Book-keeping Notes, Session 146 (3/8/17):

Book-keeping Notes, Session 146 (3/8/17):

– We will continue at 12:10PM on the fourth day of the Great Fair / Council of Marks / Kalena’Khel with the party standing over the corpse of the defeated Undying Fire Giant in a dark hall within Glavnone.

– Thinks this would be Easier with Clones: Ronan, First of Many

– Pretty Sure the Party will Screw up Saving the World: Axel, the Doubter

– Has a Bad Feeling about This: Thorfus “Solo” Ironhand

– Going Commando: Chuq “Nothing Under the Shorts” Nourris

– Pretty Quiet, which Means He’s the Only One not Fretting: Edan the Calm

– Honeymooning in a Dragon’s Lair: Sturloc and Bellisente*

– Waiting for the Evac Signal: Myrientaxus, aka “the Chopper”

* Bonus Point: They are almost certain to live to see the end of the honeymoon!

#exploration-bookkeeping

SESSION 146 – March 7, 2017

SESSION 146 – March 7, 2017

Myrientaxus answers loads of questions about dragons and they had magic and were only ones with magic before the dwarves arrived. Dwarves were hostile from the start.

No devil fish before Lysander (female) killed.

We wrangled the questions about what next with most supporting raiding Glavnung, while Ronan was advocating the cloning facility which [the sword] said involved walking through it and took weeks rather than months. finally we decided on the raid on Glavnung to get two vials of blood and if possible to free Aurumtrhax, or put him out of his suffering.

We agreed to let Myriantaxus set us on the mountain away from view so that we could come around the mountain and descend to a point where we could enter.

Dawn, the 4th day of the council of Marks/Kahlena Khel. Dwarven clock ???

Myriantaxis wakes us, we prepare to leave as he transforms into a huge bronze dragon. Ronan uses the unbreakable rope to secure himself in his hammock below the front claws where the rest of us ride for a couple of hours.

We are set down on the NE side of the mountain and work our way SE.

We used shadowstep to cross a chasm after we climbed to find a narrow point to cross a landslide. Finally we get to a point where we could shadowstep into the hole that collapsed one of the towers.

We descended and found dwarven worked stone of excellent skill and ancient provenance. The large doors were barred. We could tell there was a giant in the dark. It was an undying that we met in combat as we burst the doors. It fought sluggishly as if it was tasked with guarding and not actively monitored. We removed it’s slightly larger control cube.

Session 32 Experience and Summary

Session 32 Experience and Summary

After feasting and merriment with the Stonespear’s, the party have launched the first assault on the forces threatening Crossing. Buoyed by their success and with two newly charmed prisoners on their side, they turn now to planning the next attack.

– Finally Finished Training: Otiben

– When In Doubt, Nu… Fireball it!: Urman the Blackstaff

– Apparently not Celibate: Canon Zho Ni Apolsede

– Silent Archer: Batukhan

– Still thinks he can save his tribe: Jungah, Bugbear Shaman.

Items and Money

– 120CP, 114SP, 12GP

– 6 Vials of Stinging Cloud Bombs

– 2 Jars of Healing Salve

Total XP: 18

Monsters Slain

– 28 Immolated Bugbears, 3848XP

– Captured: Shaman Jungah and Ug, Bugbear Warrior, 427XP

Total XP: 4275XP

Combatants: 25 (Minus Otiben)

Knowledge Gained

Stinging Cloud Solution

– The Bugbear Shaman Jungah has taught Urman a new recipe, a noxious concoction that causes heavy burns to those caught in it.

– Requires Bo’rish (Spicy Bean), Misir Pollen (From Fungus, Itchy) and Fire Flower Seeds. The liquid solution from this, when combined with salt in open air, will cause a reaction that produces an acrid green cloud. The solution is recommended to being kept within an air tight container until use.

Experience Roundup

Total Experience: 4293XP

Per PC: 175XP

With 10% Bonus: 193XP

For Otiben: 4XP (Fighter Only)

SESSION 32 – March 5, 2017

SESSION 32 – March 5, 2017

There is a big feast and the old woman shaman gives a message to each of us.

The next day we return to the fishing village and decide to move right away against the closest and smallest bugbear camp.

We approach and Zho Ni, Batukhan and Embreck form a line to the north of the camp to stop any bugbears who flee. Urman is with Frike, thogi, Puk & the dogs and 15 of the Stonespear tribe.

Urman casts fireball into the camp and takes out the majority of the bugbears.

Zho ni fails with hold person, but manages silence 15′ radius behind the shaman.

Urman sleeps two of the 3 bugbears on patrol. One is slain and the other captured. The third along with two others flee in terror, one collapses in fear. Two along with the shaman elect to stand and fight.

One charges out and it cut down by the charging Stonespear. The bulk of the Stonespear force engages the chaman, but only three can get to him to attack.

The shaman throws a vile of acidic noxious stuff that kills the cowering bugbear and knocks down one of the stone spear.

The bugbear archer takes down two of the Stonespear, and Urman takes him down with Magic Missile.

ZhoNi manages to capture the shaman with another hold person.

Puk and the dogs take care of the patrolling bugbear that fled. Embrek and Batukahan each take out one of the other fleeing bugbears.

We loot the camp and bring back what food we recovered.

The next day, we question the captured bugbears. They resist, so Urman charmed them, first the regular bugbear. He tells us the shaman’s name, Junga, who is the brother of the chief, Thrakah. Junga angered Thraka as Junga did not like Mydius, and fears Mydius will kill them all once he takes over the area.

Urman manages to also charm the shaman and learn more of the wolves, actually werewolves in the service of Mydius, there are two or three of them and they live in the forest.

Urman has Junga show him how to make the stinking potion, and Urman makes 4 vials. Urman also makes two more jars of healing salve.

We wait for Otiben to wait for him to finish training. Bori, the Stonespear chief arrives.

We plan to finish off the rest of the bugbears before we turn our attention to Mydius.

Book-keeping Notes, Session 145 (3/1/17):

Book-keeping Notes, Session 145 (3/1/17):

– We will continue at 6AM on the fourth day of the Great Fair / Council of Marks / Kalena’Khel, with the party preparing to leave Myrientaxus’s mountain-top lair for Glavnone.

– Lost his Messiah Complex: Chuq, Just a Plain-Old Monk with Anger Issues

– Lost his Patience with Intrigues: Edan whose had enough of your nonsense

– Found Kottar (and Prix) at Last: Axel, who now needs a new fixation

– Found himself making another Devil Fish Deal: Thorfus, Dragon Savior?

– Lost the Argument to Bring in the Clones: Ronan, who expects his 50K Gold

– Found Themselves Hitched: Sturloc and Bellisente

– Trusts Neither Friends Nor Relatives: Kottar/Araquiel

– Still Kind-of Thinks the Rest of History will Fit on his Wall: Myrientaxus

– Pretty Sure They’re All Crazy: Everyone in Myrientaxus’s Lair

#exploration-bookkeeping

Session 145

Session 145

6am, 3rd Day of the Great Fair/Kalena Khel

We awake the morning after the fight with the wyverns, camped within and around the portable tower. Ahead of us lies the Mikhel Peaks, and from the map it appears we’re just a couple of hours from where the gnome met Myrientaxus. The journey would take much longer if we looked to scale the mountains however.

We eat breakfast under an overcast sky that threatens later storms. Packing up and rearranging ourselves for a march, Thorfus collapses the Khel and Chuq sets Socrates to perform short scouting flights of our path. There is no clear route out here, just pure wilderness, but between the map, our avian friend, and a clear goal, we find our way easily enough.

Morning passes, and it begins to rain, cutting visibility somewhat. In no time at all however, we come across the area that is marked as the meeting spot, but there is no sign of the dragon just yet. The spyglass gets pulled out to sweep the mountain ahead, and directly west, near a copse of trees we spy a lone standing stone and decide to head towards it.

Up close, it is clear that the stone was manufactured rather than natural, sat in the centre of a clear ring of trees. It is plain however, but for ancient chisel markings, and the only thing of note is small offerings of rodent bones at its base on the south side. A faint path moves north to south, heading up between the peaks and then down towards the area of Glavnone. Our clerics posit that the stone is a centre of worship for local villagers, though rarely used going by the age of the bones.

We decide to move onto the path and head north, reasoning it will make movement and keeping direction far easier. Slowly, the path seems to rise, and we turn slightly north-west. Periodic flights from Socrates and use of the spyglass reveal nothing of note, and that the path merely continues on up the mountain, weaving around obstructions. Eventually, the sparse forest gives way to a more solid wall of trees, and the path begins to switch back-and-forth up the incline.

The path slowly thins, and eventually we come to a point where one side gives way to a several hundred foot fall. We act cautiously, tieing off ropes to ensure safe passage across the 100 yard space and moving one-by-one. All seems safe until Sturloc slips in his crossing, but the rope and his reflexes save him at the last second. Emilia runs out with the benefit of her arachnid lower-half to support him. She stays at the centre to ensure everyone else’s safe crossing, and eventually we’re all across.

We stop for a bleak lunch before continuing, the rain not letting up and making the trip miserable for everyone involved. Finally, around an hour after noon Socrates comes across a cave, dug into a slope below the path, and reports it back to us. At the very least it’ll get us out of the rain, so we decide to check it out. It requires a bit of light abseiling to reach the entrance, but a number of us move down to scout.

The cave mouth is plenty large enough to enter, opening up into a 60ft space that appears to end to Chuq’s eyes. Axel joins him and confirms that the cave does truly end. The interior has an animal musk to it, though there is no clear nest and only old feces scattered about. A pool of gathered rainwater is the only feature of note, and it allows us to refill our waterskins at least before continuing on.

The march gets tougher, and several hours later a large cracking alerts us to a tumbling boulder heading straight for the party. It seems to be heading straight for the front of the party, forcing the dwarves and spearmen to throw themselves aside, and luckily noone is hit.

A set of rough cut stairs finish up the path, leading onto a plateau. Part way up, as if waiting for us, is a large-built man. We greet him, but as Chuq goes to read his mind he fixes a monk with a look and simply tells him no. Serithas confirms there is resistance there. He claims that this mountain is his, to which Axel blithely calls out the man’s draconic nature.

There’s a brief moment of trepidation as the man, clearly now Myrientaxus, announces that Chuq Nourus specifically is amongst those who are not welcome, for the murder of his sister. Then, he simply says that the Chuq Nourus then is not the Chuq Nourus now, and allows us all to follow him up. He makes it clear that no violence will be allowed.

He leads us up into a large cone-like area. Here, someone as been at work for a long time, thousands upon thousands of pictographs carved into the stone, depicted dwarves and other humanoids, as well as what is clearly a crystal tower. One pictograph, fairly fresh, clearly depicts a monk driving a blade into a fallen woman. The man calls it his ‘Record of Hubris’.

Nearby, there is a tent set up with a fire, and several people are sat around it. As we approach, it’s clear that the men, three of them, are Kottar and two of the ancient rebels. Axel rushes over to greet the man-turned-devilfish, much to his shock, and at a nod from Myrientaxus, we’re invited into the tent. The dragon specifically denies the use of dwarven technology in his home, pointing at Thorfus’ collapsed tower. Axel wisely removes his armour.

Chuq takes the time to observe the carvings a little more closely, specifically the one depicting the crystal tower. The carvings are beyond master-level, more and more details becoming apparent the longer he looked, each pictograph clearly having more dimensions then the single plane should allow. Details of gathered people and airships appears amongst it, including an explosion in the side of the tower, and scenes of dragons and dwarves battling. Lysander’s death is visible there as well.

As we gather, Myrientaxus moves amongst the party and greeting us all by name, much to the surprise many gathered. It’s clear the dragon knows more than should be possible, and he reveals that he is the Keeper of the Records of the Fall of Meidia. Disconcertingly, a good number of the last few events pictured feature our group, and he reveals that there are several more to come.

We sit and begin to talk. The dragon begins by telling Kottar that Chuq isn’t the man he once knew, and the monk quickly feels the probe of Araquil’s thoughts. Whilst it is easily blocked, Serithas responds with shock that he believes he knows who inhabits Kottar’s body, that it’s a fellow Old One. To the monk’s eyes, he sees Serithas’ manta form and one surface from within Kottar too. The ancient devilfish begin to talk, and their voices are relayed through the dragon to the rest of the group.

Serithas approaches with much bombast, tossing down his titles, but also fights Chuq’s side. Araquil remains silent however, and so Kottar looks at Chuq and asks him who he is, if he remembers Araquil and Prixithalma. Serithas interrupts, pointing at Axel and citing the prophecy to save the world, that they could bring back Lysander! Araquil denies him though, calling the Night Court member a liar, saying that he’d lied to us all along.

Instead, Araquil turns to the rest of us, asking if we knew that Chuq had been taken over by Serithas, that it was an old trick of the devilfish’s. We don’t seem to follow the reasoning, but Edan leaps to Chuq’s defence with the lie-box, backing up his argument that the change in Chuq is due to the removal of Brice rather than the Serithas’ influence. Edan calls for utter honesty, that we’ve been lied to far too much.

Araquil is unconvinced however, continuing to call for Chuq’s return, for Serithas to come clean under threat of being thrown from the mountain. He is utterly convinced that Serithas has been continuously poisoning everyone’s minds he can reach, poking around and leaving seeds of madness. Those seeds would’ve blossomed into madness on the fool moon.

It comes clear that Chuq has been replaced truly. The man we knew has been drawn into the skullcap, leaving a soul that believes itself to be the reincarnation of Merendur, an ancient folk hero who would be instrumental in the avatar prophecy that would see Lysander’s revival. Chuq clearly believes himself to be this, a member of a secret sect of Lysander-worshipping monks, claiming ownership of the Merendur artifacts and responsibility for bringing our group together and guiding us towards salvation. They believe that they can use the revival process for Prixithalmus on Lysander instead.

We demand the return of the original Chuq, much to the chagrin of the monk in front of us.

Thorfus reveals the countdown clock to Myrientaxus, much to the dragon’s shock, who believes the dwarves are gone and that our destroying of the orb prevents their return. Edan brings Kalgunn in to explain what is due to happen, but the half-elf is clearly angry, snapping at ‘Chuq’ to keep him quiet, going so far as to threaten the destruction of Kalgunn if everyone does not throw aside their petty squabbles and work together, without agenda. He blames Kalgunn and the dragons and governments for the mess we’re in, and asks Myrientaxus if he’s wrong. The dragon agrees, citing that being the reason for his work here.

Axel relays the prophecy once more, to show that hope remains. It is cited as brilliant, that the three named clearly balance each other out. That any one of them alone would see a god arise, the death of magic, or the destruction of the mainland, but together on the orbital, they could truly be our salvation.

Ronan asks why we’re all here. Kottar says that he is here to do right by the ancients, and to see to the revival of Prix. He shows us her still as a redheaded woman, lying comatose behind a flap in the tent, telling us that her body only lives because he remains near. The physical wounds have healed. Myrientaxus has agreed to help revive her, and knows of a second. The third remains out of reach, and Chuq of course pushes for Lysander, but we already know Jardin.

The issue is the second. Jagger carved out his territory by gifting a golden dragon hatchling, Aurumthrax, to Suttung at Glavnone, which we then realise was the means of crafting the skiff and other items. Myrientaxus visited there recently, which is why Shuqayr is missing, he was taken in the visit and supposedly sent to the Necropolis. Aurumthrax is still within Glavnone, though now working at the behest of the Dark King, who turned all the fire giants except Suttung into Undying, and guards the dragon with an automaton.

(Something about sending things through portals I missed)

That done, we turn back to Serithas and demand the return of Chuq, the original Chuq. Apparently the monk is in stasis within the cap, but Serithas intends to hold him hostage, citing that the current Chuq is far superior to our original friend due to faith in himself.

We won’t need much blood for the process of Prixithalma’s revival, just a single vial from each. The process requires a large source of transpatial energy and the potential sacrifice of several dozen, according to what Prix and Azrael worked out. Sacrifices like the merman peace-conference Chuq helpfully provides.

Finally, Serithas relents, and agrees to return Chuq so long as we gather additional blood from the dragons for the purpose of reviving Lysander in turn. We agree, and Chuq collapses. When he wakes up again, he is the Chuq from just before the destruction of the Jolly Gorgon. We fill him in quickly, and he turns and swiftly apologises to Araquil and the ancients. The two rebels reveal that they can speak a little modern Common now.

Chuq talks to Serithas, and asks for the release of any copies Serithas would’ve made of him within the cap. During this, Kalgunn pipes up and says that the devilfish’s abilities would be fantastic for inserting conciousnesses into complex machineries. Chuq removes the cap for now, silencing the devilfish for now.

We discuss what to next. With Myrientaxus, we believe that if we can find and rescue Aurumthrax, we should be able to convince Jardin for the final vial. Unsure of his true name, Edan points out Jardin on a mural of the battle he’d previously showed us. Jardin was apparently an offspring of one of Azrael’s followers.

Edan asks after the dragon’s origins. There was once twelve of them, though the dwarves killed seven of them. He tells us that they came to our world by accident, and shows us another pictograph of a dragon clawing it’s way out of an egg-like shape. Jagger’s other dimension would be slightly higher up the chain of existence, with the dragon’s coming from far lower, below both the transpatial realm and the shadowrealm.

We turn to talking about getting into Glavnone. We know Finklemur has been sent down to the Necropolis, to await the completion of the portal they are building. Axel reasons that we could use the tunnels left behind to sneak into Glavnone, although apparently it will be still be difficult to get into the dragon’s chamber. Edan wants Suttung alive, he would be a great ally to our cause. Ronan brings up the cloning machine, and that could be a good way of securing the necessary sacrifices.

At Glavnone, there are camps where numerous slaves are kept. The Dark Kings armies are there, defending the township in the stead of the defences that Finkleworm destroyed. Myrientaxus is willing to help rescue Aurumthrax, but is wary of going near the Dark King. Aurumthrax is reportedly sickly and near death, trapped in a cage of ancient dwarven make. We have Kalgunn to helps us spring that particular trap, which he knows of as Prixithalmus was once trapped in one.

We consider scouting Glavnone, reasoning that Socrates would be a best option at seeing this. By flight, it would be an hour’s trip.

Kalgunn points out that if the Lords of the Necropolis are the Conclave in Exile, with them, he could perhaps do something about the Orbital’s defensive grid. Additionally, the cloning machine might prove difficult to move, being about 20′ by 20′.

We spend the rest of the night planning for our next move.

Before bed, after they’ve caught up a bit, Sturloc and Kottar approach Thorfus about Struloc’s proposal. After some brief preparation, Thorfus marries Sturloc and Bellisente at midnight.

Session #137 – Jagger’s Tower

Session #137 – Jagger’s Tower

10:30 PM 1st Day of the Great Fair

After watching the show, the company heads back to the guest house where the hirelings’ party has also ended and have all head to their rooms – except we notice a light is still on.

It’s Sturloc waiting in the foyer (with a candlestick) for us to arrive.

After some pleasantries – we find out that Jagger’s mercs were talkative, but nothing earth shatterning. Sturlock confirms that monthly suppliers are shipped up the river by the Bargemen, and that Jagger and his men know about the problems in Vargen. The mercs aren’t worried about making a deal with the Triad.

Apparently no money is sent down to Vargen and Jagger has people in town to oversee the shipments and make purchases. The gnome is rumourd to have a huge treasure hoard. Orial (the head merc?) believes that it’s somewhere here. (NOTE: Jagger did mention a “dragon hoard or two” when pressed about his wealth over dinner)

Sturloc continues to say that the Fire Giants and a few villages have paid Jagger for services, but Orial doubts it can account for his wealth. Jagger’s apprentice might know more as he’s been with Jagger since forever. Could there be something under the tower? After a short discussion, we confirm our resolve to seek out Kotar before dealing with Jagger – After we pay him a visit in the morning of course.

After the debriefing is done, Sturloc asks to speak with Thorfus privately. Edan and the rest head off to bed (Ceasar patrols indoors), while Sturloc, Thorfus and Chuck talk. Sturloc asks Thorfus, when time permits, that he officiates a wedding between he and Bellasante – especially if we find Kotar. He knows he’s not really his Kotar anymore, but he does have his memories. Thorfus agrees and hugs go all around.

Chuck “speaks” with Socrates in order to ask if he noticed any difference coming to the tower than when he tried without guidance – he did not.

Sturloc and Thorfus organize and set a watch – just in case.

The night is uneventful and we all wake the next morning to a very wet day. As the men start to organize in order to leave after noon, Philipot comes by to offer to restock our food supplies and that the paperwork for the ThesselHydra and Travel Papers were being prepared for us at the Tower and that he’ll be taking us there shortly.

We leave for the Tower in the rain and arrive wet. As we walk in we are magically “dried” but are still wet as our dryness is an illusion. We’re quickly taken to the bioforge lab somewhere below the tower accessed by locked doors and steep staircases.

The first room we enter has 2 tables with 5 electrified “monk” sticks (cattle prods?) on them. Also chains and manacles are not far away. The room is silenced in some strange way – sound can enter, but it cannot exit.

We enter the actual Lab next – where we find Jagger and Jasper waiting for us next to a familiar looking device. A dwarven automaton sits in the room – unlike those we’ve seen – this one has medical tools on it’s appendages. A control pedestal isn’t far as well as a clear crystal pedestal similar to the one we’ve seen inside the head of the Colossus, but with burn marks on the side (hand prints).

Jagger explains that the device came from the mainland – from a city long gone whose governor was it’s previous owner. The city was called Zardan (no one recognizes it) He acquired it after the governor lost his position. It has taken him many years to figure out how to get it powered and working.

* Jagger confirms he is from the mainland – a colonist “so to speak.” Likely in service to the Emporer.

Edan is warned by Kalgunn not to touch the crystal.

The Crystal Pedestal is explained to be the powersource for the device, and is powered by magic users transferring power to it carefully, sacrificing their ability to cast magic. It takes practice he says and can be deadly if not done properly (indicates burn marks).

*Kalgun confirms Edan’s suspicion that the crystal drain not just magic but life force – effectively killing the person touching it. Kalgun explains that this device was likely sent here by the first scouts, when the link to transpatial energy hadn’t been made yet and although someone properly trained could channel power into the device safely with training, his ancestors wouldn’t have bothered and just brought people along whom they “feed” to the crystal.

Edan requests to look at information cube, there’s nothing written on the surface and isn’t different than all the other he’s seen. Resists the urge to show off.

Jagger explains that he means to use the device (and bioforging) to attain immortality. That thanks to the cube he’s learned to augment people’s physical attributes, and believes that he could use the machine to increase people’s ability to channel transpatial energy – basically affecting the mind. He wants the cloning machine in order to experiment on copies of himself. It will take him years to figure it out. He believes that creating hybrids (like Canis’ wife) are key to achieving it.

He confirms that he could “reverse” a hybrid, provided he has all the replacement parts – so to speak. He’d be willing to do this for Canis’ wife (yeah right).

With that – we’re ushered back up stairs to the dining room where on the east side of the tower. We can hear voices – all marketing speil for Jager – as we walk down the hall to the dining room.

There we’re presented with the Ancient Elven Armour and the Bracers he spoke about the previous evening – the books and map I requested to look at are on their way.

Ancient Elven Armour – Property of Chieftan Whitgyft Destroyer of Dwarves. And Edan accepts it as his payment as he has no interest in BioForging.

Chuck tests the bracers and goes for a trade (trading his old dwarven bracers) so that he can still get the bioforge.

While Edan looks at the books, Jagger offers them to Edan – Copy of the book on gems, bioforging and a map to the dragon. He doesn’t mind the books as he has other copies left behind by visitors (again, probably lying here) but the mad he wants back for sentimental reasons. Edan decides to just copy the map instead of keeping it.

Chuck begins to explain some of our findings about what’s coming, hoping to see if he’s a potential ally of convience – we’re worried about his relation to the Dark King.

Jagger explains that according to his research, thecylinder is just off the Lonely Isle.

He discusses his meeting with the dark king. The King’s was wearing the crystal crown and wasn’t particularly nice to talk with. Had three others with him (Eyes, Ears and Mouth)

Axel then describes his experience with the Dark King Forces and the prophecy he was shown.

We ask about his dealings with Marchmain and the Silverthrone. He basically said his only dealing have been allowing Silverthrone to pass through the valley to visit the Fire Giants. He warns us again to avoid going there.

We tell him more about what’s coming and he’s more forthcoming – he tells us about a portal he’s created to an alternate version of this world. It’s not the Shadow World, but an alternate version of this world where the Dwarves aren’t around and the Emporer Rules, but there’s still a strong Elven Empire.

After some discussion we receive our documentation – we leave. Collect our men and then head off to find Kotar.

We go through the path to where we met Canin’s wife – Amilia – to talk to her. Ronin explains that Jagger will return her to how she was, but only after we complete our mission. Ronin asks her if she would rather come with us or wait for our return. The party believes Jagger will do it – Edan doesn’t trust him. She decides to join us anyways – and then we tell her we know Cannis.

We travel along for a while until we’re out of Jager’s magic – then use the map to orient ourselves towards the Dragon’s peak and finally to a ridge where we look back on the valley.

While we find a way up the pass we’re attacked by 2 wyverns. We defeat one of them – Ronin decides to makes cloak from the wings and Axel collects some poison.

We rest for the night .

Been working for some time on properly ordering my notes into an actually functioning setting bible, complete with…

Been working for some time on properly ordering my notes into an actually functioning setting bible, complete with art and all. Finally, the first part is complete, and quite fittingly, it’s the thing that originated a good portion of the setting. The art does need properly cleaning up and digitising, but otherwise it’s done for now.

Let me know what you think! Next part will either be the Alenostran pantheon or Djoside.