Title

Session 132 November 23, 2016

11:30 am, 20th of Tanrilden, entry foyer of the Keeper Estate fka the Grell Estate.

AD Clock reads 00.00.04.26

While Axel, Chuq, Ronan and Thorfus inspect the grounds and outbuildings about the mansion, Edan and Father Habraham explore inside. Footsteps and sobbing from the second floor draw their attention, so Edan sends Casear the bold to inspect. He follows his familiar shortly after. The three outside then join Father Habraham in the foyer and we all follow Edan to the second. More sobbing can be heard behind a door, so enter to find nothing within.

Edys Appleby is summoned to inspect the room but lunges at Chuq with a dagger. Struck unconscious, the illusionist appears to be over 90 years old. Father Habraham’s healing are ineffective. As we hoist the old man’s body, Thorfus witnesses a shimmering between him and the floor. His magic axe’s lash is too slow to connect as we hustle the dying illusionist to the front door. As we approach, we hear doors slam shut and the curtains flutter as if in a stormy wind. This is followed by the sound of shattering window on the 2nd floor then we see Edan fall to the ground outside. His fall wasn’t too bad, he recovers quickly. Habraham fumbles with the front door exclaiming it won’t budge. The monkeys have no problems opening the door so we can all exit.

As this occurred, Ronan was inspecting another part of the estate. Leaving Bellisonte with Father Habraham, we meet Ronan on the first floor. We rush to the basement when someone begins to yell hysterically. Outpacing the rest, Chuq and Ronan rush down a hallway. Ronan promptly slamming the doors shut behind them. Thorfus barrels through the first door after his monkeys fail to open it. Beyond is a hallway where Chuq can be heard laughing. The monkeys quickly open the various doors in the hallway discovering wine cellars. In one along the north is found a lonely rusty old sword. Following the laughing, Thorfus discovers a secret door, behind he finds Chuq the Monk shackled and chained between two pillars with Ronan carving into the Monks back.

This room strangely resembles Alain Grell’s lair in Kurlumen. After Ronan is subdued, Chuq’s bleeding flesh spells “ring Grell Bring Calle”. Thorfus shows Alain’s head making Ronan go limp; he seems himself once he recovers. While the three examine the disturbing trappings in the torture chamber, Edan has grasped the rusty sword only to be burned by the heat it radiates once it’s in his clutches. Ronan allows us to sheath the blade in his scabbard so that we might take it with us.

Wanting to destroy Alain’s toys, we collect various devices and an abundance of hair before ascending a spiral staircase to the top floor of the mansion. Beyond the single door at the top landing we see a transparent figure writing on the wall. The writing appears to be in blood. Thorfus sends a monkey to show the apparition Alain’s head. As the figure turns, Chuq and Thorfus flee in fear for hours through the streets of Midmark until they reach the Jolly Gorgon. The two have aged 10 years older. The Ghost disappears through a wall.

With Thorfus gone, the monkeys behave off. Ronan takes the box with Alain’s head which causes the autos to follow him out.

Edys dies form old age when they all meet outside. Unfortunately, Father Habraham fails to resurrect him. Bellisonte goes looking for Chuq. Edan examines the sword which is no longer hot when held. He removes his mind blocking circlet but doesn’t get a response from the sword. Ronan suggests Father Habraham speak with the dead to ask Edys for advice.

It is now 4:00 pm back as Habrahim cast speak with dead. Minutes pass before we are speaking with Matillis Orlebar and Sibilie Grell, the two spirits haunting this house. They want Adren Grell and his illegitimate daughter, to be with her and to punish him. Father Habraham advises to bury those two in blessed ground since they are both dead. Arden allegedly committed suicide while jailed for slavery and Calle was euthanized by Grayz the Devilfish. Before we leave for the Jolly Gogon, we ask Habraham to blesses a patch of ground in the garden so that we may bury Edys there.

Session 23 Summary and Experience

Session 23 Summary and Experience

In need of more money and more experience in fighting the undead, the party returned to the valley where they fought the goblins, and the ghoul-infested mine there.

– Breaker of Bows: Bryn Freystein

– The NEW Blackstaff: Urman

– Proving Hirelings are still MVP: Frike

– One-hit Wonder: Otiben

Items/Money:

– The New Blackstaff (Anti-Undead Staff)

– The Blackstaff Research Notes

– 1579GP

– 530SP

– 437CP

– 4 Ingots of Mithril

– Barrel of Lamp Oil (4 Pints)

– 3 Gemstones (Black, Clear, Blue with Yellow Flecks)

– Magic Longsword

– A Mine?

Player Shares: 394GP, 132SP, 109CP, 1 Mithril Ingot

Party Fund: 3GP, 2SP, 1CP

Monsters Slain:

– 1HKO Half Orc Boxer, 19XP

– 10 Ghouls, 890XP

– Ghast, 279XP

Total Experience: 1188 XP

# of Combatants: 7

Total Experience: 170 (Inc. Bryn (Embrek wasn’t present))

Business Owned?

– Underground Fight Club, Manheim: 50% Profits Weekly

– Southern Vale Valley Mine?

Hired Workers:

– 6 Miners

Experience Roundup:

Total Experience:  2795XP

Per PC: 699XP

With Bonus: 769XP

For Otiben: Fighter-384XP/Assassin-349XP

Session 23 – November 27, 2016

Session 23 – November 27, 2016

Zho Ni made a deal and trained for 4th level.

While Zho Ni trained, Urman did research and made a new Black Staff inlaid with silvered runes for control, repel, and binding undead. the adder skin is wrapped around it to prevent shape changes from changing shape, and the antler form the undead mount is attached to the top with a spot to hold Urman’s sun stone.

Otiben can’t make more deals for training, but has a lead on a place where there is potential for loot.

Otiben finds an underground fight, and takes out their best fighter with one punch. Our wager is more than bookie could cover, so we make a deal for 5% of all future profits.

Urman suggested going to the mine and dealing with the ghouls to test the staff and see if there is any loot.

We hire 6 miners and buy some tools.

We find 5 buildings and search them.

We find two ghouls and 4 ingots of mithril in a locked warehouse. We learn that the staff prevents the ghouls from approaching it. We drag out the bodies of the ghouls after slaying them and cut them up and burn them.

We enter the mine and slay a bunch of ghouls and an 8 foot tall ghast. The ghast is able to pass the 20′ influence of the staff.

We explore more of the mine and find the ghast nest and find some coin and 3 gems and a magic sword.

We drag out the bodies of the ghouls and ghast and cut them up and burn them.

The dwarf henchman and miners fix up the office building to make it living quarters.

We ended with a discussion of how to proceed, and Urman plans to wait a day and cast continual light on a couple of items so that the miners don’t need to use oil and torches to see in the mine.

Book-keeping Notes, Session 132 (11/23/16):

Book-keeping Notes, Session 132 (11/23/16):

– We left off at 6PM on the 20th of Tanrilden with the party leaving the Grell Estate after burying Edis Apilby in the garden.

– Older, but Not Necessarily Wiser: Thorfus and Chuq

– Secretly Proud of His Neat Hand/Back Writing: Ronan

– Ready to Begin Work on his Spaceship: Edan

– Stood Outside the Estate asking about Kottar: Axel

– Now Somewhat Afraid of Ghosts: Father Gyldenbollocks

– Still Counting towards Oblivion: The Dwarven Clock (almost 00.000.04.24!)

#exploration-bookkeeping

Sarcophagus cave – looted crypt of ancient Orcish King found at the base of the southern wall of the Necropolis…

Sarcophagus cave – looted crypt of ancient Orcish King found at the base of the southern wall of the Necropolis chasm near the river drain, an ankle deep pool surrounds a circular dais where the king’s sarcophagus rests. Evil people are repulsed by this cave.

Primordial Death Idol Statue – over man sized black stone statue occupying an alcove in the entrance hall of Vorigan’s keep. Bryn was struck blind in his corresponding eye after Zho Ni told him to poor holy water in the empty orbit.

Main Worshiping Hall – very wide room 2nd after the main entrance in Vorigan’s Crypt, guarded by two scores of shadows. There is centrally located throne that summons an undead servant who will do the bidding of anyone who sits on it.

Zacarias Danson – human herbalist that live n Mannheim. He answered Zho ni call for Henchman and wants to join a party of adventurers to find exotic and remote plants. Was passed on since Urman also collects plants.

Embrek Forbolson – retired Dwarven fighter that answered Zho ni’s call for Henchman, looking for something interesting to do in his retirement. Enlisted with Zho ni.

Drahsen Solbergsson-Annel – unfriendly corpulent Odagard captain of Golden Griffon that Randolph the spymaster claims has sold advanced weapons to the Northman invading the vale. Dead after Otiben stages a diversion that allows him to force Drahsen to drink untraceable poison.

Golden Griffon – Odegard merchant ship who’s crew has mostly deserted after the captain’s assassination leaving the first mate stranded in Port Finnesheim.

Vincentius Lurio – Falstadian Captain of the Delilah that suggests the party might be hired on as day laborers for the Golden Griffon to get on board her. Popular with the Port Finnesheim urchins due to his generosity and kindness, mostly displayed with free candy.

Ankle disquise – non magical singly worn sock trick known to all Half-Orc horseman as the best way to disguise themselves in human lands as fair skinned and cultured academics. The technique is nigh flawless when combined with any bound book….

Baudy Sailor – modest inn/tavern that the party has hired each time they have visited Port Finnesheim. Batukahn trusts the stable hands with his horses.

Marcus – innkeeper of the Baudy Sailor

White Lilly – upscale tavern frequented by most ship’s Captains in Port Finnesheim. Batukahn and Zho ni have drinks with Captain Lurio while Otiben stalked Solbergsson-Annel.

Maescia – elderly Drow head librarian at the Port Finnesheim library who researched Vorigan the vampire for the party. She also purchases artifacts and documents on behalf of the library

Lady Azaria – ambassador of the visiting Druids who was abducted recently shortly after visiting with Maescia the librarian.

Greymantle’s Wrath – Dwarvish iron side that sunk the Ogre Galleon who’s wreckage has washed ashore north west of Port Finnesheim.

Druids – elvish band lead by Kelzhan that are camped north of Port Finnesheim’s walls. With the Thane’s and Urdjan knight’s cooperation, they are investigating the Vales resistance to the Frost of Alonestr.

Frost of Alonestr – commenced over a 100 years ago at about the same time the Enchantress emerged as a leader of the Ogres to the South. The effect moves across the land in waves starting from the south and sweeping to the north but the Vale and the Elvish Enclave are resisting its effects compared to the rest of the continent.

Kelzhan – Elderly elvish leader of the Druids residing in the Druid Gardens. Agrees to help the party cleans the Many Mouths of Vorigan’s Undead threat. Purchases the party’s Druid documents and warns that Alosha the witch is likely plotting her revenge against us.

Kymil – elvish Druid of the 6th Circle who agreed to help the party against Vorigan, will meet us at the Necropolis when we send word of our assault.

Just Call It Home – small human fishing village west of Port Finnesheim. Was raided by Ogres ship wrecked by Gremantle’s Wraith. It’s inhabitants host the part to dinner after the ogres are slain.

Garam Thul’Mashka – captain of the Ogre Galleon sunk by Greymantle’s Wrath, commissioned by the Enchantress to raid the Whitefish bay . Presumed lost at sea.

Thul – Ogre epithet for Sailor

Lady Grim – commander of the Mariner’s Fort in Port Finnesheim. Pays a bounty for the slain Ogres.

Orkarhest – an abandoned ruin, the former capital of the Orcs that ruled all of Alonestr in the ancient past. It is believed to be in the lands of the Northmen.

Necropolis – former Orcish town at the bottom of a 100 foot chasm somewhere in the Many Mouths. Doesn’t flood due to a subterranean drain found in the southeast wall of the chasm. Currently occupied by Vorigan the Vampire, his undead army and an uncounted number of Human & Humanoid thralls and overseers. The party hopes to defeat/drive off Vorigan so that they can eliminate the undead threat of the Many Mouths.

The documents Maescia gives you include ancient maps of the city the Necropolis once was, the Orc Town, Burdrard.

The documents Maescia gives you include ancient maps of the city the Necropolis once was, the Orc Town, Burdrard.

The upper city looks as you’ve seen it, the roads and ruined buildings matching up with the districts marked, but the map of the crypt reveals some new information, and its original purpose. It was once a temple, and a large one at that, dedicated to the worship of Vahg, the ancient Orcish god of battle and law.

Batukhan and Otiben will recognise the name, synomonous with the more warlike members of their race, but they have not seen or heard of any organised worship, and it seems Vahg has become a forgetten member of the Alenostan pantheon.

Sorry about last night guys, my nap turned into an all night sleep!

Sorry about last night guys, my nap turned into an all night sleep!

Been up all week at five to go training in Dudley (about two hours of buses and walking), but it’s culminated in me passing my test and getting a forklift reach truck licence today, so the sleep was probably a good thing!

Looking forward to the summary of the ghostbusting. I’ll update you all on Sunday when I know better, if not, speak to you next week!