(I also did this, cos I haven’t seen one in a while…)

(I also did this, cos I haven’t seen one in a while…)

Tomas- Leader of the Raptors. Killed in an altercation with Holliver after his sudden (and magical) support of us.

Holliver – Second in Command of the Raptors. Takes over after killing Tomas, but is ultimately slain by the Starchie Boyz.

Piroska – Human Female. Member of the Raptors. Defacto leader of the surviving group after the Starchie Boyz killed Holliver. Heading to Vargan with letters of recommendation for the Mercers Guild.

Pons – Elven Male. Member of the Raptors. Charmed by Finklemur into the joining the Starchie Boyz.

Lupaa the Sister – Surviving member of the sisters, three Nagas that guarded the entrance to the lower city of Xen’Khel, judging those who were worthy with thier mental abilities. Now living deep in the lower city, she has allied with the Starchie Boyz.

Derich – An ancient human priest that had been held in suspension in the hidden research area deep inside Xen’Khel. Freed by the Starchie Boyz, he desires to see the outside world, but ultimately stays with Lupaa the Sister within Xen’Khel.

Haranth – Village Shaman to a tribe of native islanders living deep in the Skarnwode that worship reptiles as gods. Killed by the Starchie Boyz when he attacked them in revenge for killing his gods.

Roland – Member of the Raptors. Muscley and tough-looking, and seemingly trusted by Holliver. Killed by the Starchie Boyz (beheaded).

Etfled – Runner boy from the Flotsam and Jetsam. Seems to be Kilmar’s replacement, and similarly in awe of The…

Etfled – Runner boy from the Flotsam and Jetsam. Seems to be Kilmar’s replacement, and similarly in awe of The Starchy/Baldric’s Boys.

Boscelin – Shady Hedge-Wizard who lives near Midmark’s harbour. Rumoured to occasionally supply local gangs with spells. Currently looking for adventurers to hunt down a number of summoned beasts he lost when trying to procure components for a special cloak. Tied in with the rumours of leopard-like creatures attacking outlying villages, it is likely he is responsible for the occurence.

Wigging – Harbour Master at Vargan.

Malik – Bargeman’s Guild member and coordinator at Vargan’s West Harbour.

Session 53 – April 22, 2015

Session 53 – April 22, 2015

Araquiel – Name of second idol of devil fish we have encountered. Smashed by Brice.

Donnette Otter – Halfling apothecary near Desric’s in Midmark.

Lord Tevric – Newly elected Lord Mayor of Midmark.

Henry and Honora Wystow – Em’s parents 

Session 52 – April 15, 2015

Session 52 – April 15, 2015

Mascalus – One of the mermen brothers of the less friendly branch of mermen. He made a deal with the ancestor/idol of the devilfish to torment the killers of his brother. 

King Nemistus of the Merfolk – King whose heir was killed by an empire assassin to foment trouble for Midmark and the islands.

2nd Idol/Ancestor of Devilfish – It is somehow intelligent and powerful. It can concoct illusions and exert a zone of power to keep undead rising even if battered and burnt to nothing. It also had the power to keep the assassin of the merking’s eldest son alive for over 50 years for torment.

Kaergharum – Name of the home base of the dervishes & inquisitors. The monk’s former base on lonely isle is modeled after it.

Shadow Stepping – Ability of Dervishes to step between the seams of reality and travel/disappear. Finkelmur witnessed this when our first Dervish got away after ambushing us.

Alerot de Neuton – Messenger who brought letter from dwarven temple in Midmark to Axel about Brice. So far, only Acel & thorfus know the contents of this letter.

People & Places Session 49- 3/25/2015

People & Places Session 49- 3/25/2015

Drowned Ones/Sea Zombies – Stronger than regular zombies, clerics have problems turning them or can’t turn them. They have some measure of intelligence, and some of them can cast spells.

Ship Bitterhorse, captained by Hemmonet de Hayton.

Alexander Rudenchuck the assistant to Almeer the guild master of the jeweler’s guild.

Sugyve is the head acolyte who went into the tomb.

Low Market – Meirennit Blienrodt – one name mentioned of a magic user that might buy the scroll.

Abraham Gildenbollockes is a cleric at the Ark Cathedral, though (the one who spoke with the dead Talessin and relayed the party’s request for cure disease/restoration to Patriarch Allen Darvo)

People & Places – Session 45 2/25/2015

People & Places – Session 45 2/25/2015

Yellow Harpy – Ship with Ir’Alle and Dwarven Ambassador that went down

Remi Stirtevaunt out of Midmark – Captain of Yellow Harpy

Ghandri Tombshatterer, the ambassador from Xenilum’Khel to Midmark, was also on the ship.

Father Alaire – Head Cleric of Ark Temple, asks if you could investigate — keeping in mind that the loss of the ambassador is not being made common knowledge.

Alan Darvo – Patriarch of Ark n Midmark.

Black Painting – Last painting of Aldus’s first wife, mother of Ferri. She died at end of the war.

Phoenix Eggs – One used in a plot in Midmark that was thwarted according to Aldus.

Marlborough Gambling Hall – Hangout for Cutter’s Mad-dogs

Cutter’s Mad-dogs – One of many thieve’s guilds/gangs

minor fire demon’s essence – used to enchant the armor of Axel and probably Thorfus.

Desric’s undead identification device. Wires and things that goes in mouth. Uses electrical charges.

Precious – Little dog we saved from the stray dogs

High Market – District of the rich & wealthy in MidMark

Outlander district – District of foreigners & some 

Edony Shadelok (one of the guards interrogated by the party after the mayor’s assassination) – New acting captain of the gate into New Town

Oricks Southhampton – Shop keeper in Kalligan.

Added to P&P 02/24/15:

Added to P&P 02/24/15:

Reccemirus Lole – attendent of the Ark Cathedral typically met by Chuq at the entrance to the Cathederal

Randall Shrall – bargemen guild member assigned by Peter Thorell to transport the Starchie Boys to the Rock of Kelwater prison

Ingraham Macclesfield – head clerk at the Kelwater prison, escorts the Starchie boys as they inspect Rotho Waterman’s body and the cell his suicide occured in

Amis Junkyn – Captain of the Bawdy Bachelor, a midmark merchant ship that is tasked with transporting the Starchie Boys from Vargen to Kaligan village and any other points to follow the slavers

Crispieonus Eckmire – Captain of the The Flaming Maid, wanted by the Midmark Navy for slave trading; Will Spayne claims he is a ‘good fellow’

Girars – Mercer Man guarding the fort main gate that alerts the Starchie Boys to the tapping in the keep’s dungeon

Recusin – Mercer Man that alerts the Starchie Boys the harbor is blockaded

Brigitta Dyconson – Admiral of the Midmark Navy commanding the armada blockading the Kaligan harbor. Her command was sent by Lord Thorton to capture the Dusty Gnome, free then return any slaves and tranpsort Perette to Vargen

Alcock Barker – Scout of the Midmark militia, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Godfry Gotokirke – Swordsman of the Midmark militia, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Jacklyn Megmaiden – Magic-User of the Midmark militia, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Dagaric Clifford – Cleric of Ark Temple, member of the taskforce sent by Lord Thorton to capture the Dusty Gnome; agrees to train any Starchie Boys ready to advance

Alain Grell – Nephew of Arden Grell, went missing since his Uncle was found dead (supposed suicide); known by the Starchie Boys as a gang leader in Midmark city who’s gang would mug people for their hair; one of his victims, Merget Behme was freed from the slaver fort dungeon below the keep

Merget Behme – Grell’s Lamb liberated from the slaver fort at Kaligan, she was one of Alain Grell’s hair scalping victims in Midmark. Returned to Midmark with Thorfus and Axel

Susanna, Kendal, and Arbella – wives of crewmen of either slaver ships (Dusty Gnome or Flaming Maid) that live in Kaligan, interogated by Perrete as part of his investigation – of course they don’t know where there husbands are

Dennet Castelton, Gilly Owsteby, Orrick Southampton and Grimbold Groneman – crewmen of either slaver ship (Dusty Gnome or Flaming Maid) that left town with open tabs at the Broken Oar

Kelwater Prison – former Imperial Fort located on an small island of rock in the Kelwater, liberated from the Empire by a force led by the elf Aldus Runnelbrook. Currently used by the Vargen Council of Ten as a prision

Slaver warehouse – pair of warehouses on the road to the former Midmark Navy fort above Kaligan village used by the slavers to hold, sort and disburse the slaves; found abandoned and approbriated by Master Dain of the Order of the Celestial Dragon as a new headquarters/satellite of the Monks.

Slaver fort – former Midmark Navy post abandoned over 50 years ago, considered haunted by the natives since a storm sealed the cliff caves below the fort. We found over 100 slaves in the dungeon below the keep. Understood by the Order of the Celestial Dragon and Perette Celandre as the Starchie Boys new base on this side of the Midland

Broken Oar – “The best inn on Midmark”, only inn in the village of Kaligan, owned and operated by Will Spayne

Phoenix Egg – Old Imperial anti-fortification weapon that burst into spreading flames when impacted against its target, discovered as part of trap in the slver fort keep’s dungeon

Dragon Orb – This orb has the ability to control dragons and was constructed by the ancient dwarves in their long…

Dragon Orb – This orb has the ability to control dragons and was constructed by the ancient dwarves in their long ago war with the dragons of the islands.

Gronsk – Devil fish who tried to enlist our help to divert the river dragon adult on the barge with the young dragon, so it can get the orb. the devil fish and their allied mermen want it so they can extend their influence to this side of the bay. 

River Dragons have the ability to control water dwelling creatures and keep this side of the bay more free of devil fish than near Midmark.

Statue/Dwarven Automaton in grove near the wall – This statue is a buried ancient dwarven automaton that is 8 feet above ground and its legs and lower torso are buried. It is covered with moss, debris, etc. from the many centuries. It emitted a low hum when Thorfus and Axel attempted to clear portions of some joints that Thorfus noticed. It was decided it was not a good idea to continue until it woke up.

Tyce – guardsman we met at the gate Elisondro used to guard. He is concerned about the mental state of Elisondro and let us go out and back in the gate without paying a toll.