Apologies all for my disappearance this weekend, a bout of illness and this strange thing in England called a…

Apologies all for my disappearance this weekend, a bout of illness and this strange thing in England called a “sun”(?) made for an uncomfortable few days.

Here’s a bonus as an apology:

___________________________________________

It was cramped but functional, and the party’s mounts were left trussed up in line along the cave wall. With a few orders to those hirelings staying behind, the group sets off deeper into the cave, led by keen halforc eyes. Wide enough that two could walk shoulder to shoulder and still have enough room to swing a blade, it was easy going for now, a steady incline snaking back and forth into the darkness.

Soon enough, even the least aware can taste the moisture in the air. This was the biggest clue they had that this particular cave led somewhere of note, and during a short pitstop, Embrek announced that so long as senility wasn’t setting in, the path had twisted back upon itself. They were now heading east, and so long as no further diversion occured, it wouldn’t be long before they were under the city.

The party continues walking, and not long after this Urman feels a tingle of magic, not unlike a spell landing near him. Intincts lead to a cry, and weapons are drawn and spells readied. After some moments of staring into the dark, waiting for an attack that is not coming, they lower their weapons.

Urman searches his personage for the source of the magic, and pulls out the messenger ring. It now tingles with fresh energy, and the wizard examines its surface for a reply to his earlier question and is rewarded.

“Too late. Alone. Trapped under.”

Thoughts on the prophecy from the Stonespear shaman:

Thoughts on the prophecy from the Stonespear shaman:

“What was lost and must be unfound lies in the halls of those who came before you! She searches in honour of her liege, and will bring forth the storm of ruin.”

I see two possible options for the prophecy. I lean strongly towards the first, all about the ogres, and Alosha is a side quest of sorts.

Once we get the Mydius situation resolved, this will be our next focus, either back to Alosha or the Ogres.

1.) Lost and Unfound item is whatever the ogres are seeking?

She is the ogre lieutenant, servant of the chief ogre.

2.) Lost and unfound item is whatever Alosha is seeking?

She would be Alosha, but we are not aware of her having a liege.

*Return to Alenostr*

*Return to Alenostr*

Our heroes have spent several months in the employ of a council of the Vale’s most powerful leaders; Thane Efstein Valesborn, Headmaster Andros Ashwind, and Guildmaster Thorri Redbeard. From humble beginnings to heroes of the realm, their tests have seen them face giant spiders, goblin warbands, savage northmen and forest witch perverting nature to her own designs.

Their latest test saw them slay the necromancer-vampire inhabiting the necropolis at the centre of the Many Mouths, destroying his undead-army before it could destroy the Vale.

Granted lands, and with their power and influence growing, the council asks of the heroes to assist with saving the Vale once more, and avert the Ogre Enchantress’s attempts at completely surrounding the beleaguered state.

The Seer, one of the lieutenants of the Ogre’s magical ruler, has been stirring up and uniting the fractured Northern Tribes against the Vale’s north borders, stretching further it’s thin defenses. The Heroes are sent to Crossing, where they solidify an alliance with the Stonespears, one of the few friendly tribes in the north. Though small, they protect a vital area and route into the Vale, as well as influence over other tribes that could prove crucial.

However, even this comes not without price, as they must first assist the Stonespears by ridding their lands of the Bugbears that have come to plague it. Seemingly drawn in by a local hedge wizard, Mydius, the Bugbears have disrupted local farms and trade, and allowed bands of Ogres to pass north with little notice.

Only the livingwood forces of Elosha, Witch of the Vala Wood has kept the Bugbears from totally razing the area thus far. In an odd twist of fate, and to unknown ends, the previously hostile witch has pledged a further alliance of sorts, ‘recompense’ for her diminishment at the hands of our heroes.

Alongside their allies, the group prepare for battle against the Bugbears and the secretive Mydius, gathering their forces at Crossing as they await the spy Randolph’s scouts. The only distraction is a prophecy given the night before, by the Stonespear’s elderly shaman, Astrid.

“What was lost and must be unfound lies in the halls of those who came before you! She searches in honour of her liege, and will bring forth the storm of ruin.”

Their first assault goes well. They swiftly obliterate a Bugbear outpost, capturing a few for questioning. One of the prisoners is the clan’s own Shaman, already blamed by the Bugbear leader for their precarious position. They also confirm Mydius’ involvement, and several wolf-people in his employ.

Now they regroup once more at Crossing, ready to decide on the next course of action.