Session 27:

Session 27:

Bargemens Guild – known derisively as Punters, operates a ferry in abandoned Vargen

Havlin Flowerknave – portly chief boatsman of the Punters, offers 400 gp to ignore the kobolds around the fjord

Sirrae Breewood – palisade guard of the punters

Gary Pevral – caravan operator who was ambushed by Kobolds trying to travel to Midmark, offers a bounty for his missing employees and wagons, suggests possible 500gp reward for clearing the fjord of kobolds

Vicenciences Noneaton – caravan operator who hires most of the militia from merchant’s haven as an escort to Midmark

Chick and Rowlie – half-elf militia that stay with the party

Rotho Waterman – lives in Fen Edge, knows about mermen and wingless dragons

Ellisondro – human Wall District guard that shakes down the party for 10gp to enter Vargen at night

Penelo – runs the Winking Swordsman

Aelth Griffith – human merchant liberated from Merchant’s Haven, wants to reward the group if she can

Urien Lancaster – weaponsmith/armorer in Vargen

Patriarch Galen – head cleric of the Ark Temple

Immaculate Rostrom – ranking member of the Order of the Celestial Dragon staying in Vargen, investigating rumors about the Imperial Fort above Giant Falls

Fens Edge – western district of Vargen

Wild copse – lonely clump of trees surrounded by cleared land near Vargen

Winking Swordsman – Wall District inn run by Penelo

Twelth Knight – Wall District inn favored by Saunders

Starving Dragon – inn in Vargen near Urien Lancaster’s place

The Sink – Vargen district the floods often

High Town – district in Vargen where a former Imperial Temple has been repurposed for the current faiths

Temple of Merunder – sea deity shrine in High Town

Community House – shrine in High Town

Temple of the Ark – Baldric Evenkeel shrine in High Town, largest temple in Vargen

Imperial Fort – former imperial stronghold above Giant Falls

Giant Falls – water feature on the southern branch of the Khelwater

The Badger Club – former lodgings of Rostom in the Sink district

Newton – a town on the way to Xelum Kel, the Ark Temple has sent clerics and acolytes to investigate reports of undead erupting from a fissure and threatening the citizens

0 Replies to “Session 27:”

  1. Ray, I’m going to count this as twenty one entries — I’m collapsing the temple/shrine/etc. entries into one and combining the Fort/Falls entry for the purposes of xp rewards since there’s not enough information about them individually to qualify. At 10xp/entry, that’s a 210 xp bonus for Chuq.

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