Announcements about Players

Announcements about Players

I spoke with Joseph this Friday and he has decided to retire from the campaign. The late Wednesday nights were proving difficult and he felt leaving early was not a good long-term solution. His druid, Hart, will be returning to the Verdant Fellowship gardens in Vargen after determining that adventuring is not for him. However, I’m pleased to announce that Jacob Sturges will be joining the campaign this Wednesday as a ranger named Bard. I’ve been playing with Jacob in a 5E campaign for a couple of months now and he should be a good fit with our group.

It’s time for the better-late-than-never session summary! :D Sorry guys, enjoy!

It’s time for the better-late-than-never session summary! 😀 Sorry guys, enjoy!

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Thorfus, Finklemur and Pelgax have finished burning the Wight’s corpse. As they return through the basement, the see that the workmen from the town are working on some scaffolding, drilling a hole through the ceiling in order to complete thier task.

Clement explains that he wants to take advantage of our oxen, and hook up a capstan in the dining hall so they can lift the statue clean up into the basement. However, he points out that even though they can do that, there is still the problem of getting the statue out of the basement. It would be difficult at best to haul it up the staircase.

After much discussion, we decide that if he could hook the capstan even higher in the dining hall, and repeat Finklemur’s shrink trick, we can lift the statue clean up into the dining room. We leave him to complete the preparation work whilst we finish clearing out the dungeon.

Having discovered the zone of influence for the dungeon’s odd resurrection effect, the party quickly decides it’d be a good idea to remove the corpses of the creatures we had already slain in order to prevent any potential complications.

We take up the remaining sack of eels first, and after rekilling them for a final time, burn them, sacks and all. We then head to the general store to stock up on sacks, iron spikes and yet more oil. We also ask for the store owner to look to purchase a second boat or canoe, which Axel leaves 50 gold in deposit for. Chuq also buys a weighted net, thinking to dredge the water logged rooms more thoroughly.

Heading back up to the castle, we head straight for the dungeon’s brig. In the basement however, we find several skeletons in the eastern barracks. They attack, swinging against Axel, Thorfus and Uthruk. We struggle initially, Thorfus missing and Axel damaging his prized axe, though Uthruk scores a hit, slaying one instantly. With Chuq and Barmyr lending spear support, we quickly dispatch the others after Brice turns them away with her holy symbol.

Naturally, the party quickly fills a sack with thier bones, saving the armour and weapons for later sale. Though this will likely be hard with the armour, as it appears largely Imperial, coloured black and red.

In the dungeon we stop first to trap the other corridors with our salvaged jaw-traps from the ford. Checking the door, Chuq hears nothing, but Starchy definitely senses something. The corridor itself is clear however. We go through the rooms in turn, first dispatching of the animated legs, then arms, heads and finally torsos in turn. They stop moving when brought out across the line, and they pile them up and burn them altogether. Rather than the whole party running up each time, we send Arus and the other hirelings up with the sacks whilst we clear out the rooms. We also task Sturloc and Kottar to watch the hallway from the base of the stairs for added security.

We look to the spider room next. Chuq hooks his net over the door to catch the inevitable charge, then we open the door and let it do the work. Several spiders instantly get caught in the net. We go to work, dispatching those that get caught up with presicion strikes, otherwise fighting off those that aren’t fully caught. Once complete, we once more send up the hirelings to burn the corpses, and turn to the final door.

Ominously enough, the undead man within is knocking once more. For added precaution, we place both jaw-traps and the net outside of his door. After testing to see if he can communicate at all, we open the door, and it jumps out, catching in the net and one of the traps instantly.

We set to killing it once again, and it proves tough, surviving multiple strikes and even managing to grasp hold of Uthruk momentarily even through the net. It grasped his face with a bile covered hand, the force of the blow far less than the pain it inflicted on the half-orc, knocking him down.

Brice quickly responds with a healing prayer,  returning him to groggy wakefulness. The dwarves quickly finish the creature of off before it can hurt anyone else, Thorfus laying the killing blow.

Not wanting to wait around, the party quickly wraps the body up in the net and makes to carry it out, stabbing it repeatedly along the way. Brice further heals Uthruk, allowing him to use his own skills to mend his wounds. After locking the dungeon thoroughly, we return to our corpse burning pit and add the zombie to the merry blaze.

Clemet passes us here, done with the days work, announcing they’re pretty much ready for us to pull the statue head out. Looking at the setting sun and feeling quite disgusting after a day’s undertakings, the party heads down to the Inn for a bath and a good night’s sleep. We fill in the Midmark party on the day’s progress.

Chuq requests a small supply of holy water from the priest, who is more than happy to give over a few vials.

Setting a customary watch the Inn, the party sleeps for the night. Thorfus, Chuq and Axel keep the watches, with Kottar, Arus and Brice assisting. The night is largely quiet, but we make sure to keep line of sight to our burning pit, just in case.

The next morning, after breakfast, we go purchase yet more sacks and a new net. The new boat we purchased has been delivered to the fort already, and Axel makes sure to get his leftover money back. Then, we head back up to the fort.

Again, it appears quiet, so we grab the new boat and head downstairs, carrying out our customary checks on all the rooms. Feeling pranky, Finklemur utilises his inquisitor half-mask to make his face half-Thorfus. We decide to start clearing out the north tunnel, the main Starchy Boyz loading up in the two boats, leaving the hirelings back to watch the staircase. As we row along, we make sure to trail the net behind the boats, so as to catch any swimming creatures before they can become a problem.

At the first door, we stop to investigate, and deeming it safe, attempt to force the door open. It seems to be stuck fast though, so we resort to merely smashing it open with our axes. The room appears to be  a large bedroom, with multiple underwater beds and a number of sheets floating around. To be doubly sure, we toss a chicken through, Axel splashing it around to attract any potential danger. When nothing happens, we finish breaking the door down, and float in.

Chuq decides to gather up all the sheets with the haft of his spear and move them into the corner to clear line of sight, but as he moves the last one, it seems to begin crawling up his spear. He calls our attention, drawing another spear to stab at it. We all lash out, swords and even thrown rocks flying at the living bedsheet, but it seems incredibly agile, though Axel manages to slice off a corner.

Another corner whips out, narrowly missing Chuq, and he spins his spear around to try and dislodge it, and successfully pins it to the ceiling, whereupon it falls into the boat limp, getting slammed by Finklemur’s magic missile. As is our habit, it gets wrapped up in a sack ready for burning. Feeling paranoid, all the other sheets get gathered into the sack too. They get handed off to the hirelings, and Filthas, Arus and Kottar head off to take care of the burning. We also leave behind Barmyr and elect to bring Hart along instead to help check for hidden rooms.

During the search, we hear shouts from the foyer, and row quickly back. Recusson has seen humanoid shapes approaching up the southern corridor. Sturloc and Pelgax begin firing upon them, as they charge Recusson. The creatures tangle in the jaw-traps, delimbing one, but they keep coming, one striking the hireling, bringing him down. The two crossbowmen begin retreating up the staircase as reach the foyer and begin to disembark.

We charge in to rescue the beleaguered hirelings, quickly thinning thier numbers and pushing them back with Brice’s assistance and rescuing Recusson so the dwarven cleric can revive him. We chase them down towards the octagonal room to finish them off, realising that this was their point of entry. Uthruk cuts them off by outspeeding them to the open door and slamming it shut, and we surround and kill off the last few.

More sack filling then ensues, and the returning hirelings are sent right back out again. We then check out the octagonal room again, now seeing a previously hidden door in the north-eastern wall, leading into a hallway.

Gift Reminder and Session Tweak

Gift Reminder and Session Tweak

First, the reminder: this past holiday, each member of the party received one re-roll that could be used for anything (including HP rolls, Follow Me, And Die!). Also keep in mind that the party as a whole can pick the result of any one roll.

Second, the tweak: The Find Familiar casting last night involved what was essentially a re-roll. Riese Fork, I’m going to count that as Finklemur’s holiday gift.

(Please see the following post for context: https://plus.google.com/118173466875545682709/posts/QXUsE9faY58)

https://plus.google.com/118173466875545682709/posts/QXUsE9faY58

People & Places Session 49- 3/25/2015

People & Places Session 49- 3/25/2015

Drowned Ones/Sea Zombies – Stronger than regular zombies, clerics have problems turning them or can’t turn them. They have some measure of intelligence, and some of them can cast spells.

Ship Bitterhorse, captained by Hemmonet de Hayton.

Alexander Rudenchuck the assistant to Almeer the guild master of the jeweler’s guild.

Sugyve is the head acolyte who went into the tomb.

Low Market – Meirennit Blienrodt – one name mentioned of a magic user that might buy the scroll.

Abraham Gildenbollockes is a cleric at the Ark Cathedral, though (the one who spoke with the dead Talessin and relayed the party’s request for cure disease/restoration to Patriarch Allen Darvo)

Session 49 – March 25, 2015

Session 49 – March 25, 2015 

We explore the passageway behind the secret door and encountered another bile spitting creature. We hauled it out and burnt it.

Thorfus & Chuq take advantage of free trainin, starting the 24th of Denrilden and will finish 1st of Anrilden.

Clement and his crew were ready and Finklemur shrinks the stone floor, they wench up the statue onto the wagon with the ox and capstan. They built a trap door and put it in place and then use the ox to pull the wagon down to the docks.

We use the ship Bitterhorse, captained by Hemmonet de Hayton to load the statue onto the Bawdy Bachelor, and have success without anyone being hurt or losing the statue.

The 26th of Denrilden is a double high tide and we look to see that its greatest depth is only the second step of the iron spiral staircase.

Axel, Finklemur, Uthruk, Brice, Sturloc & Kottar escort the statue to Midmark to sell it.

Finklemur pays to get at least one of the Starchie Boyz emblems magicked with continual light.

Fink also buys Find Familliar from Aldus and conjures up a screech owl, he named Sokrates.

Aldus confirms that the dragon is he center of the dragon cult of the dervishes, and that there were a few dervishes for each inquisitor, plus support troops.

Aldus asked if the room we found it in was very plain, which it was.

Aldus also told us that the bile spitting undead are sea zombies and that they are stronger than regular zombies, clerics have problems turning them or can’t turn them. They have some measure of intelligence, and some of them can cast spells. They carry disease and anyone injured by them are likely to die of disease. This prompts the party to seek healing for Uthruk. It takes about two weeks to be fatal.

Aldus suggest bilge pumps or that newfangled air pump contraption in Kalligan to move a large amount of water.

We get an appraisal of the historical value of the statue from Aldus of about 3,000 g.p..

We go across the street and speak to Alexander Rudenchuck the assistant to Almeer the guild master of the jeweler’s guild. He appraises the materials of the status at 3,000 g.p.

Finklemur trades the scroll of Protection from Magic to the Ark Cathedral in exchange for cure disease for Uthruk and restoration of a level for Finkelmur.

We sell the statue to the university for 7,000 gp.

Finkelmur takes up Desric’s desire to test for a ghost (or inquisitor). Desric is especially excited about Finklemur’s half of an inquisitor’s mask. Finklemur is shocked to badly he thought he might die, but it did clear the mask. After one last use of it, finklemur sell it to Desric for 2,000 gp.

There was some mention by Aldus about an issue with illusionists and Faldspar seems to have disappeared.

Perrette tells the party, who left the statue at Lord Thontron’s over night that he is likely to be the next commander of the gray cloaks. He says to thank Thorfus for inviting him into the tomb. Without that he says there was a good chance we would have been in Thornton’s basement answering questions.

Perrette also tells us that Lord Tevric Endril is likely to be the new mayor and that Lord Thornton will be the new chief magistrate.

The party stayed the night in the townhouse. Elspeth took a liking to Uthruk, and Haldan was protective of Elspeth. Finklemur charmed Haldan and didn’t do much with him.

Axel got permission from the Brothers of the World Forge to go to the lightning room. Axel, Brice, Uthruk, and Sturloc and Kottar met four acolytes and entered the tomb and placed the battery on the marked spot and it exploded injuring Axel and nearly killing all the acolytes. This information was relayed to Desric and he tore up his plans to recharge one. He did buy our broken one for 200 gp.

Sugyve is the head acolyte.

Low Market – Meirennit Blienrodt – one name mentioned of a magic user that might buy the scroll.

Abraham Guildenbillicks – magic user in area where Talisin used to live.

Originally shared by John Carlson

Originally shared by John Carlson

After taking an extended break from exploring the sub-basement below Kaligan’s fort to sell their loot in Midmark and train, the Starchie Boyz ready themselves for another foray into the undead-infested former imperial base. They have been rewarded handsomely in terms of treasure for their curiosity so far, but have found only a handful of clues about this sealed dungeon’s history. Will they ever find more answers? Could there be more riches to discover? Can their luck continue to hold out?

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Book-keeping Notes, Session 49 (3/25/15):

Book-keeping Notes, Session 49 (3/25/15):

– The session concluded with the Midmark expedition returning to Kaligan late on the 28th of Denrilden

– Brice and the returning party members can begin training on the 29th of Denrilden. Everyone will be finished with training on 5th of Anurilden (ready to adventure on the 6th)

– I will summarize news that reaches Kaligan during training at the beginning of next session and then we can pick-up on the 6th of Anurilden.

– The party spent a total of 1 hour (6 turns) exploring the dungeon on the 24th; that leaves one and a half hours (9 turns) of burning time on the lantern’s pint. Another 2 pints would have been used to burn the Drowned One carried to the surface.

– Deaths: A Drowned One

– Knocked Unconscious: Three acolytes of the World Forge Brotherhood (Healed by Uthruk and each other)

– Level Restored: Finklemur

#exploration-bookkeeping

Treasure Gained (Session 49, 3/25/15):

Treasure Gained (Session 49, 3/25/15):

1. Traded Prot. from Magic Scroll with Ark Cathedral: 6000XP*

2. Sold Platinum Dragon Head Statue to Midmark University: 7000GP

3. Sold Inquisitor’s Mask to Desric Three-Horn: 2000GP/1000XP**

* 1500XP Previously awarded; total is 7500XP

** 1000XP Previously awarded (GP value minus previous award)

GP Shares: 1384GP (4 left over); 692 for Brice

XP Shares: 2154 XP***; 461XP for Brice (Leveled after scroll trade)

* Each item on the list is a separate reward (ordered chronologically); for those gaining a level, do not take shares from items sold after earning enough for advancement.

Treasure Lost

1. Battery Pack for Thorfus’s Sword (Blown up by Axel)

#treasure-gained

Session 47 – March 11, 2015 (Temporary Summary)

Session 47 – March 11, 2015 (Temporary Summary)

The druid, Hart joined us, arriving on ship from Midmark, following the death of Ashton. Hart is a friend of Orion and joined us after hearing of our adventures from him.

A new ship greeted us from Midmark and a messenger with a satchel for Baldric’s Boys from Captain Salisdar (i.e. Perrette).

The letter tells of of the most likely death of Em and that natives supposedly slaughtered the camp with the slaves.

Perrette was called back to Midmark and Newton was overrun by undead. Many clerics killed, including Kilmar. Galron lead the survivors to Kalligan.

We hired the fisherman Clement to gather the men to haul the statue up out of the fort.

We take the Bawdy Bachelor around the point to see that the fort is greatly undercut and had the egg detonated, it might have broght down the whole fort. Chuq spoke to a fish and there is a big bad fish, alligator/crocodile, and a mean mereman. there are ships and other riches in there.

We learn that the monster in the icy water is a wight and that it had half of an Inquisitor’s mask.

Thorfus hauls the wight away from the fort and keeps sticking it to keep it dead. Down by the warehouses, it stops moving, confirming that some powerful magic/evil is re-animating the undead. We resolve to haul out all the undead and burn them.