Golden Skullcap Image

Golden Skullcap Image

This image is the closest thing I can find to the mind-reading skullcap the party has — frankly, I’m amazed there was something this close available online. Like this image, the skullcap has a firmer band around the edge to hold it in place and the top part is the foil. The foil is thin enough to see a lattice of dark lines running through the helm, suggested in the image by the mesh peeking through where the cap is damaged.

Session 68 August 5, 2015

Session 68 August 5, 2015

7:40 am 4th of Galrilden.

The party is strewn all the way from the elevator locker room through the demolished gallery pedestal room along the connecting southern microwave airlock pass the portal octagon, the western microwave airlock and it’s adjoining administrative hallway and finally what appears to be a security office. Belroar and Finkelmur can see Axel, Chuq and Thorfus recovering from their melee with Power Armored undead Dwarven security officer through the window in the administrative hallway. The three are scrumaging among the debris and furnishing piled over the elevator in the NE corner of the security office. Axel and Thorfus secure the power armor as Chuq examines the doors to the north and west in the office. 

Meanwhile in the administrative hallway, Shadows cast by the floor lighting coalesce into humanoid shapes! The Shadows move threateningly towards the Boys in the administrative hallway. At about the same time a ground shaking rumble is felt and heard from beyond the closed door to the portal octagon. 

Fitz watches on in horror as a column of flame erupts from the floor of the portal octagon engulfing the space previously occupied by Alick de la Porte, Arus, Filthas and Recusson. The flame cracks and buckles the ceiling as the flame rush upwards. Swept up by the thermals, the victims’ ashes rain down on a mortified Fritz and a chanting Haranth. Realizing we are betrayed, Fritz lets fly with a Sleep Spell. Haranth shrugs off the attack.

In the administrative hallway, Zelina is felled by a shadowy attacker. They are not affected by normal weapons and resist natural and magical light. Working as a team, the Boys with magic weapons safeguard their compatriots. As one shadow after another is vanquished, we realize all are dwarven in shape. Possibly more of Derick’s work… 

Owyn, Laurente and Talon notice the action in portal octagon through the arrow slits. They rush to the octagon, surrounding Haranth. Each attempt to strike the bastard is a focused act of will. Haranth’s dwoemer keeps him alive the whole time the Boys are engaging the shadow. Fitz dashes to the west microwave airlock to alerts the Boys in the Administrative hallway about Haranth’s betrayal. We are still mopping up the shadows as he arrives.

In the portal octagon, Haranth says a command to Talon. Our loyal sergeant of arms side steps, allowing Haranth to dart away to the south. Uthruk, Chuq, Belroar, Grip and Fang pursue Haranth past the dead giant lizard, through the southern door and the shimmering blue portal into the jungles of northeastern MidMark.

Haranth is spry for an old guy, it takes some time to overtake him. All the same, Grip makes sure this was Haranth’s last day on Earth. It wasn’t necessary his god’s fangs but his life did end the way he wanted. For good measure, Talon delivered the coup de grace.

Catching our breath over the lifeless Haranth, Uthruk explains he is ready to parts ways with us. Belroar and Chuq express their regrets to see him go. Uthruk patches up Chuq one last time and wanders off into the foliage. 

Back at the Xen Khel research base, Zelina is stabilized while Thorfus and Axel organize the Mercs. The party loot carried by Haranth’s victim’s is recovered, some is intact and some coins are melted slag. It’s doled out amongst the survivors. Unfortunately, there is nothing left of their bodies to recover. Not even bones or teeth!

The Power Armored undead dwarf had a Copper security key about his neck. We use it to activate portal in the octagon. All together, the Boys return to the temple below Xen Khel.

The quick eyed Belroar notices heavy dwarven strided foot prints that approach the portal arch. They all go towards the portal, none return. Thorfus uses his portal stone and copper key to deactivate the portal chair. We hope this will strand those Dwarves on the other side. Before leaving, he confirms the throne is deactivated by attempting to use the portal stone only. The throne was unresponsive. No one else should be leaving this way either. 

The Boys begin the march to the surface. We send Socrates to scout the hall of pillars before us. He reports that there are signs of battle in the hall. We approach in force expecting trouble. Belroar deduces that a dozen dwarves were involved in the fracas. He also notices marks of a large snake contemporary with the battle. He is confident these dwarven foot prints are different than those about the portal throne room.

Thorfus uses the scrying mask. All he learns is that Xen Khel is currently shrouded by clouds at this time. Now we have a choice to make. Return the way we came, knowing full well that our agreement with Marhmain has not been honored OR seek out the potentially wounded and angry Naga to conduct our pre arranged parley after apologizing for being late OR slip out via the Raptor route. Which will it be?

Random Thoughts after Session 69 (8/12/15)

Random Thoughts after Session 69 (8/12/15)

1. Antony Nicklin, let me know if you have any trouble uploading the recording of last night’s session. There should be enough space on the Google Drive for it.

2. The party kind of needs a document just recording who wants to kill you and why — or who might want to kill you based on what you’ve done if it was discovered. Basically, something to sort out the factions?

3. I also wonder if it might help to pull together the information you have about the various empires (ancient and otherwise) as an extension of the “who wants to kill us (or each other)” document mentioned above.

Book-keeping Notes, Session 69 (8/12/15):

Book-keeping Notes, Session 69 (8/12/15):

– The session ended with the party preparing to ascend the secret tunnel to the upper city of Xen’Khel with their new ally, Pons. It is just after noon on the 4th of Galrilden.

– Execution: Brice Hissel

– Death Discovered: Kottar (by Araqiel several weeks earlier)

– New (Potential?) Allies: Pons the Raptor, Lupaa the Sister, Araqiel the Devilfish Spirit

#exploration-bookkeeping 

Book-keeping Notes, Session 68 (8/6/15):

Book-keeping Notes, Session 68 (8/6/15):

– The session ended with the party following the Naga’s trail toward both its lair and the Raptors’ secret entrance to Xen’Khel’s lower city. It is 9:20am on the 4th of Galrilden.

– Deaths: Arus, Alick de la Porte, Recusson, Filthas, Haranth the shaman, and several shadowy monsters

– Knocked Unconscious: Zelina

– Parted Ways with Party: Uthruk

#exploration-bookkeeping 

Quick Note for Session 68, 8/4/15

Quick Note for Session 68, 8/4/15

I need the inventory for the PCs, NPCs, and cart to be up-to-date for tomorrow’s session. The loot list has been kept current, but I’m not sure that everything on there has been distributed to someone/something to carry. Has it been the default to pile it on the cart for treasure not claimed by an individual? That would make the bookkeeping simpler, but I don’t want to assume anything.

Once we’d, or rather Thorfus’ magic sword, dealt with the giant bloody lizard that had eaten it’s way through a…

Once we’d, or rather Thorfus’ magic sword, dealt with the giant bloody lizard that had eaten it’s way through a window to get to us, everyone’s thoughts had turned to setting up camp for the night.

We checked out the area. More skin scraps and lizard dung mostly. The odd smell had gone, replaced with one of rot, reptiles,and most tantalisingly of all… nature.

Back within this strange compound we can hear the undead wardens, still muttering and cursing. It sounds like they’d begun to feast on the corpses of thier dead.

What worried me was the whatever power this place ran on seemed to be waning. The lights flickered, and the incessant humming faded in and out intermittenly. It worsened the more we used the lift, the entire contraption would shudder and slow occasionally.

We find the southern entrance does indeed lead to some unknown area of jungle. The reptiles are no longer within sight, which is relieving to say the least. Oddly, insects we can see in the jungle don’t seem to want to enter, even with the bounty of a freshly slain carcass.

I approach with Thorfus, Chuq, Uthruk and Derich, and we take the time to test it, wary of traps. First we send one of our poor chickens. The poor thing damn near had a heart attack when it thought it could escape into the jungle. Eventually, Derich steps through, though we were all sorely tempted, just for the chance to be outside again. He’s able to return easy enough, and I take the oppurtunity to step out myself.

The door is more of a portal. A door way with no frame, literally a hole in the air. Wondrous to be sure. It’s night, and I take the time to look at the stars. They are as I’ve learned them to be, meaning we’re still somewhere in Curabel. Derich looks too, remarking they’re different for him. More evidence of his long slumber if I understand it rightly.

Thorfus joins us with his strange mask, wavering a little as he stepped through the portal. He stands for a short time, muttering commands to it. He gets no signal from our current location, but to the east and west are Xen’Teller and Xen’Khel respectively. We dicuss for some time our potential location, and I strongly suspect our place to be somewhere in Curmidden’s jungles.

It is during this conversation Derich reveals that the Lonely Isle was the location of the Crystal Tower, and that ‘we’ destroyed it. I’m intruiged but we move on.

Derich himself wants to take his leave here, but we convince him to stay. Not only do we need him for his knowledge, but he could barely speak to us, a group fairly educated. The outside world, the modern world, would be difficult for him.

I caught Uthruk giving the jungle some longing looks too, but he joins us.

During dinner, that sinister, rasping breathing sounds throughout the compound again. It says in the language of my ancestors that it is unfortunate that we live, and the portal is not under thier control, so we should escape whilst we can. We may have found a personal access stone, but slaves that don’t serve end up dead.

We set up watch for the night. Bedding within the lower chamber and locking the door. Most of our ranged fighters sleep upstairs, using the cart as a barricade should the larger reptile return.

During the last hour of my watch with Kottar we begin to hear the undeniable sound of drums, distant and rhythmic. I watch the jungle looking for light and wait. As it gets closer, I can hear shouts and chants, and eventually see lights through the brush. I wake up the other fighters.

We watch as a group of tribal islanders enter the complex in a procession. Their leader is a big, imposing man, clad in intricate, dwarven-made armour and wielding a glowing dwarven sword. He has an old man in robes and chains as a prisoner. Following them is a female priestess with a large feathered headdress, accompanied by an honour guard.

The group pauses, shocked at the sight of one of the raptor corpses. We listen to them converse, they use an odd dialect of common. The prisoner is pleading; ‘a god is dead’, ‘the offerings are missing’. Apparently he failed the tribe in someway, and will be a new offering. The prisoner is dragged forward and chained to the reptilian statue in the centre of the room, and more shocked stares are directed at the larger reptile corpse.

The chief prays to the east, the raptor cell, asking the gods for protection from thier gods, to leave them in peace.

Soon after, the procession leaves, the drumming slower, but eventually bursts in to something more jubilant as they disappear into the jungle again. We wait for a while, before heading down to speak to the old man.

He gets scared at the sound of the door opening, but it turns to confusion when he sees the two dwarves and two humans approach.

We exchange stories, though the man is baffled that those who speak like city-folk can kill thier immortal gods. That myself and Thorfus were the same race as this place’s creators didn’t help much.

Apparently the raptors, thier gods, awoke at regular intervals, and it seemed our actions had awoken them out of time. They’d attacked the man’s, Shaman Haranth of Aramark, village killing several people. He’d been disgraced and replaced by his apprentice Shera.

We learn that we’re on Midland, about a week’s travel north of Midmark, deep in the Skarnwode. The Dark King is far to the west, unseen apart from scouts. We learn some more about the area, an intriguing ghost village included.

We test him, utilising Chuq’s mind-reading hat, we’re ascertain how much we can trust him, and his lack of understanding of the dwarven language. Finklemur attempts to charm him, but fails. He passes it off as another test.

We unchain him and return to bed for the final watch, taking him with us.

The next day, we decide to try and enter the admin area using the gold key. Returning to the portal room, we set a guard at the broken lift.

Thorfus successfully gains access, then Uthruk passes through the doors to ensure the code still works, before Thorfus leads a group through.

I wait for a while as they scout the intersection beyond. Chuq seems to disappear into the shadows as they look north. Moments later, Finklemur begins casting, and Thorfus pushes a button, eliciting a loud burst of static even I can hear. He shouts something.

Fitz and Haranth retreat back through to us, and I and some of the other fighters step through to assist, but we are slowed by the door system. Belroar has run north, whilst Thorfus fights one of those floating lightning orbs, getting shocked in the process. I see Finklemur blast at them with magic, and round the corner to see Chuq fighting a dwarf in power armour. It is more intricate than the set I possess… and operational! It is straining against one of ol’ Fink’s magical webs.

I see Belroar down a second orb, then Brice and Derich attempt to turn the dwarf with different methods but to no effect. Chuq hands out spears so we can safely attack it within the web, and I charge, Chuq, Thorfus and Belroar at my side. It doesn’t react to our blows, and breaks free of the confining magics.

I toss down the spear, drawing my glowing longsword, and plunge the blade between seams in it’s armour, feeling steel bite into decaying flesh. This attack causes it to falter. Taking the cue, Belroar utilises his scimitar, scoring another hit, and Thorfus is able to finish it off, bringing the hulking dwarf to it’s knees.

The battle over, my thoughts turn to deactivaring the armour so as not waste whatever power might remain in the power box. It seems Chuq was unable to remove it from the back. I remove the helmet, the armour colder than it probably should be, and the reveal the interior to be frosted over.

We all breath a sigh of shock and relief at that, myself especially. The dwarf within was a Wight. I resist the urge to scratch at the scar on my chest, still oddly cold from my last run in with such a powerful creature.

As I fiddle with the armour, the others loot it’s equipment, a magical multi-purpose axe and most importantly, a copper key.

Now it seems we can leave, most thankfully. But it also means we can more easily get around this place. I suspect, due to the louder humming, we can access whatever powers this place to the south. Perhaps we could find more power boxes there, or at least a recharge point. It would be nice to get that suit moving, and now we had two.

However, there is also the mystery of the voice, and whatever mysterious power has been working against us down here.

Book-keeping Notes, Session 67 (7/29/15):

Book-keeping Notes, Session 67 (7/29/15):

– The session ended with the party catching its breath after a battle in what they assume to be the security office; it was 7:40am on the 4th of Galrilden

– Deaths: A Power-Armored Wight and Two Electrical Orb Automatons

– Knocked Unconscious: No one

– Feeling the Call of the Wild: Uthruk

– The Newest Islander Shaman to Join the Group: Haranth

#exploration-bookkeeping