Book-keeping Notes, Session 72 (9/2/15):

Book-keeping Notes, Session 72 (9/2/15):

– The session ended on the morning of the 14th of Galrilden with the party setting out from their base in the Adventuring Encampment to the main entrance leading down to the Lower City. Although he is staying behind, Finklemur cast invisibility on Chuq so he can slip past the dwarves undetected (hopefully).

– Back-in-Body (w. new hairstyle): Chuq

– Trained to next level: Fitz, Belroar, Axel, and Talon

#exploration-bookkeeping 

Chuq’s Surreal Adventure Somewhere Else

Chuq’s Surreal Adventure Somewhere Else

– Consciousness slowly returns to Chuq. He seems to be lying on a comfortable bed; as he opens his eyes, he sees the figure of Dolmen leaning over him holding a candle. He says, “Chuq, you need to concentrate. Xenotel doesn’t bother to watch me, but you need to concentrate and block him so we can talk.”

– Dolmen shushes him, saying that “Just listen – he will hear if you speak. You are going back soon; they need you to carry something for them. There are some things you need to know first, though.”

– [Flash and suddenly they are in a small space with light coming up through a grate on the floor]: “The first thing to understand is that none of this is real; it’s a dream inside a prison – but a dream of a real place. Like a dream, time and space – even death – mean nothing here. Also like a dream, the dreamer is ultimately in control.”

– [Points to area below grate where Xenotel sits on a silver throne; Thorfus confronts him] Xenotel: “So, tell me, what have you learned?” Thorfus: “That this is your prison, somewhere inside one of the ancient’s machines and that you need Chuq to carry something back to the real world.” Xenotel: “Anything else? No? Not your best showing. Better luck next time.” [Xenotel then snaps his fingers and Thorfus disintergrates].

– [Flash to library near Dolmen’s cube]: “Don’t worry, Xenotel will bring him back soon. It’s a game, you understand. Thorfus wakes up here, investigates, is summoned, and dies. It’s happened thousands of times in the centuries he has been here. Of course, he always finds me and we talk – you see, I’m just a false memory and Xenotel doesn’t bother to erase me. I remember every time my nephew comes to find me, shares his findings, and then goes to die. I represent the collective memories of thousands of my nephews who have died and I can’t warn them or help or he will know I remember. I can tell you, though, because your mind is closed to him.”

– “This is Xenotel’s prison, somewhere in a machine created by the ancient dwarves that was corrupted by the rebels. This is his little fortress that preserved his true self; he can’t leave, though, until that corruption is cleansed. He slept for millennia here, but something woke him recently – a signal from outside the prison.”

– “The other thing you need to know is that they are all here – the ancients. You see, the followers of Xen’Teler have always believed that he saves the righteous and keeps them safe in the afterlife. That’s not a metaphor or a spiritual truth, though, he has literally saved them here and is waiting to release them back into the world.” [Gesturing at the infinite rows of information cubes].

– [Listening]: “There’s not much time now. They will wake you soon, but you need to see one more thing.” [Rushing through shelves like the arming scene of the Matrix until they come to a circular chamber with wider shelves and a glowing blue holograph of a sphere circled by two other spheres in the room’s center.

– Dolmen steps over to one shelf on the opposite wall and points at the plaque in ancient dwarven; if Chuq reads his mind this is what it says:] “Marchmain Sivis, First Consort to Matriarch Captain Anglana, Master Architect of the Crystal Tower, and Chief of Intelligence for XenoTel2”.

– With that, Dolmen’s blows out his candle and Chuq will wake in the cell at the dwarven estate.

Session 71 – August 26, 2015

Session 71 – August 26, 2015

We dragged the bodies of Holliver and his lieutenant out of the hideout and down into the city, along with loot. We saved Holliver’s head for later.

We put the boxes back in place.

We managed to find the naga and worked out a plan to visit Marchmain and report back to her in a week, after training.

We left out ancient rescuee with the naga.We also left the information cubes and power armor with her, just in case.

Upon our return to the surface, we found the former temple entrance where the three naga sisters did their judging much repaired and cleaned up. the head of the dwarven guard was none too happy at our return, hoping it was his missing dwarves in power armor.

We were taken to the same building where we met with Marchmain before. Part of our brilliant plan was to have Chug be invisible and use the mind reading skullcap/helmet.

On the way to the building, we passed some humans standing around a wagon, that Thorfus has scouted with the face mask, that he used to check things out before we surfaced. As we passed, some of them said to each other, “Are those the Starchy Boyz?” We did not engage them to learn more.

We bartered our way through the gems and other non-magical things we found and made an impressive haul. We also arranged for training for those that need it to begin the next day. For our payment we requested gems, to lighten the load, and until a load of gems is obtained from Xenilum Khel, we have a letter of credit from Marchmain. Marchmain gave the “appearance” of believing us that our charmed Raptor was really a plant from us and he just found the last opening that Holliver said we already knew about.

Unbeknownst to the rest of the party, something happened to Chug, adn as we prepared to leave, Axel stumbled on his unconscious body, and said, “We have a spy here.” that ended any chance we had to coe up with an excuse that might let us get out of their with Chuq.

We left perplexed and worried about our companion.

“Kottar” was unable to get a reading on Chuq, but told us that Marchmain was a much deeper emptiness than he sensed with Brice.

What happened to Chuq we may never learn in game, but were privy to it after the information exchange, and trade was completed. 

When Chuq tried to read Marchmain’s mind/motivations/feelings to learn if he was being honest about how much he would give us, Chuq felt vertigo and a sense of falling. He slammed into the grass, and was in the same place that Thorfus, Brice, and Kottar had encountered Brice’s deity before, on a grassy plain.

“Thorfus” appeared to Chuq and claimed to have been trapped their since he dreamed of this place when at the Sleeping Colossus. “Thorfus” knew a lot about this place and took Chuq by the hand and transported him to a library filled with information cubes. One he found had “Thorfus’s” uncle, who came out and moved, but was a mere automaton/apparition.

“Thorfus” knew someone was coming, and transported Chuq back to the grassy plain. This time “Brice” appeared and was obviously angry with Chuq. Chuq fought her and “won”, but is now “back” laying face down on the floor and unconscious.

Will Chuq be interrogated and give up our secrets, if he has not already? Can Chuq escape with his shadow shifting ability? Will the Starchy Boyz find a way to rescue their friend, or will they become trapped themselves, or worse dead?

Tune in for the next exciting episode of Fools Rush In….

Player Calendar, September 1, 2015

Player Calendar, September 1, 2015

I’ve created a player copy of a calendar of campaign events from the version I made for my own organizational purposes. It’s been triple-checked to make sure all the spoilers are gone, but it still might be helpful for an at-a-glance sense of when past events occurred.

https://drive.google.com/file/d/0B4LhPqNvO_GRSHlVUFUwdEF5MTQ/view?usp=sharing

Treasure Gained, Session 71 (8/26/15):

Treasure Gained, Session 71 (8/26/15):

– Wrought platinum armlet & Wrought silver ring: 3,000GP

– Gold headband with pink coral: 7,500GP

– Ivory hairpin: 500GP

– Wrought gold earrings (pouch): 1,200GP

– Topaz (transparent golden yellow stone): 3,000GP

– Star Sapphire (transluscent blue stone, white center): 2,000GP

– Star Rose Quartz (transl. rosey colored with white center): 100GP

– Pearl (Black opaque stone): 500GP

– Jet (Opaque deep black stone): 200GP

– Garnet (transparent red gem):100GP

– Chalcedony (opaque white gem): 100GP

– 2 Dwarven Multi-Tools: 200GP

– Platinum necklace with a Jade: 5,500GP 

– 12 surgical tools & 2 trays (platinum): 6,000GP

– Dwarven Plate Mail: 1,000GP

– White robes with gold threaded helixes: 150GP

– Total Amount: 30,050GP

– PC Shares (GP): 6,010GP

– PC Shares (XP): 5,463XP

#treasure-gained 

Book-keeping Notes, Session 71 (8/26/15):

Book-keeping Notes, Session 71 (8/26/15):

– The session ended with the party leaving the audience with Marchmain, Haakun, and Doree and making their way back to the estate in the Adventurers’ Quarter they have been using as a base of operations. It is the 5th of Galrilden.

– Out-of-Body XP: Chuq 

#exploration-bookkeeping 

(I also did this, cos I haven’t seen one in a while…)

(I also did this, cos I haven’t seen one in a while…)

Tomas- Leader of the Raptors. Killed in an altercation with Holliver after his sudden (and magical) support of us.

Holliver – Second in Command of the Raptors. Takes over after killing Tomas, but is ultimately slain by the Starchie Boyz.

Piroska – Human Female. Member of the Raptors. Defacto leader of the surviving group after the Starchie Boyz killed Holliver. Heading to Vargan with letters of recommendation for the Mercers Guild.

Pons – Elven Male. Member of the Raptors. Charmed by Finklemur into the joining the Starchie Boyz.

Lupaa the Sister – Surviving member of the sisters, three Nagas that guarded the entrance to the lower city of Xen’Khel, judging those who were worthy with thier mental abilities. Now living deep in the lower city, she has allied with the Starchie Boyz.

Derich – An ancient human priest that had been held in suspension in the hidden research area deep inside Xen’Khel. Freed by the Starchie Boyz, he desires to see the outside world, but ultimately stays with Lupaa the Sister within Xen’Khel.

Haranth – Village Shaman to a tribe of native islanders living deep in the Skarnwode that worship reptiles as gods. Killed by the Starchie Boyz when he attacked them in revenge for killing his gods.

Roland – Member of the Raptors. Muscley and tough-looking, and seemingly trusted by Holliver. Killed by the Starchie Boyz (beheaded).

* IN BEFORE THE LOCK *

* IN BEFORE THE LOCK *

I am the last minute king. Seriously though, pretty much the last two hours of the recording is the discussion on what to do with various things. Condensing that was hard…

Session 70 – Summary

I took to the back of the party as he headed up the Raptor’s tunnel to reach the surface, mostly so my ancient Dwarven armour didn’t cause any issues. It wasn’t exaclty subtle stuff, and the gods know I was making quite the racket, but I couldn’t help but feel extremely powerful within it. The odd display on the visor-less helmet would take some getting used to though, as would the ancient language the suit spoke in.

I made a note to learn some ancient dwarven when I get the chance. It’s long been a point of embarrasment for me not to know the language of my ancestors, especially with so many of the non-dwarven members of are group knowing it. Perhaps I’d ask Finklemur to teach me, the old wizard knows more than many would realise.

Speaking of the old man, he’s been worrying me of late. A lot of his usual exuberance has disappeared, and although he still assists the group with the old spell and his new familiar, it’s still disconcerting and I wonder if the man is feeling his age. Feels odd to say, being as the wizard is only a few years my senior, but humans don’t enjoy our longevity. Even Starchie seems to have faded into the back of the party, the loyal canine is probably worried for it’s master.

It was nice to see him break out the old charm spell though. The elf myself and Chuq had caught tailing us was now quite happily leading us up the tunnel, firmly decided on joining us and earning some riches. He leads us into the Raptor’s hideout, warning someone there of our approach.

The Raptor waiting is a human female, Piroska, somewhat unsurprised at our arrival. Chuq asks after Holliever, who is out but should be back soon. It seems the Raptors are in final preparations to leave. As usual, the party is utilising the mind-reading helmet, and Chuq seems to be employing that to test the woman.

We decide to wait to meet him in the dining area, and the party spreads out in preparation. Piroska leaves us to go continue packing, and we decide to send Pons out to scout, letting Socrates out in the process.

Before he leaves, he tells us Tomas is dead, killed in some altercation with Holliever, leaving the second in charge of the Raptors. Once outside, Socrates’ link with Finklemur confirms that the Raptors are packing to leave, a large wagon being loaded in the yard. Belroar, Sturloc and Kottar head upstairs to set up an overwatch in the upstairs windows, whilst Chuq and Thorfus check out a number of the ajoining rooms, including one used by Holliver personally according to Pons, although they don’t find much of note. I personally take position right in the centre of the room and fold my arms, looking as imposing as possible. I imagine it looks quite unnerving. It helps that the armour allows me to stay perfectly still.

We spend some time discussing our options for leaving the city, and what to do with the Raptors and other groups on the mountain. Eventually, Belroar spots Holliver returning. When he enters the building, he seems surprised to see Chuq and Thorfus waiting for him, but heads into the dining room. Chuq shuts the door behind him, seperating him from his entourage, but he pleads accompaniment, fearing magical coercion on our behalf. I let Thorfus and Chuq take the lead in the interrogation, they’re the ones or primarily dealt with the dealings in the upper city.

There is talk of negotiating deals for information, and thankfully he is unaware of the golden helmet still perched upon Chuq’s head, though I’m not sure how much it helps the conversation. It’s easy to see Holliver is wary though, a lot of distrust on both sides. They decide to deal with him though, and allow him to have a partner enter the room, and Belroar calls out to a guy called Roland. In return, Finklemur and Fitz leave the room, heading upstairs to wait with the Belroar. Holliver and Roland take seats at the table, and even compliment my suit. I take the time to activate the threat-detection aspect of the armour, which labels them as ‘potentials’. It also speaks to me, so I try and memorise what she said so I can get a translation later.

The meeting begins, and we promise gold in exchange for information. They start by talking about Vargan. Chuq apparently sees in Holliver’s mind that devilfish are still at large, and large humanoids, possibly giants have been seen also. He also sees Alain Grell. Chuq asks about Grell’s Lambs, exchanging Thorel’s voucher. Holliver notes that he’d recently received a letter of introduction to Thorel from Marchmain coincidentally. We learn that Alaine has begun pirating, captaining a vessel in the bay and capturing several ships in order to build a fleet. He’d been enslaving the sailors aboard, and if any women were found, he shaved thier heads and branded them with a paw print. We receive this with some disbelief, our dealings with the Grell’s predate our groups now-famous name, but it couldn’t just be chance. I try communicating mentally with Araquiel here, but it seems the devilfish spirit no longer has the ability, or otherwise chooses not to reply.

They ask some more about the Raptor’s dealings with Marchmain, particular the changes incurred in the sudden change of leadership. Holliver is convinced we charmed Tomas into gaining the position we did. He points out the dealings that pretty much placed the Starchie Boyz as the only group with access to Xen’Khel. Talk turns more to Marchmain and the silver throne. We learn that some fire giants have reopened an old dwarven mine to the north, led by a genius of thier own kind with a penchant for creating weapons, and a number of slaves are involved and the entire operation is supported by the Silver Throne, which is sending equipment over from the Lonely Isle. They are building something.

We learn that the power-armoured dwarves are a special forces group from Xur’nost Khel. They didn’t really mix much with the other dwarves, but were under Marchmain’s direct command. There’s some worry as to thier location, and they’re overdue for return. The group of soldiers Lupaa killed were down there to look for them. Marchmain is quite upset at thier disappearance apparently, and the armour they wore may be quite new, if a little fancier than the stuff I wear. That is worrying, if the Silver Throne can build this stuff, it’d given them an edge, but it might also mean myself and Thorfus could get a hold of more power supply boxes.

Finally, he tells us more about Newton and the area around the Vargwater. Newton has been apparently cleared, but is still under siege. It’d be nice to head over there if we get chance, do something simple for a change. Death Gulch is having increasing problems with the simian automatons, who are attacking more viciously. The devilfish have moved up to attacking ships in Vargen’s harbour and fishermen in the Khelwater. Holliver also explains how he got Marchmains support and the letter, which was simply information.

Chuq heads up to ‘fetch the money’ from the party members upstairs, but instead drops the message that we’re gonna attack. We’ve got what we need from him, and he sold us out, so we decide to end it here.

When Chuq returns, we strike. Thorfus starts us off, whipping out his sword and going for Roland, whilst Chuq lashes out at Holliver with his fists. I charge into support Chuq, pounding across the room yelling ‘Threat Detected’. The armour responds with something I don’t understand, but with my augmented strength I cut the man deeply with my sword. Holliver yells betrayal, and whips out a dagger, swiping at the more lightly armoured Chuq, who goes back at him with the multi-tool, allowing me to deliver the killing blow. Roland fails to best Thorfus at all, and Derich confused by what is going on, launches himself at Roland fists flying. This is apparently surprising enough that Roland is quickly beheaded by Thorfus. We take the time to loot thier equipment, Derich accepting their clothes.

Outside, it seems Finklemur put most of the Raptors to sleep with his magic. Sturloc, Kottar, Talon and Belroar have taken care of the rest, killing two, one evidently mauled by Belroar’s dogs. The rest surrendered and have been tied up. We start bringing them inside to talk to, and take the time to check the wagon’s contents. We huddle the sixteen survivors in the dining room, disarmed, bound and under wathch, and we head into the other room to discuss our options. We have Holliver’s letter from Marchmain, confirming the latter’s intention to recommend them to Thorel, and also the actual letter of introduction, which even obliquely mentions us as ‘old friends’. We’re unsure whether we can trust Marchmain anymore, and escaping the city seems to be a priority. Doing so would be difficult, we’d likely have to leave much of our loot behind, and we’d also lose access to this tunnel as the dwarves have been systematically collapsing all the hidden entrances.

Thorfus posits it may be worth going to speak to the dwarven military commander from Xurnost’Khel. Other options are to try and hide and train within the lower city, find the Naga, or continue exploring, even try and track down the armoured group. Belroar points out that in worst case we could leave via the Skarnwode portal. Another suggestion is going to Marchmain with Holliver’s head, claiming him as crossing us and continuing to work ‘with’ the Silver Throne.

It seems for a long time we’re simply going to run, I’m not adverse to it, returning to Midmark, regrouping and resupplying, using what we know to gain a better position before returning. I myself am worried, everyone around us seems to be dying after dealing with us, it might look a little suspect. For the Raptors, we decide it might be best to simply let them go, pack them off and let them head to Vargen as intended, but with recommendation letters to the Mercer’s Guild rather than Thorel.

Whatever we do, Derich decides he wants to stay here with the Naga. He reminds of us of the plan to leave via the main entrance and continue playing along with Marchmain, as we discussed with Lupaa. We can foist off Brice’s death as collateral of encountering the Naga, dying alongside the rescue party that Lupaa had killed.

After a very long discussion, we decide to stay, heading back down into the city, meeting with the Naga, then heading back up to meet with Marchmain. After a brief helmet-assisted-interrogation to see what they know of the situation, we pack off the Raptors with thier newly written documents and some tips for Vargan, Socrates watching them leave to ensure they complied. Only Pons remains with it, the others distrusting him and aware of our charming of the elf. Once they’d gone, we packed up and started down into tunnels.

Treasure Gained, Session 70! (8/19/15):

Treasure Gained, Session 70! (8/19/15):

– 4000GP (Chests on Raptor Wagon)

– 50GP, 61SP (Holiver and Raptors’ Pocket Change)

– 3 daggers (Holiver & Roland)

– short bow (Holiver & Roland)

– Quiver with 24 arrows (Holiver & Roland)

– Short sword (Holiver & Roland)

– 2 sets of leather armor (Holiver & Roland)

– PC Treasure Share: 675GP, 10SP (with 1 left over)

– PC XP Share: 675XP

#treasure-gained 

Book-keeping Notes, Session 70! (8/19/15):

Book-keeping Notes, Session 70! (8/19/15):

– The session ended with the party preparing to descend back into the Lower City to collect their hirelings and find the Naga before leaving via the main exit and where the dwarves await. It is just after dusk (6pm) on the 4th of Galrilden.

– Deaths: Holiver Welles, Roland, and some other Raptors 

– New Hireling: Pons Gaire, half-elf thief (level 2)

#exploration-bookkeeping