likely just before his Inevitable Demise

– Lysander’s Eye: You cannot hide! I see you!

– Dwarven Apocalypse Clock: 00.000.01.09!

#exploration-bookkeeping

SESSION 200 – April 25, 2018

SESSION 200 – April 25, 2018

We continue our exploration.

Nash uses the Serithaz helm to put a copy of Axel into one of the two automatons we see, and it sets off alarms and lock down commences. Two more automatons are revealed.

“Axel” fights on our side, so we have 3 foes to face. Rallion uses his lightning axe on one and Kauri finishes it off with magic missle. The other two are unharmed. They then disappear and reappear, basically “blink” automatons. Kauri can see them the entire time, but can only affect them when they are visible to all of us. This wastes a blast from Rallion’s lightning axe and one of Kauri’s magic missile spells.

Once we end the threat of the phasing/blinking automatons, the 4 gun turrets in the other room with Lysander’s eye fire on us and injure a couple of us.

Kauri convinces the DVL to lower the threat level in our area and we wait about ten minutes for the turrets to go idle.

WE explore the research room and find a catalog of notes and recordings of items being cataloged. There is no easy way to tell what things are by their catalog code, so we don’t learn a lot there. the long term storage is in lock down.

We explore the residential area and it is cleaned out, like an orderly exit. We take an opportunity to rest. Rallion hears a noise of a whump! and firing of the weapon from the “Gatling gun” of the automaton we fought in the residential area. It must be holding off infected.

We use the code from the desk (carved into it) 96249 to operate the doors labelled lift. We see one Gatling automaton killing a mass of flesh each time it gets up. We send the drone to look and a second Gatling automaton is stomping an infected.

We plan to take out the one doing the shooting, and closing the door to keep out the one doing the stomping, while Lambertus cures disease on the mass it is keeping down, so we can use the lift.

However, before we do that, we will check out long term storage. Laris used Knock to open it and it did NOT set off the turrets, so we will check that out next time.

SESSION 199 – April 18, 2018

SESSION 199 – April 18, 2018

We quickly found the obvious skull of an enormous dragon at the bottom of the sea. It’s empty eye sockets just large enough for our submersible to transit them.

Nash used his ring of swimming to exit and look around, and was soon grabbed by an enormous tentacle and pulled out of sight into the skull.

Bavmorda attempted to steer the sub into the tentacle to help Nash, and it did some damage, but did not free him. Bavmorda exited and managed to get behind the enormous beast nestled in the nose/snout of the skull. Between Nash trying to bite his way free, and a fortuitous back stab by Bavmorda, the creature was slain.

We found more coin than we had room for, and several items to help us.

We piloted the sub through the eye socket and through the tunnel formed by the massive neck of Lysander. We reached a large cavern covered with many bones of those from the rebellion who were the distraction for the assault that brought down the Crystal Tower.

Only one of us could hear the devilfish ancestor, as we all have rings protecting our minds. We were warned not to disturb the honored heroes of the rebellion. The ancestor is also a member of the night court and wanted to speak to Serithaz. News of Serithaz’ capture was not widely known, so he allayed fears of his betrayal of the rebellion and we were allowed to pass.

We docked the sub at an access hatch. In addition to a wrecked sub below, there is a damaged one docked at another access point.

We found dwarf sized underwater gear, a well placed Knock spell opened several doors and we found the desk of the head researcher into the remains of Lysander.

The eye of Lysander appears to be able to attack foes, as we found a recording of it in the archive. We have directions to magic items Lysander had been wearing, and information on various parts.

We also found a lone undying that Rallion removed the cube, and two automatons unknown to us. We managed to avoid setting off the trap that would release them.

In addition, there is mention of evacuations to Xen Khel for the research efforts there.

We hope to find items to aid us, and find our way to the ship that we hope is here so we can make it to the orbital.

Bookkeeping Notes, Session 199 (4/18/18):

Bookkeeping Notes, Session 199 (4/18/18):

– We will continue at 12:40AM on the 6th of Nonrilden with the party exploring the Dragon/Lysander Research Facility beneath Lonely Isle

– Has his “Eye” on Something: Nash, Collecting Lysander Bits and Bobs

– Cracking Shells and Taking Treasure: Bavmorda, the Calamari Killer

– 1337 Hacker: Laris, Opening a Whole New Class of Locks

– Guys, We Have a Deadline: Rallion, Not Distracted by the Wondrous Doodads

– Edan’s Journals are All True!: Kauri, Overwhelmed by Raw Transpatial Power

– I Know How This Ends: Lambertus, Who’s Seen it All Before

– We’re Coming Back Later to Loot, Right?: Estrill, Thinking of Retirement

– This is Creepy and Unnatural: Alys Sharpp, Who Is Saying It Was Aliens

– Dwarven Apocalypse Clock: 00.000.01.09!

#exploration-bookkeeping

Session 37 Experience and Summary

Session 37 Experience and Summary

The party continues following the Ogre’s bloody trail through the northlands, now heading west to what they believe is Orcharest. They meet a second ambush by the quarry, this time led by one of the Seer’s followers, and meet in bloody battle

Items and Money

– One newly tamed Rhino, Abada

– Captured Ogre

– Cage Cart

Monsters Slain

– Ogre War Leader – 609xp

– Ogre Shaman – 942xp

– 6 Ogre Warriors – 1170xp

– Troll – 797xp

– Wooly War Rhino (Captured) – 1416xp

– 9 Goblins – 97xp

Total XP: 5031XP

Experience Roundup

Total Party Experience: 5031XP

Per PC: 335XP

With Bonus: 369XP

Otiben: Fighter-184XP/Assassin-167XP

Treaure Gained, Session 199 (4/18/18):

Treaure Gained, Session 199 (4/18/18):

New Treasure Found

– Transparent Dark Green Gemstone

– 2 Opaque Gemstones with Circles of Grey

– Transparent brown-green Gemstone

– Opaque Deep Jet Black Gemstone

– Opaque Pink Gemstone with Green Marks

– Opaque Gemstone with Bands of Black and White

– Opaque Lustrous White Stone (Pearl)

– Transparent Clear Gemstone

– 2 Transparent Light-Yellow Gemstones

– Large Transparent Gold and Yellow Gemstone

– Wrought Gold Collar (Imperial)

– Gold Necklace with 3 Transparent Green Gemstones (Dwarven)

– Wrought Gold “Microscope” (Dwarven)

– 4 Wrought Silver and Gold Plates

– Wrought Gold Necklace (Dwarven)

– Wrought Platinum Armbands (Imperial)

– Silver Ring with Red Transparent Gemstone

– Wrought Gold Signet Ring (Dwarven; “K”)

– Enchanted Platemail (Imperial)

– Potion (Purplish – Plant control)

– Enchanted Longsword

– Lenticular Biconvex Passkey

– Ancient Dwarven Glass container (Alchohol)

Magic Items Used

– Trident (Feldmark Evenkeel Cathedral): 1500XP

– Gauntlets (Feldmark Evenkeel Cathedral): 1000XP

– Ring of ESP Protection: 1000XP

PC XP Shares: 700XP

#treasure-gained

SESSION 198 – April 11, 2018

SESSION 198 – April 11, 2018

The party managed to finally leave Feldmark and reach the open water with course to Lonely Isle.

During the trip we all trained using the automaton plans and devil fish bilogy notes to gain advantages in fighting them. Rallion scanned Lonely Isle, Midmark, and Xen Khel for signs of activity. Clean up from the use of the weapon in Midmark, dwarven guards keeping watch over the entrance to the depths of Xen Khel, and swarms of infected at the docks.

We encountered an odd area of clear sky and differently colored water in the midst of the storm. Nash swam to is and saw swirling water funneling fish into the depths. Kauri sent the mini-ship to investigate also, and we did not discern the source or cause of this phenomenon.

A similar effect was encountered by the Starchy Boyz between Midmark and the island with Grell’s pirates.

The next day we encountered a pirate ship crewed by half-orcs from the same fleets as Nash and “Darla”. All ships of the fleets were to head home. Nash and “Darla” were cautioned to not take too long or risk missing out on land. We advised them to avoid Curabell as there were hordes of infected. We also explained to be careful when disposing of the infected to prevent it spreading.

Nash spoke once more with the virtual goddess, Lysander, and learned that Xeno Tel is tracking us. We decided to put out most powerful ancient dwarven artifacts in a chest to prevent being tracked. To further hide, we tacked a silver circlet to one of the masts and designated it a shrine so the sailors wouldn’t touch it.

Xeno Tel plans to shoot down the ship. Lysander says that she and the others can give us a chance by distracting Xeno Tel long enough for us to get in the air.

The plan is to board the sub and find the tunnel under the island, while the Bronze Wizard draws the infected to the far side of the island. We hope to find the ship and get into the air with enough time to beat Xeno Tel and prevent the armada from arriving and destroying those who live here.