Party Role Idea: Yea, Nay, or Other?
Rahm Benisaeko mentioned during our last session that the party might want to nominate a “party caller/leader” and I suggested making it a rotating position if you do that. I’ve been mulling this over some more, informed partly by the role scheme used by John Bell in his Necrocarcerus campaign house rules, and wanted to know if the group would be interested in a formal system of party roles. Here are my suggestions:
1. Quartermaster: maintains loot lists and NPC/cart inventories (so Antony can occasionally have a break or at least get recognition)
2. Note-taker: keeps track of events to write a session summary
3. Leader/Caller: works with players to determine party actions and casts tie-breaking vote in case of disagreement
4. Mapper: Responsible for keeping maps in the other Roll20 campaign up-to-date and well-annotated
Some of these could be the same person (note-taker and caller? mapper and quartermaster?) so the system would work even if we only have the minimum three player crew for a session. What do you all think? On my end it doesn’t make too much difference, but perhaps the group would benefit from knowing who’s responsible for what each week (thereby avoiding everyone trying to do one thing or everyone assuming someone else is taking care of another).
I think it’s a good idea. Since I’m new I’ll let the others decide what role they’d want to play.
Ideally, the roles would rotate from one week to the next — we already do that with the “note-taker.”
I got this wed so I can make
Personally, I’m quite enjoying playing Quartermaster and keeping all the backpacks and transports in order. I’m not going to jealously hoard the role, I’m just probably the most familiar with it’s layout and what’s actually on there.
Of course, I wouldn’t exempt myself summaries though.
Hey guys i am going to be in towards 930 i have to leave my dorm and go home so ill be a bit late
No problem, Riese. Just message when you want an invite.
invite please