Treasure Gained, Session 73 (9/9/15):

Treasure Gained, Session 73 (9/9/15):

– 2 Dwarven ‘Environment Suites’ (Yellow w. venting apparatus)

– 6 Unlabeled Vials of liquid (Found w. suites): 2 green, 2 orange, 1 red, 1 blue

– 1 Dwarf-sized studded leather armor (excellent condition)

– 5 Sets of Chainmail (Odd material; virtually weightless)

– 5 Pairs of Black Boots (Muffles sound): 5000XP

– 5 Black Cloaks: 5000XP

– 5 Long Swords (same material as chain mail)

– 5 Short Swords (same material as chain mail)

– 4 Daggers (exquisite workmanship): 400XP

– 3 Maces (same material as chain mail)

– 3 Hand crossbows with 30 quarrels

– 4 War Picks (exquisite workmanship)

– 12 darts

– Scroll case with magic scrolls inside (same material as chain mail)

– 3 Unlabeled Vials with liquid: 1 clear, 2 purplish with black swirls

– Hammer (Glows with magic)

– Battle Ax (Glows with magic): 300XP

– Long Sword (Glows with magic): 400XP

– 4 Deteriorated Sets of Ancient Leather Armor (Human-sized)

– Ring with inset ivory

– Armlet of interlaced Wrought gold and silver

– Gold Necklace with green gems

– Wrought platinum choker with jade stone

– Total Amount: 11,100XP

– PC Shares (XP): 2,220XP

– Derich & Talon Shares (XP): 1,110XP

#treasure-gained 

0 Replies to “Treasure Gained, Session 73 (9/9/15):”

  1. Correction from Session: The long swords and short swords carried by the elves and the war picks and daggers carried by the gnomes do not glow, although their exquisite workmanship is such that they look to the party like they would be just as effective as magic items. The weapons carried by the humans actually do glow with magic.

    This doesn’t change anything mechanically for the items in question, there’s just a good “flavor” reason these things shouldn’t glow.

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