Session 96     February 17, 2016

Session 96     February 17, 2016

29th of Faurilden, 3:55pm.

Our Impunity Team Building exercise proceeds as planned. Thorfus has the grapplers retrieve the rubbery infected first. We are concerned that the other varieties of infected are more infectious. Chuq’s mental scans show the patients are fearful as they see two dwarves helmeted with hazmat suits when the grapplers bring them up the lift. It doesn’t help that grapplers are staking the corpses in a corner.

The attendant auto monkey is tasked with guarding the hallways to our back. As if by a fluke, about a half hour into our team building, we notice motion to the west. A gaggle of shapes are approaching the door with purpose. They are fungal infected! Edan drops one with a quickly loosed arrow. Chuq moves quickly and closes the intervening door expecting to lock the foes on the other side.

Curses! Despite repeatedly pressing the control panel, the door opens letting the Shit Tackies through. Behind them is an infected dwarf in power armor. A furious melee follows with the dwarves holding the line felling one after another. Edan and Chuq tandem shadow step to viciously back stab the armored dwarf. Up close,  we see that this dwarf looks like one of the Silver Throne Mercs viewed in a security recording. His weapons and shield look top shelf, him not so much. The pair step away and back, the second stab misses.

Thorfus instructs the auto monkey to take swipes at the dwarf’s armor release. Success! The power armor unfurls off the dwarf. It flees to the west followed by Chuq and Axel.

As each Shit Tackie died, it belched a cloud of spores. The air gets so thick with spores that Chuq and Edan are stranded on one side of the accumulated cloud because they couldn’t see beyond it. Similarly, when the power armor poped off the dwarf, a cloud of spores erupted from within. Edan was caught in this cloud, we fear he has contracted the dwarf’s ailment since he had a brief coughing fit.

Chuq and Axel confront the fleeing dwarf at the top of a flight of stairs to the north. He was banging on the door pleading to be let in. The chase continues as some unseen agent remotely opens the door for the dwarf. We all converge on him within the decrepit lounge/foyer we explored earlier (last session). His flight and life end at a pair of doors to the north.

To the north, Chuq detects anger and worry with his ESP skull cap. The thoughts are in ancient dwarven. Axel is rearing for another fight. He and Thorfus refresh with Healing potions. Edan hears metallic noises beyond the door. We reassess and decide to enlist auto monkeys to cleanse the vacant power armor via the antiseptic sprayers.

Thorfus determines the failsafe would incinerate the power armor by tossing an exposed spike within an airlock. New plan, the auto monkeys will widen some door ways so that we can enlist them and the grapplers against the unknowns to the north (especially any wearing power armor).

Once summoned, the auto monkeys fail to arrive. The dwarves stumble into an occupied observation room, where they hoped to review security footage to determine what happened to the auto monkeys. Boney infected charge our heroes! The young buck gets slapped around before he can close and lock the door. Thorfus soothes Axel’s boo boos. When in the clear, they read a log and can see that the auto monkeys were DISINTEGRATED! We’re on our own and done with dawdling about.

Assembled at the double door, we are trapped as the northern door refuses to unlock and the other three doors slam shut and are now locked. The dwarves can’t lift the door. Edan suggests we hot wire the door controls. He whispers advice in Chuq’s ears as the monk fiddles with the wires. The doors open! Our protagonist and his cronies lurk beyond.

The cronies are three power armored dwarves. The protagonist looks like an amalgam of all the infected types. We launch our surprise attack. Tora Tora Tora!

Chuq and the probability sword (with Thorfus in tow) shadow step next to Amalgamdwarf while Axel and Edan dance with the cronies. Thorfus commands the last surviving auto monkey to strip power armor. Edan magic missiles a crony. Amalgamdwarf utters “Lightning” in modern dwarven. Chuq and Thorfus are lanced by an arc of lightning. In response, Thorfus activates his probability sword slaying Amalgamdwarf. His cronies put up a good fight but the day is ours. That is until we see Axel skewered by both of his dance partners. It’s a miracle! As brutal as his demise appeared, he is still breathing when Chuq rushes to his aid.

When it’s just us left alive and Axel’s life is no longer about to end, we turn our attention to our surroundings. Like the other chief administrator offices, the desk here interacts with Thorfus. He reads the following options in ancient dwarven:

1. Reset the emergency shutdown of the outbound portal – blinking because the shut down is in effect

2. Pathogen Facility Map and Controls

3. Controls for the disinfection chamber

4. Memos

Funny, we spend a while examining the map yet just a few minutes later, we are fumbling about. Must be the loss of blood…The map tells us the Amalgamdwarf was once known as the Chief pathologist. To be safe, Thorfus locks all the doors.

The only memo tells a tale of how all the staff here were infected which is why the Chief Pathologist shut down the outbound portal to protect the outside world despite the rebels.

Edan researches the various information pedestals. The ancient dwarven demands a silver paskey to override the power reservation protocals. The different pedestals give details of the four infected types we have seen here. The prognosis for our own infected is good, we have days to find a cure. Hopefully Luppa can help us….

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