Session 27:
Bargemens Guild – known derisively as Punters, operates a ferry in abandoned Vargen
Havlin Flowerknave – portly chief boatsman of the Punters, offers 400 gp to ignore the kobolds around the fjord
Sirrae Breewood – palisade guard of the punters
Gary Pevral – caravan operator who was ambushed by Kobolds trying to travel to Midmark, offers a bounty for his missing employees and wagons, suggests possible 500gp reward for clearing the fjord of kobolds
Vicenciences Noneaton – caravan operator who hires most of the militia from merchant’s haven as an escort to Midmark
Chick and Rowlie – half-elf militia that stay with the party
Rotho Waterman – lives in Fen Edge, knows about mermen and wingless dragons
Ellisondro – human Wall District guard that shakes down the party for 10gp to enter Vargen at night
Penelo – runs the Winking Swordsman
Aelth Griffith – human merchant liberated from Merchant’s Haven, wants to reward the group if she can
Urien Lancaster – weaponsmith/armorer in Vargen
Patriarch Galen – head cleric of the Ark Temple
Immaculate Rostrom – ranking member of the Order of the Celestial Dragon staying in Vargen, investigating rumors about the Imperial Fort above Giant Falls
Fens Edge – western district of Vargen
Wild copse – lonely clump of trees surrounded by cleared land near Vargen
Winking Swordsman – Wall District inn run by Penelo
Twelth Knight – Wall District inn favored by Saunders
Starving Dragon – inn in Vargen near Urien Lancaster’s place
The Sink – Vargen district the floods often
High Town – district in Vargen where a former Imperial Temple has been repurposed for the current faiths
Temple of Merunder – sea deity shrine in High Town
Community House – shrine in High Town
Temple of the Ark – Baldric Evenkeel shrine in High Town, largest temple in Vargen
Imperial Fort – former imperial stronghold above Giant Falls
Giant Falls – water feature on the southern branch of the Khelwater
The Badger Club – former lodgings of Rostom in the Sink district
Newton – a town on the way to Xelum Kel, the Ark Temple has sent clerics and acolytes to investigate reports of undead erupting from a fissure and threatening the citizens
Ray, I’m going to count this as twenty one entries — I’m collapsing the temple/shrine/etc. entries into one and combining the Fort/Falls entry for the purposes of xp rewards since there’s not enough information about them individually to qualify. At 10xp/entry, that’s a 210 xp bonus for Chuq.