Session 148 March 21, 2017

Session 148 March 21, 2017

2:00 pm on the 4th day of the Great Fair, Aurumthrax torture room

The A-1000 stutters during its melee with Thorfus making the machine wholly miss attack opportunities. As it stutters, the flowing liquid like skin becomes static like plates or armor. The effect becomes more frequent as Thorfus throws more bolts of lightning at it, eventually exhausting two modern batteries. On the catwalk, Ronan collects Aurumthrax’s blood from a weeping wound on the dragon’s side.  Axel hands Chuq a healing potion as Sutung the Fire Giant opens a door in the northern wall curios to the fracas in the torture room. He ignores Chuq’s greeting so the monk leaps from the catwalk to the floor hoping to dose Aurumthrax with the healing potion. Edan examines the torture cube controls, devising a plan to release Aurumthrax.

Our efforts are foiled as a trio of undying fire giants bursts through the floor level double doors. They split, charging separately at Axel, Chuq and Edan. Chuq’s foe slams his mighty hammer into the adventure’s athletic frame. Three Fire Giant Undying in flames burst through the first floor door, behind the trio is an horde of people. Chuq escapes by shadow stepping directly to Sutung by the door. Axel, Edan & Ronan move to release Arum from the cube, each taking a position on a separate side.

The A-1000 proposes an alliance to Thorfus in the name of the Conclave to survive the return : “Hail, Thorfus of the Ironhand once Steel Hand Clan! Abandon whatever madness the traitorous cleric’s words to your comrade have inspired! Our long awaited brethren will arrive soon from the Great Dark and they have let us know that these islands will be spared in the coming holocaust if the Conclave in Exile can subjugate those who rule here as heirs to rebels. This return will happen – the desperate plans of Sivis and Azrael cannot prevent this –but it need not be the end. Join with me to finish the Conclave’s work and together our family can undo the failures of ages past as last Lord Marshal of the Old Order and first Lord Marshal of a New Empire! Lower your weapon and call on your allies to do the same; this guardian will take care of those who do not heed your authority.).

Edan coordinates Axel, Chuq & Ronan to release Arum. Tragedy! The controls were trapped! Axel’s catwalk drops to the first floor. Chuq dexterously avoids slashing poisoned blades. Edan is electrocuted which we learn later transferred Kalgunn the liar from the sword. Ronan is gassed but seems unaffected.

Thorfus refutes the offer of an alliance then leaps to the first floor. Realizing our options are few, he lops the young gold dragon’s head off as he charge’s past towards Sutung waiting by the door to the north. Then an undying Fire Giant rips away the catwalk below Edan’s feet. Our nimble academic keeps his footing and flees to the north. The Dwarf and Elf are followed closely by Axel, Chuq and Ronan, the three shadow stepping into the hallway behind Sutung. With a flourish Axel dons an inquisitor mask assuming the visage of Marchmain Sivis. The familiar face convinces Sutung to help our escape from the forces of the Dark King. Thorfus uses the talkie broachie and contacts Kotar for an emergency pickup.

Axel & Thorfus cover our retreat by delaying the pursuing undying Fire Giants. Sutung leads us north then east when we reach an octagonal room. Edan uses the Merendur wand to trap the pursuers in a wall of ice in the octoganal room. Shortly after, their pummeling against the frozen barrier can be heard. Trapped in a dead end, we notice Sutungs drawings: plans to fix shuttles and orbital defense. Edan sees two glowing disc (2′ diameter). Desperate for an escape, Sutong clears the fire in the fireplace. Chuq clambers up and discerns the party can flee upward. Securing two ropes in the flue, the party and the giant escape upward as Edan sets another wall of ice to cover our retreat.

Sutung expects we will emerge in caves above Glavnone. Leading the group ever upward, Chuq stumbles upon a chockingly sooty section where the very air feels is as black as a darkness spell. Fishing for details, Sutong suspects Axel isn’t Marchmain Sithis. Eventually Axel slips and fails further cross examination. Dismissing the subterfuge we head on into the sooty darkness. Some are almost overwhelmed by the smoke but make it through with help. Socrates the invisible owl succumbs. He has not been seen since. After Axel using his power suit’s strength enhancement to yank an iron grate blocking the exit of the ventilation network, Edan faints from the acrid air. He recovers quickly as we rally in the before mentioned cave in the heights above Glavnone.

Sutung claims we are slightly west and above Glavnone. The sun indicates the time is 3:25pm. The cave mouth has an obstructions that can be hidden behind affording a concealed view of Glavnone from above. We are close enough that we can smell the cooking from the camps below. Sutung reports that a portable portal stone is proven; they were making more for multiple attack approaches against a foe. He wasn’t privy to their exact progress but heard things now and then. He has the developed a repair that Marchmain is striving for but doesn’t explain exactly what that is.

About twenty minutes later, the group treks west and up from Glavnone.  Eventually we climb up then turn back to the east keeping out of sight. When we reach the ravine, we decide to shadow step ferry everyone across. We come upon a shale slide and scramble over it as Chuq is violently buffeted by a freakishly strong wind. Feeling set upon, he can’t hit anything in retaliation. Neither can Thorfus when he rushes to the monk’s aid. The gale moves down the marching order and knocks Ronan off his feet. His tumult pulls the others tied to him. Seeing the calamity, Chuq and Thorfus lash their bindings to keep their footing. Sutung stops the other descent by grabbing hold of something. Those on the ground raise themselves to face this new threat…

Session 152,15th Masrilden

Session 152,15th Masrilden

Facing consequences

The party Gathered food supplies and gear for the journey.

it was decided that our best course of action was to go retrive the last of the dragon

Blood ,from Jarden, i hope he helps us out.

As we set off we head out of Jaggers compound following the illusionists path. out of

the South Gate and cresting the mountains peak. Thorfus, scans the horizon with the

spy glass ahead of us. and it looks all clear. it has not yet rained today but dud last

night.

so early morning we head south along the Path to the docks.

the day went without incidence. Although we did notice boot tracks heading off the

path into the jungle, we decide not to follow. a nother hour down the trail we came

upon a bloody scene.

We approach with caution. Chuq taking the lead. as we approach we see a spider

gorilla with its throat cut, and a human bloodied and naked. but he is still breathing.

chuq and Ronin get close to check it out. to be safe Ronin hands Chuq the Elven

rope and Chuq loops one end around the humans feet. Ronin take the other end.

Then Chuq wakes the human man. as the man wakes he seems confused.

asking where he is and what happened. After some questions the man reveals

his name is Harb Bomin, a local hunter that is from a village near the lizard people.

he tells us he came up river to hunt some Game. the last thing he remembers was docking his canoe. at a burned out village down river about an hour. then he was woken by us here.

Ronin and Edan don’t trust this. but Chuq continues his conversation. gives Harb his Extra Clothes and a Dagger. the man being a hunter cant pass up poncing the beast of a gorilla. filling his pockets with the meat.

we decide to let him travel with us back down to the dock. and chuq Even hired the Guy.

Getting dark we decide to make camp. Thorfus deploys his Khel. and we sleep through the night. Just before dawn Chuq gets this uneasy feeling something is watching.

The sun rises and that feeling is washed away with singing birds and wind blowing through the trees.

We break Camp and keep heading south to the docks,but before we get there Harb notices more tracks heading east off the trail. a large cat and more Boot prints. we decide to just keep going. just a few more hours and we

are at Jaggers docks.

Harb notices there no boat and wonders how we will get back down river.

We proceed past the buildings and the docks and back into the jungle to where we hid the barge.

Harb checks for spiders and wonders how we will get the barge off the rocks and into the river.

Edan take the helm, and lifts the barge and Harb is surprised but at the same time thinks we are strange anyways.

we head down the river twards vargan, we make pur way to the burned out village Harb last remembers making camp at.

we find his canoe, and head into the village to check for his things. dead rotting

bodies of villagers lay about the village, mostly woman and children.

Ronin checks the hut Harb made camp in and notices claw marks and a huge hole in the back wall.

We head out. loading Harbs Canoe onto the barge and we head down river.

it take most of the day to get to the point where the two river combine. as its getting dark we decide to continue on. everyone with dark vision is on the look out.dodging rocks and logs. The dawn breaks and we see a dam of logs and

branches ahead on the west dide of the river. through the looking glass. Thorfus

notices a number of dead lizard men.

as we get closer we see stirring in the water. Chuq calls out Alligators!

so being board. Ronin and Chuq decide to take a few pot shots at the aligators. Both shooting wide. then out of nowhere the Barge hits something. but then we realize that something hit the Barge. We see a Huge Tail off the back of the boat a BAM.

were hit again.we can feel the barge start to come apart.

then we see it a giant alligator 30 feel long has attacked the Barge.

Chuq looks at Ronin and yells The Net!. Ronin pulling the magic water net out of his pack and dives overboard. chuq soon follows.

and in seconds we are face to face wit this monstrosity.

it goes after Chuq but missed. Ronin seeing his opportunity throws the Net.

the net seems to magically wrap itself around the alligators head.

Chuq swims behind it. as edan Lifts the barge out of the water to the west bank,

Then Ronin swims up and swings his battle Axe. and misses.

the Alligator tries to grapple Ronin but Ronin is too quick. Then Chuq from behind. slams his long sword into the back of the creature. heavily damaging it.

Ronin notices some movement behind him, but decides we need to finish the big one off first, He swings and he misses……

Edan noticing the damage chuq did and Ronin Missing, he casts Magick missle on the huge creature. with a flick of the wrist. edan Kills the creature. exclaiming. takes a wizard to do a fighters job…..

Ronin releases the net and is then attacked from behind by a Smaller alligator. but it misses. as it swims past Ronin throws the ned entangling the beast. Ronin then take the east kill and dispatches the Smaller alligator.

Thorfus Takes out and commands the Monkey to Start repairing the Barge. the Monkey

assesses the situation and is eager to get to work but there is nothing to fix it with.

Edan lands the barge in a swampy area, and the hirelings get to work gathering

wood. Ronin decides that huge alligator has to be worth more than just XP. he dives to the bottom of the river attaches the elvin rope to it. and swims up .

Thorfus throws him a line and pulls him in.the rest of the crew helps pull the huge beast ashore. Harb Goes to work skinning it and cutting up the meat.

We have some aligator steaks for dinnerthe party manages to fix the Barge as best they can.

Amillia decides to stay with the group and go to Midmark, where Canis was last seen.

We making to the mouth of the bay. and edan Lifts the barge up as high as it can go and Punches forward Toward Midmark.

We make it to Midmark at nightfall.

The Party see fires and torches lighting up the harbor. and then notices the roof of the

Arch Cathedral has collapsed.

the Barge is pulled into a dock and the ship master does his thing askes the

questions and then questions Thorfus of where we came from.

some place Ronin never heard of.

Silver is exchanges and papers signed. and we are directed to the island dock in the middle of the bay for repairs.

Ronin gets off the Barge. finds two trees Hangs his hammock. and sleeps until

morning…..

#151 : Crossroads (April 12, 2017)

#151 : Crossroads (April 12, 2017)

Journal Entry – 6th of Maz’Relden

What a week!

Last week while Ronan, Chuq and Thorfus trained with Ericus, after their ill-advised alterations, I trained with the imperial wizard Allison.

(Margin note: Ericus’ training is quite brutal and without finesse – but seemed to do wonders with my companion’s ability to pummel an opponent aggressively)

It was a rough start, obviously she didn’t like me, but gradually she grew to tolerate and (gasp!) even grudgingly respect me. She even admitted that, “I’m ok for a half-elf.” She even offered to help me challenge her former school just for the laughs. Tempting, but business first.

With some gentle probing, I discovered that she worked with Grell for some time out of Angmar’s Folly and didn’t seem to know that there was more to that place beneath her feet. Coupled with Jardin’s lack of knowledge about the imperial findings there (glass-steel) I think that there may be large gaps or forgotten discoveries even amoung the Imperials.

Oh – speaking of folly – Ronan’s self-mutilation has resulted in his gaining some disturbing if not interesting abilities: he can polymorph himself into a seemingly random creature for a random amount of time, has somewhat scaly skin and can now spit acid, similar to the Thesselhydra we defeated.

(Margin Note: I should review the bioforge cube when I get a chance, I may have to reverse these in the future)

Early this week we had a meeting to decide our next move – recent events have put us at a crossroads:

a. Get parts from the skiff & rebuild a monkey

b. Go in search of the cloning machine

c. Return to Glavnone for Kalgunn

d. Return to Midmark and retrieve Jardin’s blood

e. Return to Mariantaxis and give him one of my portals

f. Check in on Thorfus’ mother – seems she may be in trouble

g. Return Emelia to Vargen and Canis

Between us we decided that the best course of action is to rebuild one of our mechanical helpers (while I secretly train with Wymark) then travel back to Vargen (Emilia wishes to return home) and Midmark to collect some blood from Jardin – and witness the mess we left in our wake after discovering what Sarathos has done. I fear the worst.

(Margin note: I should return invisibly – Marchmain and Admiral Sakandor are likely still interested in me)

While I trained with Allison, my companions returned to the skiff to collect the monkey parts and some other gear, taking one of my miniature portals for some testing. They arrived without incident, but found the barn door open, yet our skiff was undisturbed. Of course it wouldn’t be that easy as our skiff was adopted by some venomous spiders that nearly dispatched poor Chuck while the others began passing gear through the portal. Lucky for Chuck they pushed him through the portal allowing Lambertus to slow the poison while we scrambled for a cure. Luckily, Jagger sold us one.

Later that evening the gang returned and Ronan and I went to see Jagger – he to sell spiders I’m sure Jagger had many of and I to look at the library again – but really to speak with Wymark to see if he would train me.

As I referred to earlier, I reached out to Wymark last week to confirm his guild memembership based on Allison’s jab at him (and me) over dinner. It seems that Wymark is no friend of the Haberdashers, he alluded to the Hangmen and being a Follower of the Shadow… as only an “associate” of the Haberdashers I had no vested interest in taking him out. Desperate times call for desperate measures. I can ill-afford losing anymore time so I convinced Wymark I wasn’t here to kill him and that this was a strict business transaction. That out of the way my training began. His technique confirmed that he’s more a man of thuggery and murder than those I’ve trained with before. Though not as refined as those of my cousins – still very effective.

My final exam was interesting, breaking into the tower, but unfortunately in my haste I failed to notice a magical trap that caused Jagger’s singing statues to sound the alarm. I received a token from him, said I could use it to convince other followers to at least listen to me. Not sure how the Haberdashers would take the news – but frankly I don’t care there are bigger stakes – Aunt Fel would approve I think – then again I don’t think she held either group in high esteem.

My training with him was all business, but I managed to discover Finklemur is definitely under the Dark King’s control – that Jagger is afraid of the Dark King (DK threatened to destroy the tower). Also Marchmain wasn’t liked by him, but he supplied Jagger with the information required to use the bioforge – including the cubes – and he also supplied slaves to power the machine.

SESSION 150 – April 5, 2017

SESSION 150 – April 5, 2017

We confirm that Kalgunn is not with us. After talking with Kottar/Araquiel, we think that Kalgunn is in the containment cube for the gold dragon.

We heal up and rest up. Over night Mirientaxus sensed something watching us, and while we were ferried in 4 groups over 2 hours to the edge of Jagger’s lands, on the 5th day of the festival.

Thorfus reads the pass and the road appeared and we walked to the tower. We got cleaned up and had lunch with Jagger. Jagger tells us that there is a skilled magic user there, and one of the servants lets slip she is an imperial. Allison Hayne.

Ronan gets a cure poison and cure disease potion from Jagger.

Dwarves of theater company were there and are preparing a play at Jagger’s request about the fall of the ancient dwarven empire. Thorfus and Chug give input. Allison likes Thorfus’ suggestions and is displeased with Chuq’s suggestions. The dwarves excuse themselves to work on their play. They plan to leave with next barge downriver in about two weeks. They will return to Xenilum Khel.

During dinner, dwarves of theater company mention that the mines of Glavnung were built by and for the Dwarves and that Silverthrone should reclaim it for the dwarves.

Amelia accompanies us to Jagger’s tower. Jagger agrees to return her to human form after dinner. Amelia wants it and if she dies just wants us to tell Canis that she was dead when we found her, and that if she lives, she will tell him.

While fiddling with the preparations and working on it, Thorfus pops off his ring, making it look like fiddling, and questions the machine that is full of anger, and that there is no guarantee it will work. Thorfus observed the machine, which focused thought on Thorfus.

Amelia fails her save and does not die, but loses 2 points of Constitution.

Edan contracts with Allison to train.

Chuq then recalled that he has a magic ring of protection that would have made a difference on the save for Constitution.

Chuq has his strength enhanced by one, and now has a big scar on his face.

Thorfus has his strength increased by two to 18, with no major scaring.

Ronan adds dragon blood from Mirentaxus and has some scaring. It is an as-yet unknown positive feature. He decides to incorporate Wyvern scales, with an unknown positive feature, and elects to boost his strength, now 18.

Axel wasn’t able to take action on this as Antony has internet issues, so he will inform us later.

SESSION 149 March 29, 2017

SESSION 149 March 29, 2017

8:15 PM 4th day of Holiday

On side of mountain, Chuq & Thorfus attempt to face the “wind”.

Glavnung calls it a wind devil and they protect their territory, the top of mountains. We flee, it follows for a ways, but does not attack.

We see Marientaxus inthe distance and use the Starchy badge to signal. He lands and we explain the situation. He agress to bring Glavnung along.

Suddenlty 3 lightning bolts from 3 draw hit Marientaxus. We fire our bows, and Mireintasus breathes lightning and drops one.

One of the two that remains, appears to cast continual light on the ground, but it is actually a portal. Several drow emerge and Edan casts ice storm and some fall and are injured, with one falling to his death.

An unnaturally tall dwarf in power armor follows behind the drow. He has a glowing gem somewhere on his head. A voice from the broachy talky again invites Thorfus to join him. He flips a switch and then there are four of him with a sword like that.

Glavnung flees downhill. We managed to all reach Marientaxus who flies us back to his mountain.

Ronan is healed but wakes thinking we are demons, and he strikes down Belisente, who we rush to aid. Thorfus grapples Ronan and Ronan is bound.

We begin to discuss our options, and plan to leave the mountain tomorrow.

We found that the broachy talky allows the mad king to talk to us, but not see us.

Edan tries to ask Kalgun a question, but Kalgun is not there. Did he go into the dragon, another magical device, an undying?

Marientaxus, Kottar, and Prixathalma will go in one direction, and the rest of use plan to go to the illusionists, and train, and perhaps get modifications.

There will be much to discuss in coming days….

NOTE: John asked that we resolve where we are going and who is delivered to which location by Marientaxus here on the G+ Community page for the campaign.

Session 147 March 15, 2017

Session 147 March 15, 2017

Noon, 4th day of the Great Fair, Glavnonne armory wing

AD clock reads 00.000.04.12

The lonely undying fire giant corpse’ control cube is collected then it’s decapitated to forestall subsequent reanimation. An arrow silted murder room is found to the south. Its single islander undying attendant is quickly murdered and mutilated same as the fire giant. A parallel murder room can be seen across a wide cavern that lies behind Glavnonne’s entrance palisade. A wide pit in the cavern evidences where Finkleworm must have burst the Fire Giant’s defenses from behind.

An immense gutted armory is found to the north with an adjacent trophy room adorned with various racial banners hung from its ceiling. Banners for Gnolls, Kobolds and Islander tribes are seen here. A fully stocked smaller armory is found east of the trophy room. While investigating its contents, voices are heard approaching. An ambush is set and sprung which kills a team of Islander fighters, a mouthless Cleric and a pair of undying Fire Giants. A newly discovered transpatial tube launcher engulfed most of the investigators in a magical ball of fire. The survivors of the explosion are dispatched by the party’s weapons. The TransTube and all the ammunition are looted.

Edan spies the main hall where more foes are lying in wait. The party is shadow stepped to a catwalk above and behind the ambushers. A group of Islander fighters and an eyeless Cleric fall to a surprise attack with the TransTube. One of the pair of undying Fire Giants is singed by the explosion. Stranded two levels below the party, the pair of undying Fire Giants in the main hall slink into hiding keeping the party observed, no doubt informing their handler(s) of our activities. Like the first team, the dead have no loot worth taking.

We descend to the middling catwalk where undying are milling about with raw material in their hands as they enter into an overwhelmingly hot room to the northwest. Those that return from the room are empty handed. Ignored by these undying we approach their destination where we find a conveyor belt manufactory staffed by gorilla autonotoms heating material delivered by the undying, hammering the material into shape and impregnating nano fiber material into sheets that are conveyed to a central steamy pit where the stuff disappears from our view. Kalgunn adores their industry and laments its beautiful.

Axel’s power armor allows him to endure the manufactory’s heat so he crosses a catwalk to another door. There he finds a 50 x 50 x 50 cube room where the catwalk continues to surround a giant 30 x 20 cube hanging from the ceiling. A bedraggled unhealthy dragon’s head hangs from the bottom of the cube. Undying armed with spears jab the cube causing flashes of lightning that prompt the dragon to belch dragon flame into a whole in the floor below. There are steps to a raised dias where there is a very large autonotom shaped like a dwarf made of solid metal with no exposed joints or gears.

Axel returns to the party reporting what he’s seen. We decide to immediately assault. The undying attack, surrounding us quickly. Chuq and Ronan succumb to the manufactories’ heat as the party is shadow stepped to the door Axel had closed. They are dragged by the dwarves into the Cube/Dragon room where they recover in a minute. The door is spiked shut before we open up against the occupants since we hear loud grounding from the palisades. Ronan and Axel move to slay the undying stabbing Arumtaxis. The rest engage the A-1000 with Thessalhydra acid, Ice walls and magical lightning. Eventually all undying lay slain, Edan and Chuq move to release Aruntaxis leaving Thorfus alone to face the A-1000 with the last of our lightning in his hand. Edan yells at the back of Chuq’s head “Get his blood first!” Chuq turns to say “Who, me?” when time just stops…. for station identification. Until next Tuesday…

SESSION 146 – March 7, 2017

SESSION 146 – March 7, 2017

Myrientaxus answers loads of questions about dragons and they had magic and were only ones with magic before the dwarves arrived. Dwarves were hostile from the start.

No devil fish before Lysander (female) killed.

We wrangled the questions about what next with most supporting raiding Glavnung, while Ronan was advocating the cloning facility which [the sword] said involved walking through it and took weeks rather than months. finally we decided on the raid on Glavnung to get two vials of blood and if possible to free Aurumtrhax, or put him out of his suffering.

We agreed to let Myriantaxus set us on the mountain away from view so that we could come around the mountain and descend to a point where we could enter.

Dawn, the 4th day of the council of Marks/Kahlena Khel. Dwarven clock ???

Myriantaxis wakes us, we prepare to leave as he transforms into a huge bronze dragon. Ronan uses the unbreakable rope to secure himself in his hammock below the front claws where the rest of us ride for a couple of hours.

We are set down on the NE side of the mountain and work our way SE.

We used shadowstep to cross a chasm after we climbed to find a narrow point to cross a landslide. Finally we get to a point where we could shadowstep into the hole that collapsed one of the towers.

We descended and found dwarven worked stone of excellent skill and ancient provenance. The large doors were barred. We could tell there was a giant in the dark. It was an undying that we met in combat as we burst the doors. It fought sluggishly as if it was tasked with guarding and not actively monitored. We removed it’s slightly larger control cube.

Session 145

Session 145

6am, 3rd Day of the Great Fair/Kalena Khel

We awake the morning after the fight with the wyverns, camped within and around the portable tower. Ahead of us lies the Mikhel Peaks, and from the map it appears we’re just a couple of hours from where the gnome met Myrientaxus. The journey would take much longer if we looked to scale the mountains however.

We eat breakfast under an overcast sky that threatens later storms. Packing up and rearranging ourselves for a march, Thorfus collapses the Khel and Chuq sets Socrates to perform short scouting flights of our path. There is no clear route out here, just pure wilderness, but between the map, our avian friend, and a clear goal, we find our way easily enough.

Morning passes, and it begins to rain, cutting visibility somewhat. In no time at all however, we come across the area that is marked as the meeting spot, but there is no sign of the dragon just yet. The spyglass gets pulled out to sweep the mountain ahead, and directly west, near a copse of trees we spy a lone standing stone and decide to head towards it.

Up close, it is clear that the stone was manufactured rather than natural, sat in the centre of a clear ring of trees. It is plain however, but for ancient chisel markings, and the only thing of note is small offerings of rodent bones at its base on the south side. A faint path moves north to south, heading up between the peaks and then down towards the area of Glavnone. Our clerics posit that the stone is a centre of worship for local villagers, though rarely used going by the age of the bones.

We decide to move onto the path and head north, reasoning it will make movement and keeping direction far easier. Slowly, the path seems to rise, and we turn slightly north-west. Periodic flights from Socrates and use of the spyglass reveal nothing of note, and that the path merely continues on up the mountain, weaving around obstructions. Eventually, the sparse forest gives way to a more solid wall of trees, and the path begins to switch back-and-forth up the incline.

The path slowly thins, and eventually we come to a point where one side gives way to a several hundred foot fall. We act cautiously, tieing off ropes to ensure safe passage across the 100 yard space and moving one-by-one. All seems safe until Sturloc slips in his crossing, but the rope and his reflexes save him at the last second. Emilia runs out with the benefit of her arachnid lower-half to support him. She stays at the centre to ensure everyone else’s safe crossing, and eventually we’re all across.

We stop for a bleak lunch before continuing, the rain not letting up and making the trip miserable for everyone involved. Finally, around an hour after noon Socrates comes across a cave, dug into a slope below the path, and reports it back to us. At the very least it’ll get us out of the rain, so we decide to check it out. It requires a bit of light abseiling to reach the entrance, but a number of us move down to scout.

The cave mouth is plenty large enough to enter, opening up into a 60ft space that appears to end to Chuq’s eyes. Axel joins him and confirms that the cave does truly end. The interior has an animal musk to it, though there is no clear nest and only old feces scattered about. A pool of gathered rainwater is the only feature of note, and it allows us to refill our waterskins at least before continuing on.

The march gets tougher, and several hours later a large cracking alerts us to a tumbling boulder heading straight for the party. It seems to be heading straight for the front of the party, forcing the dwarves and spearmen to throw themselves aside, and luckily noone is hit.

A set of rough cut stairs finish up the path, leading onto a plateau. Part way up, as if waiting for us, is a large-built man. We greet him, but as Chuq goes to read his mind he fixes a monk with a look and simply tells him no. Serithas confirms there is resistance there. He claims that this mountain is his, to which Axel blithely calls out the man’s draconic nature.

There’s a brief moment of trepidation as the man, clearly now Myrientaxus, announces that Chuq Nourus specifically is amongst those who are not welcome, for the murder of his sister. Then, he simply says that the Chuq Nourus then is not the Chuq Nourus now, and allows us all to follow him up. He makes it clear that no violence will be allowed.

He leads us up into a large cone-like area. Here, someone as been at work for a long time, thousands upon thousands of pictographs carved into the stone, depicted dwarves and other humanoids, as well as what is clearly a crystal tower. One pictograph, fairly fresh, clearly depicts a monk driving a blade into a fallen woman. The man calls it his ‘Record of Hubris’.

Nearby, there is a tent set up with a fire, and several people are sat around it. As we approach, it’s clear that the men, three of them, are Kottar and two of the ancient rebels. Axel rushes over to greet the man-turned-devilfish, much to his shock, and at a nod from Myrientaxus, we’re invited into the tent. The dragon specifically denies the use of dwarven technology in his home, pointing at Thorfus’ collapsed tower. Axel wisely removes his armour.

Chuq takes the time to observe the carvings a little more closely, specifically the one depicting the crystal tower. The carvings are beyond master-level, more and more details becoming apparent the longer he looked, each pictograph clearly having more dimensions then the single plane should allow. Details of gathered people and airships appears amongst it, including an explosion in the side of the tower, and scenes of dragons and dwarves battling. Lysander’s death is visible there as well.

As we gather, Myrientaxus moves amongst the party and greeting us all by name, much to the surprise many gathered. It’s clear the dragon knows more than should be possible, and he reveals that he is the Keeper of the Records of the Fall of Meidia. Disconcertingly, a good number of the last few events pictured feature our group, and he reveals that there are several more to come.

We sit and begin to talk. The dragon begins by telling Kottar that Chuq isn’t the man he once knew, and the monk quickly feels the probe of Araquil’s thoughts. Whilst it is easily blocked, Serithas responds with shock that he believes he knows who inhabits Kottar’s body, that it’s a fellow Old One. To the monk’s eyes, he sees Serithas’ manta form and one surface from within Kottar too. The ancient devilfish begin to talk, and their voices are relayed through the dragon to the rest of the group.

Serithas approaches with much bombast, tossing down his titles, but also fights Chuq’s side. Araquil remains silent however, and so Kottar looks at Chuq and asks him who he is, if he remembers Araquil and Prixithalma. Serithas interrupts, pointing at Axel and citing the prophecy to save the world, that they could bring back Lysander! Araquil denies him though, calling the Night Court member a liar, saying that he’d lied to us all along.

Instead, Araquil turns to the rest of us, asking if we knew that Chuq had been taken over by Serithas, that it was an old trick of the devilfish’s. We don’t seem to follow the reasoning, but Edan leaps to Chuq’s defence with the lie-box, backing up his argument that the change in Chuq is due to the removal of Brice rather than the Serithas’ influence. Edan calls for utter honesty, that we’ve been lied to far too much.

Araquil is unconvinced however, continuing to call for Chuq’s return, for Serithas to come clean under threat of being thrown from the mountain. He is utterly convinced that Serithas has been continuously poisoning everyone’s minds he can reach, poking around and leaving seeds of madness. Those seeds would’ve blossomed into madness on the fool moon.

It comes clear that Chuq has been replaced truly. The man we knew has been drawn into the skullcap, leaving a soul that believes itself to be the reincarnation of Merendur, an ancient folk hero who would be instrumental in the avatar prophecy that would see Lysander’s revival. Chuq clearly believes himself to be this, a member of a secret sect of Lysander-worshipping monks, claiming ownership of the Merendur artifacts and responsibility for bringing our group together and guiding us towards salvation. They believe that they can use the revival process for Prixithalmus on Lysander instead.

We demand the return of the original Chuq, much to the chagrin of the monk in front of us.

Thorfus reveals the countdown clock to Myrientaxus, much to the dragon’s shock, who believes the dwarves are gone and that our destroying of the orb prevents their return. Edan brings Kalgunn in to explain what is due to happen, but the half-elf is clearly angry, snapping at ‘Chuq’ to keep him quiet, going so far as to threaten the destruction of Kalgunn if everyone does not throw aside their petty squabbles and work together, without agenda. He blames Kalgunn and the dragons and governments for the mess we’re in, and asks Myrientaxus if he’s wrong. The dragon agrees, citing that being the reason for his work here.

Axel relays the prophecy once more, to show that hope remains. It is cited as brilliant, that the three named clearly balance each other out. That any one of them alone would see a god arise, the death of magic, or the destruction of the mainland, but together on the orbital, they could truly be our salvation.

Ronan asks why we’re all here. Kottar says that he is here to do right by the ancients, and to see to the revival of Prix. He shows us her still as a redheaded woman, lying comatose behind a flap in the tent, telling us that her body only lives because he remains near. The physical wounds have healed. Myrientaxus has agreed to help revive her, and knows of a second. The third remains out of reach, and Chuq of course pushes for Lysander, but we already know Jardin.

The issue is the second. Jagger carved out his territory by gifting a golden dragon hatchling, Aurumthrax, to Suttung at Glavnone, which we then realise was the means of crafting the skiff and other items. Myrientaxus visited there recently, which is why Shuqayr is missing, he was taken in the visit and supposedly sent to the Necropolis. Aurumthrax is still within Glavnone, though now working at the behest of the Dark King, who turned all the fire giants except Suttung into Undying, and guards the dragon with an automaton.

(Something about sending things through portals I missed)

That done, we turn back to Serithas and demand the return of Chuq, the original Chuq. Apparently the monk is in stasis within the cap, but Serithas intends to hold him hostage, citing that the current Chuq is far superior to our original friend due to faith in himself.

We won’t need much blood for the process of Prixithalma’s revival, just a single vial from each. The process requires a large source of transpatial energy and the potential sacrifice of several dozen, according to what Prix and Azrael worked out. Sacrifices like the merman peace-conference Chuq helpfully provides.

Finally, Serithas relents, and agrees to return Chuq so long as we gather additional blood from the dragons for the purpose of reviving Lysander in turn. We agree, and Chuq collapses. When he wakes up again, he is the Chuq from just before the destruction of the Jolly Gorgon. We fill him in quickly, and he turns and swiftly apologises to Araquil and the ancients. The two rebels reveal that they can speak a little modern Common now.

Chuq talks to Serithas, and asks for the release of any copies Serithas would’ve made of him within the cap. During this, Kalgunn pipes up and says that the devilfish’s abilities would be fantastic for inserting conciousnesses into complex machineries. Chuq removes the cap for now, silencing the devilfish for now.

We discuss what to next. With Myrientaxus, we believe that if we can find and rescue Aurumthrax, we should be able to convince Jardin for the final vial. Unsure of his true name, Edan points out Jardin on a mural of the battle he’d previously showed us. Jardin was apparently an offspring of one of Azrael’s followers.

Edan asks after the dragon’s origins. There was once twelve of them, though the dwarves killed seven of them. He tells us that they came to our world by accident, and shows us another pictograph of a dragon clawing it’s way out of an egg-like shape. Jagger’s other dimension would be slightly higher up the chain of existence, with the dragon’s coming from far lower, below both the transpatial realm and the shadowrealm.

We turn to talking about getting into Glavnone. We know Finklemur has been sent down to the Necropolis, to await the completion of the portal they are building. Axel reasons that we could use the tunnels left behind to sneak into Glavnone, although apparently it will be still be difficult to get into the dragon’s chamber. Edan wants Suttung alive, he would be a great ally to our cause. Ronan brings up the cloning machine, and that could be a good way of securing the necessary sacrifices.

At Glavnone, there are camps where numerous slaves are kept. The Dark Kings armies are there, defending the township in the stead of the defences that Finkleworm destroyed. Myrientaxus is willing to help rescue Aurumthrax, but is wary of going near the Dark King. Aurumthrax is reportedly sickly and near death, trapped in a cage of ancient dwarven make. We have Kalgunn to helps us spring that particular trap, which he knows of as Prixithalmus was once trapped in one.

We consider scouting Glavnone, reasoning that Socrates would be a best option at seeing this. By flight, it would be an hour’s trip.

Kalgunn points out that if the Lords of the Necropolis are the Conclave in Exile, with them, he could perhaps do something about the Orbital’s defensive grid. Additionally, the cloning machine might prove difficult to move, being about 20′ by 20′.

We spend the rest of the night planning for our next move.

Before bed, after they’ve caught up a bit, Sturloc and Kottar approach Thorfus about Struloc’s proposal. After some brief preparation, Thorfus marries Sturloc and Bellisente at midnight.

Session #137 – Jagger’s Tower

Session #137 – Jagger’s Tower

10:30 PM 1st Day of the Great Fair

After watching the show, the company heads back to the guest house where the hirelings’ party has also ended and have all head to their rooms – except we notice a light is still on.

It’s Sturloc waiting in the foyer (with a candlestick) for us to arrive.

After some pleasantries – we find out that Jagger’s mercs were talkative, but nothing earth shatterning. Sturlock confirms that monthly suppliers are shipped up the river by the Bargemen, and that Jagger and his men know about the problems in Vargen. The mercs aren’t worried about making a deal with the Triad.

Apparently no money is sent down to Vargen and Jagger has people in town to oversee the shipments and make purchases. The gnome is rumourd to have a huge treasure hoard. Orial (the head merc?) believes that it’s somewhere here. (NOTE: Jagger did mention a “dragon hoard or two” when pressed about his wealth over dinner)

Sturloc continues to say that the Fire Giants and a few villages have paid Jagger for services, but Orial doubts it can account for his wealth. Jagger’s apprentice might know more as he’s been with Jagger since forever. Could there be something under the tower? After a short discussion, we confirm our resolve to seek out Kotar before dealing with Jagger – After we pay him a visit in the morning of course.

After the debriefing is done, Sturloc asks to speak with Thorfus privately. Edan and the rest head off to bed (Ceasar patrols indoors), while Sturloc, Thorfus and Chuck talk. Sturloc asks Thorfus, when time permits, that he officiates a wedding between he and Bellasante – especially if we find Kotar. He knows he’s not really his Kotar anymore, but he does have his memories. Thorfus agrees and hugs go all around.

Chuck “speaks” with Socrates in order to ask if he noticed any difference coming to the tower than when he tried without guidance – he did not.

Sturloc and Thorfus organize and set a watch – just in case.

The night is uneventful and we all wake the next morning to a very wet day. As the men start to organize in order to leave after noon, Philipot comes by to offer to restock our food supplies and that the paperwork for the ThesselHydra and Travel Papers were being prepared for us at the Tower and that he’ll be taking us there shortly.

We leave for the Tower in the rain and arrive wet. As we walk in we are magically “dried” but are still wet as our dryness is an illusion. We’re quickly taken to the bioforge lab somewhere below the tower accessed by locked doors and steep staircases.

The first room we enter has 2 tables with 5 electrified “monk” sticks (cattle prods?) on them. Also chains and manacles are not far away. The room is silenced in some strange way – sound can enter, but it cannot exit.

We enter the actual Lab next – where we find Jagger and Jasper waiting for us next to a familiar looking device. A dwarven automaton sits in the room – unlike those we’ve seen – this one has medical tools on it’s appendages. A control pedestal isn’t far as well as a clear crystal pedestal similar to the one we’ve seen inside the head of the Colossus, but with burn marks on the side (hand prints).

Jagger explains that the device came from the mainland – from a city long gone whose governor was it’s previous owner. The city was called Zardan (no one recognizes it) He acquired it after the governor lost his position. It has taken him many years to figure out how to get it powered and working.

* Jagger confirms he is from the mainland – a colonist “so to speak.” Likely in service to the Emporer.

Edan is warned by Kalgunn not to touch the crystal.

The Crystal Pedestal is explained to be the powersource for the device, and is powered by magic users transferring power to it carefully, sacrificing their ability to cast magic. It takes practice he says and can be deadly if not done properly (indicates burn marks).

*Kalgun confirms Edan’s suspicion that the crystal drain not just magic but life force – effectively killing the person touching it. Kalgun explains that this device was likely sent here by the first scouts, when the link to transpatial energy hadn’t been made yet and although someone properly trained could channel power into the device safely with training, his ancestors wouldn’t have bothered and just brought people along whom they “feed” to the crystal.

Edan requests to look at information cube, there’s nothing written on the surface and isn’t different than all the other he’s seen. Resists the urge to show off.

Jagger explains that he means to use the device (and bioforging) to attain immortality. That thanks to the cube he’s learned to augment people’s physical attributes, and believes that he could use the machine to increase people’s ability to channel transpatial energy – basically affecting the mind. He wants the cloning machine in order to experiment on copies of himself. It will take him years to figure it out. He believes that creating hybrids (like Canis’ wife) are key to achieving it.

He confirms that he could “reverse” a hybrid, provided he has all the replacement parts – so to speak. He’d be willing to do this for Canis’ wife (yeah right).

With that – we’re ushered back up stairs to the dining room where on the east side of the tower. We can hear voices – all marketing speil for Jager – as we walk down the hall to the dining room.

There we’re presented with the Ancient Elven Armour and the Bracers he spoke about the previous evening – the books and map I requested to look at are on their way.

Ancient Elven Armour – Property of Chieftan Whitgyft Destroyer of Dwarves. And Edan accepts it as his payment as he has no interest in BioForging.

Chuck tests the bracers and goes for a trade (trading his old dwarven bracers) so that he can still get the bioforge.

While Edan looks at the books, Jagger offers them to Edan – Copy of the book on gems, bioforging and a map to the dragon. He doesn’t mind the books as he has other copies left behind by visitors (again, probably lying here) but the mad he wants back for sentimental reasons. Edan decides to just copy the map instead of keeping it.

Chuck begins to explain some of our findings about what’s coming, hoping to see if he’s a potential ally of convience – we’re worried about his relation to the Dark King.

Jagger explains that according to his research, thecylinder is just off the Lonely Isle.

He discusses his meeting with the dark king. The King’s was wearing the crystal crown and wasn’t particularly nice to talk with. Had three others with him (Eyes, Ears and Mouth)

Axel then describes his experience with the Dark King Forces and the prophecy he was shown.

We ask about his dealings with Marchmain and the Silverthrone. He basically said his only dealing have been allowing Silverthrone to pass through the valley to visit the Fire Giants. He warns us again to avoid going there.

We tell him more about what’s coming and he’s more forthcoming – he tells us about a portal he’s created to an alternate version of this world. It’s not the Shadow World, but an alternate version of this world where the Dwarves aren’t around and the Emporer Rules, but there’s still a strong Elven Empire.

After some discussion we receive our documentation – we leave. Collect our men and then head off to find Kotar.

We go through the path to where we met Canin’s wife – Amilia – to talk to her. Ronin explains that Jagger will return her to how she was, but only after we complete our mission. Ronin asks her if she would rather come with us or wait for our return. The party believes Jagger will do it – Edan doesn’t trust him. She decides to join us anyways – and then we tell her we know Cannis.

We travel along for a while until we’re out of Jager’s magic – then use the map to orient ourselves towards the Dragon’s peak and finally to a ridge where we look back on the valley.

While we find a way up the pass we’re attacked by 2 wyverns. We defeat one of them – Ronin decides to makes cloak from the wings and Axel collects some poison.

We rest for the night .

Session 143

Session 143

2pm, 1st Day of the Council of the Marks’ Great Fayre

Chuq sends Socrates to surveil the valley, and so, whilst we wait, we take the oppurtunity to scan it ourselves with the spyglass. Little is apparent however, the trees and foliage hiding much, and we can learn nothing. Socrates returns and reports much the same, citing his continued inability to move in further than the valley’s rim.

He also hasn’t had chance to meet up with his spidery friend in the forest, a woman named Emilia. Ronan keeps his eye out for her as we walk however, and at his urging Socrates continues to watch from his perch atop Sturloc’s head.

We throw up a scrap of white cloth on a pole. much as Jagger’s bodyguards did previously, and head down into the valley. It’s roughly a mile straight shot to the tower, lengthened by the switchbacks leading down. At the gatehouse we meet Jagger’s guardsmen. They’re quite happy to see us return, especially with the Thessalhydra’s gland in tow, and allow us the promised freedom of movement throughout Jagger’s land. They warn us of the dangerous creatures within the forest, and urge we stick to the path where his gnomish master’s power can keep us safe.

We move into Jagger’s land, now within the shadows cast by the jungle’s canopy. It’s dark enough in the fading daylight to require needing light, but the path is worn and wide enough for us to walk four abreast. The walk is quiet, with no strange half-human creatures coming to assault us. A while in however, Socrates hops up and pecks at Chuq. The invisible avian has heard something, and claims he can hear Emilia’s voice.

Chuq alerts Ronan to follow him, and the thief quickly passes several questions about the strange woman through to the owl. Apparently, she can speak to the owl, and once lived with a druid and loves animals. Ronan chooses to simply shout out the woman’s name and that we’re the ‘owl’s friends’. He calls for her to approach, but she replies that she doesn’t think she can reach or even see the path, and artifact of Jagger’s magic.

Ronan steps off of the path, betwen the trees. She still cannnot see him however, but from the shouts it seems she’s a ways off. Ronan steps forward but after ten feet he completely disappears in the eyes of the rest of the party. The instant he talks however, Emilia responds from extremely close, and Ronan looks up to see a naked woman with the bottom half of a spider.

He explains a little to her about Socrates. Axel’s shouts eventually reach him, so he tries having Emilia follow him as he backs up, retracing his previous steps. There’s another sudden transition as she disappears to his eyes and the rest of the party sees him return. Then he returns to Emilia again. She isn’t friendly with any other entity in the forest, and doesn’t even know Jagger. After a little bit of experimentation, he is able to bring her through by holding onto the hand.

The spiderwoman responds to the sudden company by timidly trying to hide her lower body. Chuq steps forward in a friendly fashion, asking several questions and introducing ourselves. She remembers the time before, her house and husband, Canis. She was taken whilst out gathering food and brought north, though any other memories are gone until she found herself in the forest. She is unaware she is even still on Curmidden, and reveals that other victims like her are vastly more animalistic and dangerous. Leaving seems impossible, as the otherside of the valley seems to be endless jungle.

We offer her Axel’s spare cloak to cover her modesty better, which she gleefully accepts. Latching onto the name Canis, they ask a little more about her life, but refrain from revealing we know him. For the time, we tell her we must leave her in the jungle whilst we continue onto Jagger, and with luck we can retrieve her on our exit. We leave her with Ronan’s dagger and mark the spot where we met her.

The rest of the journey is uneventful as we count paces to measure the distance, roughly 1200 in total and perhaps little more than a half mile. Eventually we come up to a rather large curtain wall with numerous towers, perhaps octagonal in shape. Behind it are the sounds of settlement, people and animals. In the centre of it all is what must be Jagger’s tower, a collection of five small spires around a central taller one. As we approach, the gates begin to open, revealing a small welcoming party of mercenaries.

The path beyond the gate leads directly to the doors of the tower itself, moving between numerous buildings. Everything within is decorated with garlands and other festival-like things, and several other people we can see are drinking and revelling.

One of the mercenaries, Philipot, greets us jovially no behalf of ‘Master Jagger’, extending thanks for our slaying of the monster, and invites us in, leading us to our rooms before our dinner with the Master. We are led to the right, to a set of rooms near the gardens, witnessing forges and preparations for a great feast along the way. We are also invited to join the master within the theatre, where some entertainment is to be put on for a party from Xenilum’Khel, some actors and scholars from Barada Khel. Thorfus and Axel recognise that as one of the most prestigious groups from home, performing clans way above either of thier family’s stations.

The whole thing seems odd in Axel’s eyes, at least by what we know of the Jagger by legend, and if the looks and actions of the rest of the party were any indication, they felt that way too. Chuq’s mental probe doesn’t seem to turn up anything out of the ordinary however.

Still, the seem willing to house, feed, bathe, and even clothe those of us they can, and hand over the keys to some small rooms in the garden area, which are overlooked by a balcony and large window some four stories up the central tower. After this, the man leaves, with several doting servants turning up to bring hot water.

At our request, whilst waiting for Philipot to return to lead us to Jagger, a troop arrives with platters of food and drink to our lodgings for our hirelings. The group is made up of another group of mercernaries that will be heading out to collect supplies from the river in the morning, who wish to thank us for making safe their route through the jungle. Rona gifts the leader one of the scales, and we promise to tell them the story over drinks. Apparently the supplies come from one of Vargen’s guilds, with no effect from the Midmark embargo thus far.

We leave the broochy-talky with Sturloc and depart with instuctions for Sturloc to dig into the obvious affluence of the settlement. Hopefully the flowing drinks and revellry will be enough to loosen a few tongues.

After what is obviously a show-off tour of the community, we are brought back to the doors to the tower where Philipot leaves us in the hands of a houseservant. Edan notes wards upon the walls, some unfamiliar, but many obviously defensive. As we step through the door, some booming voice announces our names, except for those three wearing ESP=blocking jewellry, Chuq’s name being followed by an odd pause however.

The corridor beyond is guarded with arrowslits and decorated with statues of a gnomish spellcaster of somekind. The outstetched arms of two arch the path, above which the ceiling is decorated with an animated mural depicted scenes of battle and the creation of a tower, images of a gnome prominent amongst them, notably once manipulating a double helix. Clearing his throat, a small man announces himself as Wymark, and that he will lead us to the master.

Passing beneath the statues causes our magical equipment to glow momentarily, clearly being detected. When Axel steps through however, a gong sounds, Wymark telling him that it is responding to poison he is carrying. At the hoseservants request, the dwarf leaves behind his paralysis poison and drow-crafted bolts.

We’re led upstairs, passed several more mercenaries and into a large dining room, already occupied by an large number of finely dressed dwarfs. On entering, another small fellow stands up, fingers encrusted with rings and amazingly sporting a small lavender stone circling his head. He greets us and welcomes us to his home. Jagger.

He questions if we’d ever been to Xen’Khel, asking after if we knew Idony and requesting us to tell the story of a battle with the Thessalhydra. One of the dwarfs strikes up conversation with Axel and Thorfus, asking about our families. We are evasive, but he recognises Thorfus’ clan name, and tells us that the clan the Ironhands had supplanted, Vogelsange, brought slanderous accusations against them that caused Ironhand to be demoted again.

The feast begins, rich and plentiful. Several dishes have quite clearly come from larger than normal creatures, including what was apparently a giant lizard. Jagger and Edan briefly discuss magic, the gnome even offering access to his library.

On regaling our tale of killing the Thessalhydra, Jagger is quick to ask after hiring us. He mentions ‘cloning’, that on the otherside of the Mikhel Peaks, there is a tribe of ‘facestealers’ who supposedly capture and kill travellers, before using some method to recreate the slain and use them for their own means. He wonders if it is some leftover Dwarven technology, and is interested in use of it himself, that it could be of benefit to all. It seems he would pay well for confirmation and evidence of such, and ideally retrieval of whatever means these clones are created. Aside from that, he is interested in news from the south, which we provide a little of.

Eventually, he asks why we were here at all, wondering if we perhaps had a message from Idony. Chuq reveals we are looking for lost companion, the elderly wizard Finkleshmear, but Jagger knows nothing of him. The conversation gets turned to riches, and Jagger reveals it took ‘a dragonhoard or two’ to build is current affluence. When Chuq presses on the subject of dragons, he says he has a dragon neighbour, and even saw Myrientaxus flying above just yesterday, returning to his lair from near an old mine.

Jagger also warns us off of heading west, to Glavnone. He had let through an army of Islanders that caused some trouble with the giants there some weeks ago.

Ronan asks about the land between the tower and the outer gatehouse, which Jagger says is both a safey buffer and game preserve, to give jungle creatures a free-reign. Chuq presses a little on bioforging, and Jagger reveals that he learned from Information Cubes, alongside a machine he liberated from a rebellion, and has been practicing the art for nearly thirty years. He does reveal that bioforging is not without risk, and any boon can have tradeoffs, up to and including death in some cases. He is also able to remove changes, though with similar risks. Dwarves seemingly have some greater resistance to ill-effects however.

Edan naturally latches onto the fact that Jagger must be powering the machine somehow, which the gnome replies cagily to, although it seems he has some recepticle to channel magical power into energy.

Whilst we wait for the play to begin, Ronan broaches the subject of Emilia to Jagger. The gnome posits some excuses of impaired-judgement and extenuating circumstances, but seems intruiged and willing to restore her. It seems that he thought her a lost cause, but aware of who we are talking about and genuinely surprised she has regained her mind. The hybridisation experiment was one of going beyond natural species limitations, and arachnids was the test Emilia was a part of.

We watch the show put on by Barada Khel in Jagger’s private theatre, after having being led through an expansive, clearly magically enlarged library which is one of five, and a gallery of animated statues. The play is full of exaggeration and speculative facts, but enjoyable and educational nonetheless. The title is Kalena’Khel, or Fortress Days, and is divided into two parts:

Part One: Ancient Dwarven Engineers finish construction of the Crystal Tower, contacting Xen’Teler who commands them to conquer the world. There is debate in the Conclave, but the god’s command is accepted. Warriors, led by Marshals and Magi, sweep across the world with their mechanical abominations and defeat all resistance within a year. Once all opposition is crushed, a week-long thanksgiving celebration honoring Xen’Teler is instituted to mark this total victory on a yearly basis and remind the dwarves’ subjects of their place.

Part Two: The Ancient Dwarves fall into debauchery and mysticism, treating their subjects terribly and angering Xen’Teler. The god inspires the leaders of the rebellion to strike during the celebration and destroy the Crystal Tower, after which the empire quickly crumbles. The victorious rebels claim the holiday to remember their great victory; the dwarves continue to celebrate it to remember their hubris and praise Xen’Teler for teaching them humility.

After this, we can retire to our lodgings in good spirits, with Jagger promising Edan can come see his bioforging equipment in the morning. He seems genuinely thankful for our presence, and detours our exit to another statue gallery which sing the songs of famour singers, harmonising with each other. Ronan presses after further magical items that could be rewarded to us, of which Jagger reportedly had large number, incluing weapons, armour and even Bracers of Defence and a set of Enchanted Elfin Chain.

We decide to return tomorrow to finish discussion of rewards and see the machinery.