New Henchmen, Session 109 (5/18/16)

New Henchmen, Session 109 (5/18/16)

Full character sheets for the three new henchmen are available both in the Google Drive folder and on Roll20. Additional equipment can be purchased for them in Desric’s neighborhood (Orsebet, Tylic, etc.) at book prices.

New Hirelings, Session 109 (5/18/16)

New Hirelings, Session 109 (5/18/16)

Attached is a text document with the fifteen new hirelings that joined the party at the end of last session. I will also be creating minimal Roll20 character sheets with tokens.

https://drive.google.com/open?id=0B4LhPqNvO_GRVkk5RDMtbEE2MFE

Book-keeping Notes, Session 109 (5/18/16):

Book-keeping Notes, Session 109 (5/18/16):

– We will pickup next time on the last day of Edan’s training, the 21st of Jourilden, during which Aldus Runnelbrook will attempt to interrogate Kalgunn. The current plan is to then meetup with Perrette and Admiral Bridgitta Dyconson and sail to Agmar’s Folly on the morning of the 22nd of Jourilden.

– Trading One Garden for Another: Sturgard the stone hireling

– Ready to Kill with his “Bolts of Pure Energy”: Giacomo the Great

– Sleeping Peacefully at Last (with the Fishes): Calle Orlebar

– Pushing the Boundaries of Science and Magic: Edan & Kalgunn

#exploration-bookkeeping

Session 109 May 18, 2016

Session 109 May 18, 2016

7:45pm 15th of Jourildan, in the alleyway after the heist

Calle leaves us, then we stow the robes and join the wagon for one last trip to the C&B. Cannis talks up Aliron Bartly a local clock maker with heavily damaged hands. After collecting Edan at the Town house, Thorfus speaks with Ferry at the C&B. They set up a tentative meeting later to sell some information or magical items.

We hire another wagon to New Town. Thorfus speaks with Edony the big hulking islander now the head guardsman of the New Town watch. Drays is waiting for us as we arrive. Pons wears the ESP blocking circlet to be kept out of the conversation.

We fulfill our end of the deal, first allowing Calle to ready the Imperial Scroll to Drays via Telepapthy then handing it over to Owen. Drays promises to send a Devil Fish to Gronsk around Vargen and have it return with news of where Grell’s secret base is. Before we leave, Owen slays Calle after we confirm to Drays that we would hunt for Alain Grell once we know where his secret base is. Chuq sensed Calle was at peace and welcomed her death. Drays explains she was the love child of Arden Grell and one of his maid servants. Her mother slew Arden’s wife in a fit of passion prompting Arden to kill her in return. Fleeing from Arden, Calle first encountered Drays when she was about to plunge into a canal to take her own life. Knowing the Grell family line will likely end at our hands, Drays arranged for her pain to end tonight. Mercy? From a devil fish? Will wonders never cease…

Drays proposes another job for us. After we bring Alain Grell to justice (our words), he wants us to deliver the fabled sonic weapon to his candidate heir of the Mermen in hopes is would tip the balance against Gronsk’s opposite candidate. Gronsk has promised to loan the Dragon Orb to his candidate. We can expect Owen two days hence with word of Alain Grell’s secret base.

As we exit New Town, Edony asks Thorfus to investigate a loiterer who keeps her post under scrutiny. Cannis, Ronan and Chuq shadow step behind him. He is very focused and displays little emotion. Cannis charms him but his behavior doesn’t change. The man claims he is a pilgrim and asks to be let go in an inflection less voice. Chuq yanks his hood showing that this man is actually an undying autonotom. Summoning Pons, we transfer the ESP blocking circlet from him to the undying which immediately crumbles to the ground lifeless. Throfus explains to Edony what it is while Cannis arranges the body for transport by binding it in it’s clothing and blindfolding it. The wagon driver extorts more cash from us for doing his civic duty. Next stop, Lord Thornton’s.

In a Grey Cloak interrogation room, the undying is strapped down. The ESP blocker is removed and the body is animated again. Chuq drops our control circlet onto Thorfus’ head ready to yank it off at the first sign of trouble. Throfus has a short conversation with a ‘Lord Marshal’ who drops control of the undying when he realizes the conversation is going nowhere. We tell Perrett it was likely the Dark King and of our encounters with him in Skarnwode. After more discussion, we leave the body here and return to the C&B.

16th of Jourildan

We shop, supply and explore. Runnellbrook identifies the wand, it summons ice storms (x4), walls of ice (x9) and cones of cold.

17th of Jourildan

Perrette walks into the C&B as we are casting calling for new meat bags . He speaks privately with Chuq & Thorfus over drinks. Apparently Peter Thorrell was killed then his office was set ablaze. His death has caused chaos in Vargen, one navy ship will be sent to deliver grey cloaks and rescue Midmark refugees.

We want to help, so decide to negotiate for safe passage for the Navy but Drays is not available until after dinner time that night. Owyn visits us at the C&B that evening with news that Arlain Grell’s base is at Angmar’s Folly. He then escorts us to a nearby canal to speak with Drays who tells us Grell’s armada is 6 ships including one that floats above the water and moves without oars or sails. In exchange for us delivering the sonic weapon to him, he promises the Midmark Navy will have safe passage in the bay and the seas about Midden.

Later that night, Edan works with Kalgunn to modify the undying cube.

18th of Jourildan

Our next meeting with Perrette brings news of Vargen’s Times of Trouble. We realize that the women who stuck Edan with an arrow was likely the other Imperial Dervish in disguise.

With tenacity and gaul, Thorfus succeeds in saving Sturrgard whose statue is now at the Ark Temple. We finish with hiring junior adventures to join our party.

Resolution of Edan’s Actions in Midmark, After Session 108

Resolution of Edan’s Actions in Midmark, After Session 108

Alessandro Bertolucci:

1. Aldus Runnelbrook accepts your explanation of where your theory on magic came from, but insists that it is even more imperative that he speak with Kalgunn to verify this explosive news.

2. Aldus will also ask if Edan has access to any kind of device that generates electrical charges — it may come in useful while interrogating Kalgunn about his abilities and magical theory.

3. Finally, in exchange for access to Kalgunn and Edan’s notes on trans-spatial energy, Aldus will teach one additional spell for no cost (give me three or four options ranked and I will let you know if he has those; Aldus will admit that his repertoire of spells is light on the offensive side of things).

Resolution of Thorfus’s Actions in Midmark, After Session 108

Resolution of Thorfus’s Actions in Midmark, After Session 108

Follow Me, And Die!:

1. Let me know how many fancy backpacks you need; Hendry and Hadwissa Wright have a general store near the Cock & Bull where they are 400GP each.

2. A general map of the islands can be bought in the Paper Bazaar for 20GP. While the southern half will be redundant with Edan’s sketch based on the dwarven information reliquary, it will also include the islands north of Midland. Any special map will need to be sought out during session.

3. I assumed that you were keeping all the arrows but selling all the normal long bows (we can correct this tomorrow night if its wrong).

4. Continual Light items would need to be sought/purchased during the game session.

5. Orsebet Yorston will be intrigued by the challenge of fixing the leather armor from the Pathogen facility. She will need at least three weeks to work on this, 1000GP, and there will still be a chance of failure (which will destroy the armor). This work can be done in tandem with the bone armor work for Canis (see previous post).

6. Elspeth and Halden will be delighted to take in Starchy as a pet/guard dog.

Resolution of Chuq’s Actions in Midmark, After Session 108

Resolution of Chuq’s Actions in Midmark, After Session 108

Rahm Benisaeko:

1. At the same market Canis finds the trapper and animal handler (see previous post), Chuq can purchase a small lizard (5SP), rodent (1SP), small saltwater turtle (15SP), and frog (5SP) from Heibert Doggestayl, who specializes in the sale of small vermin. As with Canis’s animals, you either need to purchase food (1SP/day) or allow a couple hours of hunting (after training/charming these animals). Both these creatures are untrained when first bought.

2. If Chuq takes a trip to High Market, beyond Aldus and Thornton’s places, he will find a shop run by Estrilda Spense selling colorful tropical birds. A parrot will cost 100GP (feed at same rate as other animals).

3. I’m ignoring the mount issue for now since the party doesn’t have plans for overland travel yet.

4. The only marine life in the immediate vicinity of Midmark are small to medium fish; everything else has been hunted out of existence. Penguins are not known to Chuq or the general populace of Midmark.

5. If Chuq goes to the Ark and posts a notice in the Cock & Bull the day after the Merendur heist, five applicants will seek him out in the six days of training Edan still has left. These will be:

– Humphrey Griner, Cleric of the Ark

– Bellisente Berlot, Cleric of the Ark

– Haunild Goltsmed, Priest of Merendur

– Giacomo Medcalff, Magic User

– Fland Swetemouth, Scout

All of these are first level and we can discuss their personalities and any offers of employment during tomorrow night’s session.

6. Also, when Chuq presents himself at the Ark Cathedral (located east of Thornton’s and the university), the senior cleric he meets (Sibilie Garin) greets him warmly and says that Eustas Pontel, Master of Spring, is in residence at the Cathedral and most senior now that Grand Master Brune Langston is missing. Sibilie says that Master Pontel will be informed of Chuq’s arrival and any other message he wishes to pass along.

7. The parting with Pons should be handled during the session.