Treasure Gained, Session 71 (8/26/15):

Treasure Gained, Session 71 (8/26/15):

– Wrought platinum armlet & Wrought silver ring: 3,000GP

– Gold headband with pink coral: 7,500GP

– Ivory hairpin: 500GP

– Wrought gold earrings (pouch): 1,200GP

– Topaz (transparent golden yellow stone): 3,000GP

– Star Sapphire (transluscent blue stone, white center): 2,000GP

– Star Rose Quartz (transl. rosey colored with white center): 100GP

– Pearl (Black opaque stone): 500GP

– Jet (Opaque deep black stone): 200GP

– Garnet (transparent red gem):100GP

– Chalcedony (opaque white gem): 100GP

– 2 Dwarven Multi-Tools: 200GP

– Platinum necklace with a Jade: 5,500GP 

– 12 surgical tools & 2 trays (platinum): 6,000GP

– Dwarven Plate Mail: 1,000GP

– White robes with gold threaded helixes: 150GP

– Total Amount: 30,050GP

– PC Shares (GP): 6,010GP

– PC Shares (XP): 5,463XP

#treasure-gained 

Book-keeping Notes, Session 71 (8/26/15):

Book-keeping Notes, Session 71 (8/26/15):

– The session ended with the party leaving the audience with Marchmain, Haakun, and Doree and making their way back to the estate in the Adventurers’ Quarter they have been using as a base of operations. It is the 5th of Galrilden.

– Out-of-Body XP: Chuq 

#exploration-bookkeeping 

(I also did this, cos I haven’t seen one in a while…)

(I also did this, cos I haven’t seen one in a while…)

Tomas- Leader of the Raptors. Killed in an altercation with Holliver after his sudden (and magical) support of us.

Holliver – Second in Command of the Raptors. Takes over after killing Tomas, but is ultimately slain by the Starchie Boyz.

Piroska – Human Female. Member of the Raptors. Defacto leader of the surviving group after the Starchie Boyz killed Holliver. Heading to Vargan with letters of recommendation for the Mercers Guild.

Pons – Elven Male. Member of the Raptors. Charmed by Finklemur into the joining the Starchie Boyz.

Lupaa the Sister – Surviving member of the sisters, three Nagas that guarded the entrance to the lower city of Xen’Khel, judging those who were worthy with thier mental abilities. Now living deep in the lower city, she has allied with the Starchie Boyz.

Derich – An ancient human priest that had been held in suspension in the hidden research area deep inside Xen’Khel. Freed by the Starchie Boyz, he desires to see the outside world, but ultimately stays with Lupaa the Sister within Xen’Khel.

Haranth – Village Shaman to a tribe of native islanders living deep in the Skarnwode that worship reptiles as gods. Killed by the Starchie Boyz when he attacked them in revenge for killing his gods.

Roland – Member of the Raptors. Muscley and tough-looking, and seemingly trusted by Holliver. Killed by the Starchie Boyz (beheaded).

* IN BEFORE THE LOCK *

* IN BEFORE THE LOCK *

I am the last minute king. Seriously though, pretty much the last two hours of the recording is the discussion on what to do with various things. Condensing that was hard…

Session 70 – Summary

I took to the back of the party as he headed up the Raptor’s tunnel to reach the surface, mostly so my ancient Dwarven armour didn’t cause any issues. It wasn’t exaclty subtle stuff, and the gods know I was making quite the racket, but I couldn’t help but feel extremely powerful within it. The odd display on the visor-less helmet would take some getting used to though, as would the ancient language the suit spoke in.

I made a note to learn some ancient dwarven when I get the chance. It’s long been a point of embarrasment for me not to know the language of my ancestors, especially with so many of the non-dwarven members of are group knowing it. Perhaps I’d ask Finklemur to teach me, the old wizard knows more than many would realise.

Speaking of the old man, he’s been worrying me of late. A lot of his usual exuberance has disappeared, and although he still assists the group with the old spell and his new familiar, it’s still disconcerting and I wonder if the man is feeling his age. Feels odd to say, being as the wizard is only a few years my senior, but humans don’t enjoy our longevity. Even Starchie seems to have faded into the back of the party, the loyal canine is probably worried for it’s master.

It was nice to see him break out the old charm spell though. The elf myself and Chuq had caught tailing us was now quite happily leading us up the tunnel, firmly decided on joining us and earning some riches. He leads us into the Raptor’s hideout, warning someone there of our approach.

The Raptor waiting is a human female, Piroska, somewhat unsurprised at our arrival. Chuq asks after Holliever, who is out but should be back soon. It seems the Raptors are in final preparations to leave. As usual, the party is utilising the mind-reading helmet, and Chuq seems to be employing that to test the woman.

We decide to wait to meet him in the dining area, and the party spreads out in preparation. Piroska leaves us to go continue packing, and we decide to send Pons out to scout, letting Socrates out in the process.

Before he leaves, he tells us Tomas is dead, killed in some altercation with Holliever, leaving the second in charge of the Raptors. Once outside, Socrates’ link with Finklemur confirms that the Raptors are packing to leave, a large wagon being loaded in the yard. Belroar, Sturloc and Kottar head upstairs to set up an overwatch in the upstairs windows, whilst Chuq and Thorfus check out a number of the ajoining rooms, including one used by Holliver personally according to Pons, although they don’t find much of note. I personally take position right in the centre of the room and fold my arms, looking as imposing as possible. I imagine it looks quite unnerving. It helps that the armour allows me to stay perfectly still.

We spend some time discussing our options for leaving the city, and what to do with the Raptors and other groups on the mountain. Eventually, Belroar spots Holliver returning. When he enters the building, he seems surprised to see Chuq and Thorfus waiting for him, but heads into the dining room. Chuq shuts the door behind him, seperating him from his entourage, but he pleads accompaniment, fearing magical coercion on our behalf. I let Thorfus and Chuq take the lead in the interrogation, they’re the ones or primarily dealt with the dealings in the upper city.

There is talk of negotiating deals for information, and thankfully he is unaware of the golden helmet still perched upon Chuq’s head, though I’m not sure how much it helps the conversation. It’s easy to see Holliver is wary though, a lot of distrust on both sides. They decide to deal with him though, and allow him to have a partner enter the room, and Belroar calls out to a guy called Roland. In return, Finklemur and Fitz leave the room, heading upstairs to wait with the Belroar. Holliver and Roland take seats at the table, and even compliment my suit. I take the time to activate the threat-detection aspect of the armour, which labels them as ‘potentials’. It also speaks to me, so I try and memorise what she said so I can get a translation later.

The meeting begins, and we promise gold in exchange for information. They start by talking about Vargan. Chuq apparently sees in Holliver’s mind that devilfish are still at large, and large humanoids, possibly giants have been seen also. He also sees Alain Grell. Chuq asks about Grell’s Lambs, exchanging Thorel’s voucher. Holliver notes that he’d recently received a letter of introduction to Thorel from Marchmain coincidentally. We learn that Alaine has begun pirating, captaining a vessel in the bay and capturing several ships in order to build a fleet. He’d been enslaving the sailors aboard, and if any women were found, he shaved thier heads and branded them with a paw print. We receive this with some disbelief, our dealings with the Grell’s predate our groups now-famous name, but it couldn’t just be chance. I try communicating mentally with Araquiel here, but it seems the devilfish spirit no longer has the ability, or otherwise chooses not to reply.

They ask some more about the Raptor’s dealings with Marchmain, particular the changes incurred in the sudden change of leadership. Holliver is convinced we charmed Tomas into gaining the position we did. He points out the dealings that pretty much placed the Starchie Boyz as the only group with access to Xen’Khel. Talk turns more to Marchmain and the silver throne. We learn that some fire giants have reopened an old dwarven mine to the north, led by a genius of thier own kind with a penchant for creating weapons, and a number of slaves are involved and the entire operation is supported by the Silver Throne, which is sending equipment over from the Lonely Isle. They are building something.

We learn that the power-armoured dwarves are a special forces group from Xur’nost Khel. They didn’t really mix much with the other dwarves, but were under Marchmain’s direct command. There’s some worry as to thier location, and they’re overdue for return. The group of soldiers Lupaa killed were down there to look for them. Marchmain is quite upset at thier disappearance apparently, and the armour they wore may be quite new, if a little fancier than the stuff I wear. That is worrying, if the Silver Throne can build this stuff, it’d given them an edge, but it might also mean myself and Thorfus could get a hold of more power supply boxes.

Finally, he tells us more about Newton and the area around the Vargwater. Newton has been apparently cleared, but is still under siege. It’d be nice to head over there if we get chance, do something simple for a change. Death Gulch is having increasing problems with the simian automatons, who are attacking more viciously. The devilfish have moved up to attacking ships in Vargen’s harbour and fishermen in the Khelwater. Holliver also explains how he got Marchmains support and the letter, which was simply information.

Chuq heads up to ‘fetch the money’ from the party members upstairs, but instead drops the message that we’re gonna attack. We’ve got what we need from him, and he sold us out, so we decide to end it here.

When Chuq returns, we strike. Thorfus starts us off, whipping out his sword and going for Roland, whilst Chuq lashes out at Holliver with his fists. I charge into support Chuq, pounding across the room yelling ‘Threat Detected’. The armour responds with something I don’t understand, but with my augmented strength I cut the man deeply with my sword. Holliver yells betrayal, and whips out a dagger, swiping at the more lightly armoured Chuq, who goes back at him with the multi-tool, allowing me to deliver the killing blow. Roland fails to best Thorfus at all, and Derich confused by what is going on, launches himself at Roland fists flying. This is apparently surprising enough that Roland is quickly beheaded by Thorfus. We take the time to loot thier equipment, Derich accepting their clothes.

Outside, it seems Finklemur put most of the Raptors to sleep with his magic. Sturloc, Kottar, Talon and Belroar have taken care of the rest, killing two, one evidently mauled by Belroar’s dogs. The rest surrendered and have been tied up. We start bringing them inside to talk to, and take the time to check the wagon’s contents. We huddle the sixteen survivors in the dining room, disarmed, bound and under wathch, and we head into the other room to discuss our options. We have Holliver’s letter from Marchmain, confirming the latter’s intention to recommend them to Thorel, and also the actual letter of introduction, which even obliquely mentions us as ‘old friends’. We’re unsure whether we can trust Marchmain anymore, and escaping the city seems to be a priority. Doing so would be difficult, we’d likely have to leave much of our loot behind, and we’d also lose access to this tunnel as the dwarves have been systematically collapsing all the hidden entrances.

Thorfus posits it may be worth going to speak to the dwarven military commander from Xurnost’Khel. Other options are to try and hide and train within the lower city, find the Naga, or continue exploring, even try and track down the armoured group. Belroar points out that in worst case we could leave via the Skarnwode portal. Another suggestion is going to Marchmain with Holliver’s head, claiming him as crossing us and continuing to work ‘with’ the Silver Throne.

It seems for a long time we’re simply going to run, I’m not adverse to it, returning to Midmark, regrouping and resupplying, using what we know to gain a better position before returning. I myself am worried, everyone around us seems to be dying after dealing with us, it might look a little suspect. For the Raptors, we decide it might be best to simply let them go, pack them off and let them head to Vargen as intended, but with recommendation letters to the Mercer’s Guild rather than Thorel.

Whatever we do, Derich decides he wants to stay here with the Naga. He reminds of us of the plan to leave via the main entrance and continue playing along with Marchmain, as we discussed with Lupaa. We can foist off Brice’s death as collateral of encountering the Naga, dying alongside the rescue party that Lupaa had killed.

After a very long discussion, we decide to stay, heading back down into the city, meeting with the Naga, then heading back up to meet with Marchmain. After a brief helmet-assisted-interrogation to see what they know of the situation, we pack off the Raptors with thier newly written documents and some tips for Vargan, Socrates watching them leave to ensure they complied. Only Pons remains with it, the others distrusting him and aware of our charming of the elf. Once they’d gone, we packed up and started down into tunnels.

Treasure Gained, Session 70! (8/19/15):

Treasure Gained, Session 70! (8/19/15):

– 4000GP (Chests on Raptor Wagon)

– 50GP, 61SP (Holiver and Raptors’ Pocket Change)

– 3 daggers (Holiver & Roland)

– short bow (Holiver & Roland)

– Quiver with 24 arrows (Holiver & Roland)

– Short sword (Holiver & Roland)

– 2 sets of leather armor (Holiver & Roland)

– PC Treasure Share: 675GP, 10SP (with 1 left over)

– PC XP Share: 675XP

#treasure-gained 

Book-keeping Notes, Session 70! (8/19/15):

Book-keeping Notes, Session 70! (8/19/15):

– The session ended with the party preparing to descend back into the Lower City to collect their hirelings and find the Naga before leaving via the main exit and where the dwarves await. It is just after dusk (6pm) on the 4th of Galrilden.

– Deaths: Holiver Welles, Roland, and some other Raptors 

– New Hireling: Pons Gaire, half-elf thief (level 2)

#exploration-bookkeeping 

Golden Skullcap Image

Golden Skullcap Image

This image is the closest thing I can find to the mind-reading skullcap the party has — frankly, I’m amazed there was something this close available online. Like this image, the skullcap has a firmer band around the edge to hold it in place and the top part is the foil. The foil is thin enough to see a lattice of dark lines running through the helm, suggested in the image by the mesh peeking through where the cap is damaged.

Session 68 August 5, 2015

Session 68 August 5, 2015

7:40 am 4th of Galrilden.

The party is strewn all the way from the elevator locker room through the demolished gallery pedestal room along the connecting southern microwave airlock pass the portal octagon, the western microwave airlock and it’s adjoining administrative hallway and finally what appears to be a security office. Belroar and Finkelmur can see Axel, Chuq and Thorfus recovering from their melee with Power Armored undead Dwarven security officer through the window in the administrative hallway. The three are scrumaging among the debris and furnishing piled over the elevator in the NE corner of the security office. Axel and Thorfus secure the power armor as Chuq examines the doors to the north and west in the office. 

Meanwhile in the administrative hallway, Shadows cast by the floor lighting coalesce into humanoid shapes! The Shadows move threateningly towards the Boys in the administrative hallway. At about the same time a ground shaking rumble is felt and heard from beyond the closed door to the portal octagon. 

Fitz watches on in horror as a column of flame erupts from the floor of the portal octagon engulfing the space previously occupied by Alick de la Porte, Arus, Filthas and Recusson. The flame cracks and buckles the ceiling as the flame rush upwards. Swept up by the thermals, the victims’ ashes rain down on a mortified Fritz and a chanting Haranth. Realizing we are betrayed, Fritz lets fly with a Sleep Spell. Haranth shrugs off the attack.

In the administrative hallway, Zelina is felled by a shadowy attacker. They are not affected by normal weapons and resist natural and magical light. Working as a team, the Boys with magic weapons safeguard their compatriots. As one shadow after another is vanquished, we realize all are dwarven in shape. Possibly more of Derick’s work… 

Owyn, Laurente and Talon notice the action in portal octagon through the arrow slits. They rush to the octagon, surrounding Haranth. Each attempt to strike the bastard is a focused act of will. Haranth’s dwoemer keeps him alive the whole time the Boys are engaging the shadow. Fitz dashes to the west microwave airlock to alerts the Boys in the Administrative hallway about Haranth’s betrayal. We are still mopping up the shadows as he arrives.

In the portal octagon, Haranth says a command to Talon. Our loyal sergeant of arms side steps, allowing Haranth to dart away to the south. Uthruk, Chuq, Belroar, Grip and Fang pursue Haranth past the dead giant lizard, through the southern door and the shimmering blue portal into the jungles of northeastern MidMark.

Haranth is spry for an old guy, it takes some time to overtake him. All the same, Grip makes sure this was Haranth’s last day on Earth. It wasn’t necessary his god’s fangs but his life did end the way he wanted. For good measure, Talon delivered the coup de grace.

Catching our breath over the lifeless Haranth, Uthruk explains he is ready to parts ways with us. Belroar and Chuq express their regrets to see him go. Uthruk patches up Chuq one last time and wanders off into the foliage. 

Back at the Xen Khel research base, Zelina is stabilized while Thorfus and Axel organize the Mercs. The party loot carried by Haranth’s victim’s is recovered, some is intact and some coins are melted slag. It’s doled out amongst the survivors. Unfortunately, there is nothing left of their bodies to recover. Not even bones or teeth!

The Power Armored undead dwarf had a Copper security key about his neck. We use it to activate portal in the octagon. All together, the Boys return to the temple below Xen Khel.

The quick eyed Belroar notices heavy dwarven strided foot prints that approach the portal arch. They all go towards the portal, none return. Thorfus uses his portal stone and copper key to deactivate the portal chair. We hope this will strand those Dwarves on the other side. Before leaving, he confirms the throne is deactivated by attempting to use the portal stone only. The throne was unresponsive. No one else should be leaving this way either. 

The Boys begin the march to the surface. We send Socrates to scout the hall of pillars before us. He reports that there are signs of battle in the hall. We approach in force expecting trouble. Belroar deduces that a dozen dwarves were involved in the fracas. He also notices marks of a large snake contemporary with the battle. He is confident these dwarven foot prints are different than those about the portal throne room.

Thorfus uses the scrying mask. All he learns is that Xen Khel is currently shrouded by clouds at this time. Now we have a choice to make. Return the way we came, knowing full well that our agreement with Marhmain has not been honored OR seek out the potentially wounded and angry Naga to conduct our pre arranged parley after apologizing for being late OR slip out via the Raptor route. Which will it be?

Random Thoughts after Session 69 (8/12/15)

Random Thoughts after Session 69 (8/12/15)

1. Antony Nicklin, let me know if you have any trouble uploading the recording of last night’s session. There should be enough space on the Google Drive for it.

2. The party kind of needs a document just recording who wants to kill you and why — or who might want to kill you based on what you’ve done if it was discovered. Basically, something to sort out the factions?

3. I also wonder if it might help to pull together the information you have about the various empires (ancient and otherwise) as an extension of the “who wants to kill us (or each other)” document mentioned above.