SESSION 29 – January 22, 2017

SESSION 29 – January 22, 2017

We carefully enter the mound, and we encountered a trap that caused bars to drop over the entrance and the doorway into the rest of the tomb.

This also caused 12 shadows to emerge from the walls, but Zho ni handily turned them. We managed to wound, but not drop a couple that fled. We manage after the efforts of several of our party to raise the gates.

We carefully enter the tomb and spirit wolves emerge that Zho ni easily turned. One was slain as it fled.

Batukahn stepped further into the tomb area to look into a passage with no door. He saw a a wight in the form of an orc stand up and exit a sarcophagus. He quickly decided to flee before its fearsome countenance. The wight ran at Zho Ni but could not affect it. Batukahn attempted to shoot it, but hit Zho ni in the shoulder. We re-positioned and Zho ni cast protection from evil and Otiben hit is with holy water and Urman hit it with bolts of pure energy. Thankfully it missed Zho ni again and Otiben hit it with more holy water and it was defeated.

The tomb it was in was scavenged with nothing of used. We found the same in the other five tombs. Urman had the others exit, and used the Unseen Servant he had summoned earlier to grab a spear, but the trap was only related to the 5 tombs with doors, so we decided to leave before the incorporeal undead returned, as there was no easy way to fight them on our terms.

We check out the mines, and Embrek insists the equipment there is so crude he wouldn’t take it as a gift. Zho Ni yells into each entrance that Vorigen is defeated, but is only answered by the echoes of his own voice.

We decide we have done all we can and do not have the ability to carry more, should we find it. We return to where we left our canoes from the first trip and empty them of water and begin the trek back to the waypoint at the wrecked dwarven ironclad.

At the ironclad we set watches and settle in to rest for the night. During Otiben’s watch, we are again transported, this time to a mountain pass covered in snow. However, Brynn is not with us. Zho ni having earlier removed curse as he was still having nightmares. We were faced with two yeti, Urman cast firebal before they could reach us, but did not stop them. Otiben rushed forward to slay the less wounded one. The rest of us gathered together and waited for the other, which charged and attacked Gunnar the dog. Zho ni reacted by bashing in it’s skull. Upon which we returned to our former sleeping places. Bynn and the elves were staring where we had been and were surprised at our equally sudden return.

Brynn mentioned that he once again had nightmares, but they had only just started. Urman suggests that the remove curse is why Brynn was not with us this time. Again, it is during the full moon. We suspect, once again, that it is Aloshia. Zho ni removes cures again, due to the dreams, but senses there is nothing there to remove.

The next day we elect to head for dry ground to make our way to the road and return to Mannheim since it is quicker than fighting the current. We see some stirges a few hundred feet away and Brynn drops one and Urman slays 2 and injures a thired with bolts of pure energy, and Brynn finishes off the wounded one as they fled.

We reach the road and travel a bit and make camp. The night passes uneventfully and we travel until midday and reach Mannheim in the midst of the Yuletide festival, and the city is packed. We go to the Freelancer’s guild to clean up and store our gear and loot. We leave Frike, Thogi, Puk and the dogs to guard our stuff, and head with the elves to meet the Thane.

We are shown into a conference room where we find the Thane, Andros Ashwind head of the Urdjan Academy, and Thorri Redbeard of the Freelancers. We relay our victory over Voragen, upon which Otiben presents his evil staff composed of a large humanoid spine. Andros uses Unseen Servant to examine it, and learns more about it.

Zho ni also relays about the temple to “He Who Devours”, and Andros reveals that he knows quite a lot about him, and other primordial entities and that have a presence in our world from the Primordial Wars: The Soulforged Collossus, Nightmare Child, Tree of Blood, The Crystal Spire, Choir of Sorrows, Spirit Well, He Who Devours, Lustborn Scions, various other demons and devils. This is an impressive list, and he indicates that the Spirit Well is on the Isle of Spirits where his brother leads the local Urdjan Academy and that this is one of the more benevolent such entities. Others have a known location, but many are unknown. Andros further states that He Who Devours could rival the gods and that we were fortunate to be able to seal off this temple without further harm. Further, Andros warns us that the evil staff from Voragen is tied to the power of he who devours, and that we should not uses its powers of cursing enemies, animating the dead, and speaking with the dead. He offers to destroy it for use.

Andros mentions that he will see to further protections around the ancient orc city, when Kymil mentions he will return with more druids to enact their own protections upon the place.

Zho ni asks about the Ironside estate and fief. The Thane reveals that he has thought long about it. While he will not grant Zho ni the fief or title, he grants all of us a share in the Manor and its grounds. We confirm he has no desire to encroach on the forest west of Djoside, and mentions that it is known that forests prevent the spread of the cold encroaching on these lands. That there is a punishment of death for wanton destruction of forest land, and that only that which is needed is taken.

During our discussions, a whirlwind rises up in this windowless room and the doors burst open with a swirling mass of leaves and twigs that resolve into the form of Aloshia. Otiben charges forth, but his massive swing merely passes through this mass of debris and re-forms. All the while, Aloshis looks on us with a wry smile.

Aloshia announces that she knows of the mission the Thane will next task us, after the holidays. To go forth and defeat a hedge wizard who once was helpful, but now has selfish ambitions to make his own territory. He has made alliance with a tribe of bugbears who are drawing in allies and will soon be able to wipe out the northmen tribe of the Stone Spears at the town of Crossing. He has allied with the ogres. Further, Randolph, the Thane’s spy has not learned of ogres coming through that area to increase their forces in the north.

Aloshia continues and announces her desire for an alliance to take out the hedge wizard and his forces, as she cannot do so on her own. She revealed that if she slays and eats the heart of the ogress known as The Seer, she will regain her power.

We all ask questions of her in disbelief, cautioning the Thane not to join her. Aloshia answers our questions of her nightly attempts on us, and merely laughs out our finding some third party curse in our foolish exploits.

In spite of our protests, the Thane agrees to alliance with Aloshia. (She revealed that his forebears had formed alliances with her in the past.) Andros then dispels her form, leaving debris on the floor.

The Thane addresses us admonishing us, “Take what support you can from her, but give her nothing. If the opportunity presents itself, deal with her. She has afflicted these lands for too long.” We all agree with that sentiment.

Urman pointed out the thing Aloshia said about killing The Seer and eating her heart to regain her power. He suggest that if we kill The Seer and destroy her heart, it will deny it to Aloshia and keep her week.

The Thane does not have the coin to reqard us with training, but will put in a word at the temple on Zho ni’s behalf. The Thane left us in Andros’ care. Andros was able to identify the spear from the trapped mound tomb as a firebrand, and the warhammer as having a weak enchantment.

We returned to the Freelancers to count and divide the coins we retrieved and to determine which items we would sell. We know that we have but a week to train and prepare for our next mission to take a gift to the Northmen to seal an alliance before meeting with Aloshia (we assume) and dealing with the hedge wizard, Mydius, and his bugbear forces.

Urman further cautions that we need to all be freed of the curse before the next full moon, lest it draw us away when we can least afford it. Perhaps one of our items is the source, and we may need to destroy it.

Urman begins to scheme, what can he do in the next week to prepare? Scrolls with spells useful for battle, such as fireball, web, and sleep will enhance his effectiveness in battle. He only hopes he has enough coin to purchase all the materials….

Treasure Gained, Session 139 (1/18/17)

Treasure Gained, Session 139 (1/18/17)

– Three Suits of Runic Power Armor w. Built-in Crossbow: 3000XP

– Each suit’s battery has two charges (one already engaged)*

– Three Enchanted Battle Axes

– “Bouncing Betty” Roomba Bomb

– Broken “Suttung”/Nano-carbon Air Skiff with Flamethrowers

– The skiff has ten batteries; seven expended, three with three charges each*

* All batteries are ‘new-style’

PC Shares of XP: 600

Book-keeping Notes, Session 139 (1/18/17):

Book-keeping Notes, Session 139 (1/18/17):

– We will start at 6:00AM on the 27th of Tanrilden with the party recovering from their wounds on the crippled Jolly Gorgon and planning how to make use of the air skiff’s wreck.

– Master of Vargen Harbor Pyrotechnics: Edan, the Magic AA Gunner

– Back in the Power-Suit Saddle: Axel the Walking Tank

– Two Devils in a Round, ‘Nuff Said: Thorfus, Bringer of the Hurt

– Made a Deal with the Devil(fish): Ronan, the Indebted

– Punched Someone in Power Armor Hard Enough to Stun: Chuq, Fists of Steel

– Should Have Worn Seatbelts: Thorfus, Chuq, and Ronan the Crash Dummies

– Decided Hell would be Less Dangerous: Some Very Cross DVLs

– Would Like to Thank Chuq for a Great Idea: Lord Thornton/Jardin

– Dwarven Apocalypse Clock: 00.000.04.18!

#exploration-bookkeeping

Session 139 January 18, 2017

Session 139 January 18, 2017

11:20pm 26th of Tanrilden on the dock watching the burning Jolly Gorgon

AD Clock reads 00.000.04.19

Through his rapport with the battling monkey autonotoms, Thorfus hears the following from the now vacant modern power armor suits: “You have served the hidden ones admiralty. May Xeno Tel preserve you. Suits 2, 4, 5, and 6 critical count down command authority.” Moments later the power armors explode, the flames erupting from the suits on the top deck the midship cabin’s windows exploding outward followed by rolling jets of flame.

The plumes on the deck unfurl into wing shapes. Through the smoke and waving hazy air those still standing witness the wings are attached to small scaled skinned humanoid shapes. The creatures’ heads are horned and their wings are leathery and bat like. Their dramatic arrival spurs the gawking Wall District guardsman to flee with reckless abandon. The tumult caused by their flight draws Thorfus’ attention, he sees on the northern horizon a burning fire to the north east somewhere in or beyond the Wall District. Perhaps as far away as where the partially excavated berserker autonotom rests. Ronan joins the guardsman as far as the building where the unconscious Axel lies comatose. Followed by Chuq, Ronan rushes to Axel’s aid with healing potions in hand.

The winged creatures fly towards shore with murder in their minds, as divined by the night cap. As they pass, Thorfus lets loose with a bolt of lightning from his Axe. Unlike before, the grip of the axe vibrates violently in Thorfus’ grasp as the lighting lances towards the flyers. Following Ronan’s example, one of the mercenaries helps the unconscious Bellisonte gingerly drink a healing potion. Awakened, she helps the injured on the dock after confirming Sturloc is alive if not completely well. Two healing potions later, Axel takes to peppering the burning Jolly Gorgon with arrows.

Chuq and Ronan shadow step onto the dock to help Thorfus combat two of the winged devils. Eventually Thorfus downs both. During the melee, a power armored Dwarf battling two devils on the Jolly Gorgon and dodging Axel’s arrows, turns to flee. He leaps from the conflagrating ship to the dock but slips on the landing, plunging into the dark waters below. The flying skiff had returned during this fracas, and was struck once by Edan’s lightning and then again by a fusillade of the elf’s magic missiles. Edan ignores Chuq and Thorfus invitation to board the passing skiff so they are only joined by Ronan after it had turned and was making another approach to the dock.

Using the shadows cast by the crew, the three shadow step from the dock onto the flying skiff, surprising the three Dwarfs on board. Ronan occupies one while Chuq and Thorfus slay another. As Thorfus charges the pilot of the skiff, Edan strikes it’s hull with another volley of magic missiles. This brings the skiff crashing down onto the Jolly Gorgon. The impact stuns Chuq, Ronan falls as if he was run through and by an act of sheer will power, Thorfus survives only to be laid low by the pilot’s battle axe shortly thereafter. The devils on board the Jolly Gorgon are crushed.

The wrecks are about to sink but are saved by an ice wall from Edan’s Merendur Wand. As the ice solidifies, Axel leaps onto the sheet to confront the pilot. The pilot charges across the downwardly sloped ice, misses Axel and drops into the water. This allows Axel to aid Ronan and Thorfus. Thorfus regains his feet but Ronan, much like Axel before him remains comatose.  Axel yells to the mercenaries on shore to recover the Keeper’s loot in the Jolly Gorgon. Edan organizes the crew to repair the ship before the ice melts.

Edan then searches the skiff, paying intense attention to the engines and it’s structural integrity. Unfortunately, the skiff is broke in twain by the crash. He does learn the skiff’s flat keel is composed of reliquary/portal gate metal. This puzzles Kalgun since the metal needs a flame as hot as dragon fire to mold. Writing is discovered on the gunwale near the bow, the word “Suttung” is below an etching of an anvil with crossed hammers. This also puzzle Kalgun since it is obviously a maker mark but one he doesn’t recognize. Edan then studies the pilot’s helm and through fiddling almost raises one half of the broken skill from the other.  The skiff appears to be powered by a bank of 8 modern style triangle batteries, three of which are still powered showing a total of 9 charges.

During the mop up, shortly after midnight, Caesar the cat familiar returns. His arrival coincides with a intense light show in the far eastern sky.  The fixed star over Lonely Isle bursts into sun like brilliance. Calling for the spy glass, Edan’s body coruscates with creeping arcs of pure energy. Oblivious to those around him keeping their distance, Edan lifts the tossed spy glass to see a fiery jet erupting from a cylinder streaming down. Eventually the jet of flame fades and then goes out, masking the cylinder in the darkened sky. The Fixed Star over Lonely Ilse is now gone completely. Kalgunn comments that the cloaking device must still works.

Through his scrying mask, Thorfus views both the Lonely Isle and Xen Khel. Each are quiet night time landscapes. No longer arcing with energy, Edan listens to Caesar’s report. The familiar expects trouble. Synnove’s henchman was followed to a fortified tenement block in High Town where he was next seen dead by the hands of a very angry man that must have received Synnove’s message. The same very angry man told a nearby boy that the Dwarves have to pay for their naked aggression. Caesar left as he saw many men arming for battle.

Then runners arrive, seeking Captain Ellisondro. Their report is that the Twelfth Knight has been destroyed by walking armored things that burst into the inn and torched the whole place. Captain Ellisondro tells Edan that he heard rumors to the effect that the Triad leaders meet at the castle of the three guilds in High Town.

While Ronan still lies unconscious, Thorfus borrows his swimming Ring to search for the Power Armored dwarves that sunk during the fight.  His pal Gronsk, the devil fish arrives and after a short negotiation, agrees to help find the pilot on the bottom of the bay floor. In return Thorfus promises to deliver the message in a few days. After a rebreather at the surface, Gronsk swims Thorfus to a suit of armor standing on the bay floor. Tying a line then recovering it to the surface, he finds different kind of magic battle axe and a bouncing betty mine.

Thorfus searches below again for the other missing dwarf. He and Gronks have another negotiation to learn that just a half hour ago Merrick the Punter returned with a deal from Lord Thorton. He and the other Punter’s guild leaders now have an agreement that makes them subordinate to the Triad but since they are still wanted in Midmark, the embargo of Vargen would continue.

Session 28 Experience and Summary

Session 28 Experience and Summary

(The Session was cut short due to technical issues.

With the Vampire destroyed, the party turn to cleaning up his dark work in the ancient Orc town. The crypt cleared, they move now to the mound Alfbrande once described as a trap.

 – Plagued by nightmares: Bryn Freystein

 – When in doubt, Fireball: Urman the Blackstaff

 – Buried by Stone, Magic, and soon to be water: An Avatar of He Who Devours?

Items and Money

 – Numerous texts on Death Rites, Necromancy, Alenostan History, Primordial Beings, and the entity known as He Who Devours.

 – An intricate dagger with a thorn patterned hilt and rosebud pommel (Enchanted)

– Sack of Gold Coins (Uncounted)

– Potion of Healing

– Silver-Grey Potion (Control XXX)

– Spell Components

– Jar of Giant Bee Jelly

– Clerical Scroll (Speak with Undead, Animate Dead)

– Magical Scroll (Dimension Door)

– Enchanted Warhammer

– Fine Travel Clothes (Weak Enchantment)

– Griffon Feather

– Lodestone

– Chest of Silver Coins (Uncounted)

Monsters Slain

 – 8 Shadows, 2706XP

 – Skeletal Butler, 18XP

 – 11 Ghouls, 967XP

 – Ghast, 283XP

Total XP: 3974XP

Combatants: 6 (Half share for Embrek)

Experience Roundup

Total Party Experience: 3974XP

Per PC: 728XP

With Bonus: 800XP

Otiben: Fighter-400XP/Assassin-364XP

Embrek: 331XP

Sessoin 28 January 12, 2017

Sessoin 28 January 12, 2017

Before resting for the night, we search the vampire’s room and find books, money, and clothes. Some of the books are necromantic in nature. One is about “He Who Devours” and has some magic upon it. We learn that “He Who Devours” is a primordial being and learn of a different creation myth of chaos and demons and other primordial beings before the known deities created our world. It is unclear if “He Who Devours” is a being from before or after the creation.

We also spike doors before resting.

The next morning, Bryn is exhausted by a dream of a giant beast with a broken collar.

We search the rooms to the west. We find some more loot. We gather all the loot in the room with the chests. Zho ni cast detect magic and we find a scroll hidden in a book, and verify what items are magic. [See the loot list for details.]

We re-learn spells and Zho ni casts augury to determine our best course of action is to let the druid use stone shape to collapse the rock above. We also learn that the vampire’s staff is of the sphere, but Zho ni convinces us to take back to his temple for its destruction.

Urman uses wizard lock to lock the doors to the temple.

We take out a room full of ghouls and one ghast. The last skeleton butler is slain.

The other rooms with undead are empty.

Urman cast fireball and destroys the shadows in the throne room.

We exit and retrieve the dwarf. The waters are a bit higher. We elect to search the mound that we were warned is heavily trapped.

Frost of Alenostr, Updated House Rules for the New Year

Frost of Alenostr, Updated House Rules for the New Year

I’ve updated the House Rules document to properly reflect this, but here is an overview of the new stuff.

New Spells (A number of UA spells are available.)

– Aid, Remove Paralysis and Precipitation are available to Clerics.

– Precipitation, Cloudburst, Goodberry, Slow Poison and Spike Growth are available to Druids.

– Melf’s Acid Arrow, Flaming Sphere, Evard’s Black Tentacles, Stoneskin and Bind are available to Magic Users.

Altered Spells

– Eostaria Meal now 3rd Level, d8 hp.

– Magic Missiles can be summoned and ‘held’, where they circle the caster for one turn. They can be released one-by-one or as a group as a regular casting during this time.

Weapon Mastery, Fight Master abilities.

– Tridents work as Spears.

– Daggers and Knives allow Criticals on a 19.

– Short Swords grant Dex Bonus to hit as ranged weapons.

Carrying Capacity

– Bastard/Great Swords take up two slots.

Grappling

 – The roll to hit ignores the benefits of worn armour. Only dexterity and magical effects will count for AC.

https://docs.google.com/document/d/1CyHt2vQ1jbVifH3vJVLqKpaeBDTwLtonZCbvpqK2j3I/edit?usp=drivesdk

Session 138 January 11, 2017

Session 138 January 11, 2017

9:00 pm, the 26th of Tanrilden on board the Jolly Gorgon

AD Cloak reads 00.000.04.19

Thorfus watches on the top deck as Edan studies below. Everyone else is resting, specifically, Chuq is napping before he and Ronan plan to swim across the Vargen Harbor to plant memories into the remaining Punters. After pacing the deck for over an hour, Thorfus spies a heat source floating over the buildings of the harbor district. It moves from the north in an almost straight horizontal line to the southern docks and is soon lost among the masts of the ships moored in the Triad held docks. Wanting a quick way to investigate, Thorfus rushes below decks but can not rouse the sleeping monk. Seems the previous sleepless day was more than Chuq could bear. Next Thorfus informs the invisible Edan of what he has seen. Kalgunn deduces the mysterious flyer must be an ancient dwarven flying skiff. Casting invisibility on Thorfus, the two disembark the Jolly Gorgon to investigate. Axel is assigned deck watch while Ronan is left to sleep below.

When they reach the Jolly Gorgon’s previous berth, they notice a new ship flying an ensign from Crescent Isle lashed to our previous locale. They notice Synnove the Triad harbor master pacing nervously. Shortly after, Synnove tells one of his lackeys “Need you to get a message to the bosses, we some people from upriver are here looking for those Midmark… just tell the bosses we have visitors from upriver.” Then Synnove sends the rest of his night time crew for drinks in doors. Edan ask Boris to follow the first lackey but they decide to keep watch near Synnnove.

Meanwhile at the Jolly Gorgon (read in your best Ted Knight), Axel gets his first look at the flying skiff as it skirts the docks from the bay side moving west to east. As the Jolly Gorgon comes into the skiff’s view, it’s course straightens directly for the Jolly Gorgon and steadily rises above the waves. Higher and higher it rises until it passes directly over the deck where a spout of flame ignites the top of the central mast. Barking orders to Bellisonte and Sturloc, Axel rushes to the ships moorings.

As Sturloc and Bellisonte raise the alarm and rally the crew and Mercs, Axel prepares to engage the skiff as it turns about to assault the Jolly Gorgon once again. The battle is mostly one sided as the skiff makes three more passes over our ship. After the central, the aft then forward masts are set ablaze as crew emerge from below and attempt to control the fire. Axel attempts to grapple the skiff with a line but fails twice. Ronan carries the comatose Chuq to the shore when he fails to wake the monk. Sturloc sends the missile armed mercs to help Axel return fire to the skiff then tasks the melee armed mercenaries to help him save first Edan’s work then the party’s three large chest of magical weapons and treasure. Bellisonte renders aid where she can but the skiffs fiery attacks and dropped bombs kill an alarming number of the crew. Most flee ashore leaving the Sturloc’s team below and Axel’s team on deck to stand and fight among the flames.

The first relief was a small band of Wall District watch that quickly disappears once they take in the plight we are facing. If they had stayed, they would have seen six shapes drop to the deck after all three masts are burning beyond control. Those on the deck are then beset by three dwarves in modern Dwarven Power Armor sporting Silver Throne badges on their cuirasses. The other three power armored dwarves plunge through the top deck, landing among Sturloc’s team laden with the large chest. Taking a quick measure of the threat, Sturloc commands his crew to abandon the chests and escape to the top deck, planning to seal the deck hatch behind them. Their exit is barred by two Dwarves forcing a fierce melee that butchers most of our men. Ronan and Axel eventually stand off against one Dwarf brandishing a lightning axe that mirrors Thorfus’.

The three assailants below decks ignore Sturloc’s team and are heard smashing the contents below decks, no doubt looking for Kalgunn. Too many minutes too late, Chuq suddenly gains consciousness on shore and takes in the catastrophe. A nearby crew man is handed a large purse of gold and told to rush to the Wall District guard house to alert Captain Ellisondro of our plight. The gold is meant to grease as many palms as necessary to reach Ellisondro. Yelling to the others on shore to care for the wounded, Chuq shadow steps on the fore deck. Eventually only a heavily wounded Chuq and Ronan are facing five power armored Dwarves. Lunging for the unconscious Axel slumped on the deck and Ronan’s hand, Chuq shadow steps the three onto a nearby roof. Preparing to defend the injured on the dock and ashore, they see the power armored dwarves return below deck. Supposedly to search some more before the burning ship sinks. Chuq commands the crew on the dock to remove the gangplank and cut the moorings so that the Jolly Gorgon could be shoved off the dock.

Then Captain Elissondro arrives with a sizeable force of guards men. Knowing Axel is OK, Chuq and Ronan shadow step back to the street and give Ellisondro a quick report. Ellisondro agrees to tend to our wounded and help release and push the Jolly Gorgon away from the dock. As we are working on the dock, Edan and Thorfus arrive. Understandably, the invisible Thorfus demands and explanation which Chuq gives albeit only what he witnessed since waking. Thorfus isn’t terribly happy Chuq planned to scuttle his ship if only to drown the boarders.

Thorfus dons his control circlet and sets the monkey autonatoms on board to assault the Silver Throne Dwarves. Two dwarves are quickly trapped within their power less armor when the monkeys extract their suit’s batteries. This prompts the leader to send a lightning bolt straight up into the sky. No doubt as a signal to the skiff. Thorfus sees in the monkey’s eyes that the other dwarves are preparing to fight ….

Book-keeping Notes, Session 138 (1/11/17):

Book-keeping Notes, Session 138 (1/11/17):

– We will start at 11:20PM on the 26th of Tanrilden with Thorfus’s monkey automata attacking the power-armored dwarves onboard the Jolly Gorgon.

– Can’t leave the kids home alone to run the simplest errand: Thorfus the Angry

– Wishing he were a bit less popular: Edan the Hunted

– Mumbling “Kottar” as he lays unconscious: Axel the Bloodied

– Wondering how many other enemies this group has: John “Ronan” Smith

– Feeling completely refreshed: Chuq the No-Longer Groggy

– Looking like it needs at least a touch of new paint: The Jolly Gorgon

– Dwarven Apocalypse Clock: 00.000.04.19 (soon to be 18)!

#exploration-bookkeeping