Downtime Activities for Party, Between Session 93 and 94

Downtime Activities for Party, Between Session 93 and 94

Axel

Axel can send word through Xenilum’Khel’s messengers to procure large chests for the cart. A large chest is 2 cubic feet, which translates to 30 slots of carrying capacity. With locks and reinforcements, these would cost 20GP each. Assuming Finklemur has a medium-sized cart (I don’t see any indication of the size on his sheet), you can fit two chests fully loaded on the cart before it breaks. Meanwhile, feed for the ox would be 1SP/day.

Sturloc will be happy to take Axel up on his offer to send the money to Em. He will explain that Talon felt especially protective of the girl, and, with his death, Sturloc feels its his responsibility now.

Idony can produce three more healing potions during the week if she hires Aribert Pouchemaker to hunt the ingredients down the mountain. It will cost 450GP/potion.

Chuq

Chuq can spend the remainder of the 21st studying the last few blueprints for automata that are with the party. His plan to reach the Chief Engineer’s room was sound and he encounters no one either on the way to Lupaa or between her chambers and the Power & Engineering facility. Studying the Bioforge cube Chuq gives him a +2 for the purposes of determining stuns/instant kills against the studied races/creatures normally eligible for such attacks when using an unarmed strike. Chuq can also attempt stun/kill strikes against the remaining creatures (i.e., those outside the usual size restrictions) but without any bonus. He can accomplish this for all the listed cubes/races within the seven days of downtime.

Edan

Edan finishes studying the remaining automata schematics on the 21st of Faurilden and then accompanies Chuq down to the Power & Engineering facility. While there, Kalgunn the Elder will suggest a trade: in exchange for stories about the history of the world since the fall of the ancient dwarves, he will teach Edan how to construct automata — with the caveat that the primary engines of these creations cannot be fabricated without special facilities. We can discuss Edan’s response to that offer and another suggestion (involving Thorfus’s viewing mask and its signal network) at the next session.

0 Replies to “Downtime Activities for Party, Between Session 93 and 94”

  1. Sweet! So unarmed combat vs Elves, dragons (!!), lizardmen, orcs, ogres, kobolds, Humans, Velociraptors, T. Rex (!!) & Reptiles (all?) will stun on a hit roll greater than 3 needed (greater than 5 for all else). Or instant kill the victim’s AC modified by Chuq’s levels above seven (all else above nine) %.

  2. Back from seeing “Measure for Measure” (Dinner & Shakespeare present) — That is correct about the unarmed combat implications, Ray (excepting that the reptile bonus is for a particular type of creature the group hasn’t met). Antony, if Finklemur had a full wagon, it can fit three large chests.

  3. Whoops — my mistake! There were only dragon, T. Rex, and Velociraptor cubes (the other cube was the general cell/security interface cube for the reptile area). I was remembering incorrectly because there was a random chance of something else, but it didn’t come up.

  4. Axel’s Action Log:

    1) Purchases 3 Large ChestsĀ  (-60GP, Personal)

    2) Purchases 5 Standard Rations (-15GP, Party Fund)

    3) Sends Sturloc’s Letter (-5GP, Sturloc. -5GP, Axel)

    4) Feed Ox for two weeks (-14SP, Party Fund)

    5) Refill Quiver from supply at Estate (-10 Arrows, Estate)

    6) Purchase 2 Healing Potions (-900GP, Personal. +1 Potion, Axel. +1 Potion, Kottar)

    7) Give Stone Key to Chuq (-Dwarven Keystone, Axel)

  5. I’ve been thinking more about the stun/kill benefits of studying those cubes, Ray, and feel I may have spoken too quickly. Typically, a monk cannot make those attacks on creatures larger than man-sized (with some variation based on level). It seems a bit too generous to give you those types of attacks on larger creatures and a +2 modifier. For the sake of balance, let’s say the cubes allow you to attempt stun/kill attacks on all the listed creatures with bonuses only for those already eligible for such attacks.

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