Off-hand and Grappling Rule Clarifications, 11/14/15

Off-hand and Grappling Rule Clarifications, 11/14/15

As promised last session, I have considered some new house rules related to a monk’s open-hand combat abilities and our campaign’s grappling house rules. Here are my decisions:

Open Hand Combat Clarifications

[*] The monk gains a +2 multi-limb to-hit bonus when engaging in open hand combat. This bonus is counted towards the total needed to stun an opponent, but is not a magical bonus.

[*] A monk’s multi-limb to-hit bonus applies to the attack roll when grappling an opponent.

Grappling Clarifications

[*] Multi-class characters divide their HD by their total number of classes to determine the number of d6s they roll.

[*] Dual-class characters use the HD of their higher-leveled class to determine the number of d6s they roll.

[*] Monks add a bonus of 1/2 their level to their d6 rolls to reflect their unarmed training (same as anatomy bonus to weapon damage), apply their multi-limb bonus to grapple attacks, and can roll a save versus paralyzation to negate the stunning effect of a failed grapple.

I have updated the house rule document in the Google Drive to reflect these changes.

#rule_clarifications  

0 Replies to “Off-hand and Grappling Rule Clarifications, 11/14/15”

  1. Another clarification: successful grappling is impossible against an opponent that is significantly larger. Rulings will be made when necessary, but please be aware that tackling an ancient dragon is not a viable option (although jumping on the back of one in flight might be).

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