Session 37-42 Experience and Summary

Session 37-42 Experience and Summary

(It’s been a while since I actually tallied this up, so I apologise if I have missed anything.)

From the Frostleaf Clanhold to the Catacombs of Ancient Orcharest, the party has explored from forest to valley to subterrainean farmland. Battling goblin, ogre and stranger, they now stand in the chamber of what they believe to be the Soulforged Collossus, a mythical god-like weapon of prehistory.

There, they fought to keep the Seer, lieutenant of the Enchantress, from removing the seals put in place by the by the fallen Orc Empire.

Items and Money

– Gromash’s Battleaxe, 1000xp

– 2 Healing Potions (1 used), 200xp

– Unknown Potion (Bright Green, Sparkling)

– 11 Holy Symbols/Talismans (Representing Thymir the Storm Titan, the Enchantress and the Seer)

– 3 Greater Healing Potions

– Assorted Magical Components

– 4 Ogre Warchieftain Longswords (Magical Greatswords for Medium Creatures)

– 8 Ogre Battleaxes (Would be Halberds for Medium)

– 11 Ogre Greatbows (Unwieldable for Medium)

– Assorted Goblin Weaponry

– 3 Quivers of Crude Arrows

– Numerous Skins of Water and Ale.

– Numerous Ration Packs

– Several Wooly Rhino Steeds with full saddle gear

Total: 1200xp

Monsters Slain

– Storm Elemental, 3280xp

– 2 Manticores, 1562xp

– 10 Warg Riders, 117xp

– 10 Wargs, 700xp

– 5 Ogre Seer-Acolytes, 3500xp

– 2 Ogre Warchiefs, 470xp

– 11 Ogre Archers, 1815xp

– 8 Ogre Warriors, 1400xp

– 8 Goblin Soldiers, 112xp

– 3 Dark Stalkers, 681xp

– 12 Dark Creepers, 720xp

– 9 Ogre Cavalrymen, 1530xp

– 9 Goblin Archers, 130xp

Total XP: 16017XP

Experience Roundup

Total Party Experience: 17217XP

Per PC: 1565XP

With Bonus: 1722XP

Otiben: Fighter-861XP/Assassin-783XP

Puk

Puk, Goblin Hound Rider Extraodinaire, has reached the final stage of his evolution! He now counts as a Goblin Chieftain, and given time with unaligned and significantly weak Goblins may start forming his own warband or tribe. He also appears a little taller?

His stats will work as following:

Armour Class: 4 (with Leathers)

Hit Dice: 2

Hit Points: 12

Attacks: 1 (+1 non-magical bonus to damage)

Charisma: 4. (Counts as 16 for Goblins, 14 for Hobgoblins and Bugbears.)

Special: Cavalryman. (See House Rules)

Moves Silently, Hides in Shadows and Climbs as 3rd Level Thief.

Infravision 60ft

Sunblind (-1 to hit in Sunlight.)

25% Chance to spot new/unusual construction in caves.

Language: Goblin, Common, Basic Ogre.

SESSION 42 – July 8, 2018

SESSION 42 – July 8, 2018

The battle continues…

We manage to deal with the goblins and wolves on the balcony passageway.

Batukhan got to the room the orcs feared, and saw a relatively fresh body (the friendly wizard with the ring?). Ignoring the body he opened the barred doors to the “control room” that is the source of the iron golems that appeared once a brazier was extinguished. Further, there were two groups of six stone bulls, each group of 6 controlled by a glass orb that is part of a pedastal. Batukhan touched the orb and directed the 1st group to attack. He then directed teh second group to go after the Seer.

Urman and Otiben went to the far end of the balcony hallway where Urman had tied a rope and climbed down to get closer. Urman got in position behind a massive pillar and was ready to do something, but the Seer moved in response to attacks by bulls, and took flight.

Otiben jumped on one of the bulls and was able to attack and wound the Seer. The seer rose higher and out of any melee range.

Those still on the balcony continued to deal with the wolves.

Once the wolves were dealt with, Puk and Ygtitte took up positions behind pillars to guard the nearest brazier. Archers dropped Ygritte. Zho Ni and Embrek went to the rope to climb down.

Urman charged into the middle of a group of Ogres and goblins that were the Seer’s honor guard. He blared away on the Horn of Fear, and most fled. This led to the Seer fleeing and yelling for her minions to continue their efforts to be “rewarded by The Enchantress.” Upon seeing her flee, in addition to so many of the other flee from the Horn of Fear, many failed their morale.

Urman was grappled by an ogre, but Otiben rescued him.

Urman used the Horn of Fear multiple times to further reduce the odds.

Zho Ni dispelled some sort of elemental that managed to drop one of the golems right before the elemental was dispelled.

Finally, between the remaining stone bulls, iron golem, and 10 orcs who can running when Gunnar went for help arrived and came down the rope and were able to help Zho Ni and Embrek and Otiben finish off the ogres on the brazier where the elemental had finished off the golem.

Batukhan rushed back and gave the stone bulls direction before they could attack the party.

All enemies were dead or fled. Urman looked at one of the braziers where its golem had been defeated, and the symbols indicate binding and protection, facing into the circle towards the colossus. The crumbled braziers faded. Perhaps they will be renewed and return to do their job.

The doors where the Ogres entered were shut and barred from the inside. the doors the goblins used to get up on the balcony where shut and barred. We are now keeping an eye out for the ogres and goblins that ran towards the caves of the orcs, and are gathering the items on the dead shamen. Urman will collect trophies from each, such as necklaces and rattles, and any other sign of their office. Any thing we can use to rest and heal, we will.

We will retrieve the wounded Ygtitte, and Urman’s bodyguards, all felled by arrows. Grik bled out, but was not to be trusted, as he was a true believer.

We will resume our quest with the aftermath of the battle.

SESSION 41 – July 1, 2018

SESSION 41 – July 1, 2018

We continue into the shrine/temple/binding area. We go down the stairs and look to see what is down here. We find a temple/shrine area and find healing potions, a mystery potion, and a magic battle axe.

While investigating this series of rooms, the ogres show up and use stone shape to block us from keeping them out of the giant room with the colossus.

We run up and around the stairs and Urman starts blasing with a fireball while the others pepper shaman with arrows. Groups of shaman and support troops of ogres surround each brazier and begin chanting.

Between the silence Zho Ni cast on one shaman, and a second fireball, Urman dropped one shaman.

We continued to press the attack and Urman dropped another shaman with a lightning bolt. A few ogre archers shot back and dropped one of Urman’s body guards. Batukhan was hit by several arrows.

Urman managed to get off his last lightning, severely wounding a shaman. The golbin warg riders came up behind us and we ran, but another henchman was dropped, the goblin Grik the still friendly to ogres was dropped, and Urman was badly wounded. Otiben dropped some of the goblins and the riderless wolves engaged Puk and Ygritte.

Urman ran for cover while gulping a healing potion, and Zho Ni healed him for more. Puk and Ygritte failed to drop their opponents. Otiben dropped the rest of the goblins, and Rip hit the wolf on Puk.

The shaman managed to disable the fires in two of the braziers revealing two protective golems. The shaman from those braziers went to the braziers where we had killed shaman, more goblins showed up in addition to the Seer with her entourage of more ogres.

Batukhan ran to the area where the orcs warned was something dangerous. He is hoping to lead it into the temple to fight the ogres…..

SESSION 40 – June 3, 2018

SESSION 40 – June 3, 2018

We continue through the cavern and find a series of old caves that are connected, and some with ancient improvements.

We find an opening and discover living orcs that appear to be regressed in arms and other things. They have some magic weapons.

They lead us towards the orc city and past a giant statue warded by many powerful and ancient magics.

Urman thinks that it is the Soul Forged Collossus, one of the Seven Primordial Spirits.

The orcs will not go further and fear it.

We prepare to sneak past it and hope to avoid drawing it’s attention.

It is an ancient weapon, and the ogres have come for it.

Apologies all for my disappearance this weekend, a bout of illness and this strange thing in England called a…

Apologies all for my disappearance this weekend, a bout of illness and this strange thing in England called a “sun”(?) made for an uncomfortable few days.

Here’s a bonus as an apology:

___________________________________________

It was cramped but functional, and the party’s mounts were left trussed up in line along the cave wall. With a few orders to those hirelings staying behind, the group sets off deeper into the cave, led by keen halforc eyes. Wide enough that two could walk shoulder to shoulder and still have enough room to swing a blade, it was easy going for now, a steady incline snaking back and forth into the darkness.

Soon enough, even the least aware can taste the moisture in the air. This was the biggest clue they had that this particular cave led somewhere of note, and during a short pitstop, Embrek announced that so long as senility wasn’t setting in, the path had twisted back upon itself. They were now heading east, and so long as no further diversion occured, it wouldn’t be long before they were under the city.

The party continues walking, and not long after this Urman feels a tingle of magic, not unlike a spell landing near him. Intincts lead to a cry, and weapons are drawn and spells readied. After some moments of staring into the dark, waiting for an attack that is not coming, they lower their weapons.

Urman searches his personage for the source of the magic, and pulls out the messenger ring. It now tingles with fresh energy, and the wizard examines its surface for a reply to his earlier question and is rewarded.

“Too late. Alone. Trapped under.”

SESSION 39 April 29, 2018

SESSION 39 April 29, 2018

We find a cave to keep the horses and party, the rhinos stay outside.

Otoben and Batukhan scount and find a cave to the west of the city that may be a likely place to enter past the “blue light”.

That night 3 strange creatures attempt to sneak attack us in the first cave we made camp, and cast darkness, but we overcome it with light. Zho Ni casts hold person and two fall to their deaths, and the other Otiben brings down. We do not speak its language. We keep it alive in case we can’t track it back to where it came from.

We track it the next day and find various underground passages and crevasses and drops. One large cave held the lair, and we took out 12 of them with no losses and minimal spell use.

We make it back to our camp in the cave as night falls.

We heal up and spend an uneventful night.

The next day, we move everyone and all the horses and rhinos to the cave Otiben and Batukhan found before the night these creatures attacked us.

We make ready to see if it leads into the city….