Book-keeping Notes, Session 94 (2/3/16):

Book-keeping Notes, Session 94 (2/3/16):

– We left off at 10:10am on the 29th of Faurilden with the party uses a mechanical monkey to begin exploration of the Pathogen Research Facility. The party has been adventuring 25 turns (4 hours and 10 minutes).

– Still Idling somewhere Underground: Finkleworm

– Day-dreaming about aerial assault platforms: Edan & Kalgunn

– Off to an exciting new life: The Uncooperative Monkey

– Wondering if you can sort diseased flesh: The Monkey Scout

#exploration-bookkeeping

Revised House Rules Document, 2/2/16

Revised House Rules Document, 2/2/16

I have done a full revision of the house rules document, trying to regularize and balance changes made over the last two years and fixing some rules that never caught on because of their overly complex nature. Finally, I added some encumbrance and capacity figures for common containers to the inventory section.

I will review these tomorrow night before the game begins, but have also highlighted the changes in the Google Drive document if you want to review beforehand.

https://drive.google.com/open?id=0B4LhPqNvO_GReTgtZzB2Smw0NVk

Downtime Activities for Party, Between Session 93 and 94

Downtime Activities for Party, Between Session 93 and 94

Axel

Axel can send word through Xenilum’Khel’s messengers to procure large chests for the cart. A large chest is 2 cubic feet, which translates to 30 slots of carrying capacity. With locks and reinforcements, these would cost 20GP each. Assuming Finklemur has a medium-sized cart (I don’t see any indication of the size on his sheet), you can fit two chests fully loaded on the cart before it breaks. Meanwhile, feed for the ox would be 1SP/day.

Sturloc will be happy to take Axel up on his offer to send the money to Em. He will explain that Talon felt especially protective of the girl, and, with his death, Sturloc feels its his responsibility now.

Idony can produce three more healing potions during the week if she hires Aribert Pouchemaker to hunt the ingredients down the mountain. It will cost 450GP/potion.

Chuq

Chuq can spend the remainder of the 21st studying the last few blueprints for automata that are with the party. His plan to reach the Chief Engineer’s room was sound and he encounters no one either on the way to Lupaa or between her chambers and the Power & Engineering facility. Studying the Bioforge cube Chuq gives him a +2 for the purposes of determining stuns/instant kills against the studied races/creatures normally eligible for such attacks when using an unarmed strike. Chuq can also attempt stun/kill strikes against the remaining creatures (i.e., those outside the usual size restrictions) but without any bonus. He can accomplish this for all the listed cubes/races within the seven days of downtime.

Edan

Edan finishes studying the remaining automata schematics on the 21st of Faurilden and then accompanies Chuq down to the Power & Engineering facility. While there, Kalgunn the Elder will suggest a trade: in exchange for stories about the history of the world since the fall of the ancient dwarves, he will teach Edan how to construct automata — with the caveat that the primary engines of these creations cannot be fabricated without special facilities. We can discuss Edan’s response to that offer and another suggestion (involving Thorfus’s viewing mask and its signal network) at the next session.

Quick Poll for Players

Quick Poll for Players

I’ve been reconsidering the use of fancy virtual tabletop maps with dynamic lighting and all those other dynamic Roll20 features. There’s a definite trade-off using them: 

Pros of VTT Map Use

– Players are much more aware of exactly where their characters are and there is less negotiation about exact distances/positioning

– Players will not make basic mapping mistakes because they misunderstood the DM’s spatial descriptions

– “Opening” a door and being face-to-face suddenly with tokens representing enemies is a good way of evoking in players some of the same feelings their characters would have in that situation.

Cons

– Technical issues caused by slow connections or the little bugs in the dynamic lighting system are not uncommon

– Using VTT maps creates a lot of token busywork when there are PCs, hirelings, etc. to move around during exploration (partly defeating the first benefit listed above when we just hand-wave token positioning because fiddling with them is a headache)

– The crutch of having a map right there on-screen (even if it is missing indications of finer details) probably has an adverse effect on room descriptions (both in terms of how I deliver them and the players’ attention)

Some of you were in the campaign before we made the switch and have experience with both approaches (pure theater of the mind vs. VTT map); others have joined afterwards. I’m interested in the perspectives and opinions of both groups about a possible reversion.

Book-keeping Notes, Session 93 (1/27/15):

Book-keeping Notes, Session 93 (1/27/15):

– We concluded the session in the early afternoon of the 21st of Faurilden with the party safely back at the ruined estate (this time with Ryker in tow). Since the party is waiting for Pons to train and the return of the messengers sent to Midmark, we will summarize the next week at the beginning of next session and skip to the 29th of Faurilden (it’s almost Jourilden!)

– Still Idling somewhere Underground: Finkleworm

– Ready to accept his Oscar: Ryker

– Mystified at how long the odor of his grandson’s socks have lasted in the chest: Kalgunn the Elder

– Resting in Pieces: Desric Threehorn

– Doing his best Steamboat Willy impression: Alaine Grell

#exploration-bookkeeping

Gems & Jewelry IDs & Offers from Marchmain

Gems & Jewelry IDs & Offers from Marchmain

– Op. crimson stone (Coral; 100GP)

– Trans. deep blue gem (Spinel; 400GP)

– Op. rich brown gem w. gold center (Tiger Eye; 10GP)

– Op. pale blue gem (Blue Quartz; 30GP)

– Op. light blue-green gem (Turquoise; 10GP)

– Transl. pale blue-green gem (Zircon; 40GP)

– Transl. dark green gem (Alexandrite; 80GP)

– Transl. watery gold gem (Amber; 1GP)

– 2 Transp. deep purple gems (Amethyst; 160GP total)

– Op. mottled deep blue gem (Azurite; 10GP)

– Op. dark grey gem w. red flecks. (Bloodstone; 80GP)

– Op. crimson stone (Coral; 180GP)

– Transl. brownish gem with green mix (Garnet; 180GP)

– Transl. violet gem (Garnet; 400GP)

– Op. dark blue (almost black) gem (Jasper; 80GP)

– Op. light blue gem w. yellow specs (Lapis Lazuli; 10GP)

– Transl. violet gem (Garnet; 400GP)

– Transl. white gem that glows pale blue (Moonstone; 40GP)

– Op. pale pink gem w. gray mottling (Moss Agate; 1GP)

– Op. black gem (Obsidian; 10GP)

– Op. gem w. bands of black & white (Onyx; 80GP)

– Transl. pale blue gem w. gold mottling (Opal; 800GP)

– Transl. rich purple gem (Oriental Amethyst; 800GP)

– Op. white lustrous stone (Pearl; 80GP)

– Transl. rich olive green gem (Peridot; 400GP)

– Op. light pink gem (Rhodochrosite; 10GP)

– Transl. deep green gem (Spinel; 80GP)

– Transl. deep blue gem (Spinel; 800GP)

– Op. brown gem w. golden center (Tiger Eye; 5GP)

– Transl. deep blue gem (Spinel; 400GP)

– Transl. golden yellow gem (Topaz; 800GP)

– Op. light blue-green gem (Turquoise; 5GP)

– Wrought platinum ring w. transl. green gemstone (500GP)

– Wrought gold ring (100GP)

– Wrought silver & gold circlet (200GP)

– Op. light pink gem (Rhodochrosite; 10GP)

– Wrought Silver & gold bracelet (100GP)

– 1 transp. deep purple stone (Amethyst; 80GP)

– 1 transp. pale yellow stone (Citrine; 40GP)

– 1 transp. deep bright green stone (Emerald; 800GP)

– 1 op. stone with circles of blue (Eye Agate; 1GP)

– 1 transp. violet stone (Garnet; 900GP)

– 1 op. gray-black stone (Hematite; 10GP)

– 1 transl. light green stone (Jade; 40GP)

– 1 op. pale blue stone (Blue Quartz; 30GP)

– 1 op. black stone (Obsidian; 1GP)

– 1 transp. pale brown stone (Tourmaline; 80GP)

– 1 trans. gold & yellow stone (Topaz; 1800GP)

– 1 trans rich olive green stone (Peridot; 800GP)

– 1 op. deep black stone (Jet; 80GP)

– 1 op. white stone (Chalcedony; 90GP)

– 1 trans white stone with pale blue glow (Moonstone; 40GP)

– Ring (Wrought Gold; unmarked) (1200GP)

– Platinum choker with transl. green stone (Emerald; 6500GP)

– Ear Cuffs (Jade) (2800GP)

– Silver chain with 5 Black Pearls (4,850GP)

– 4 Cubes (2000GP)

– Chess Set (300GP)

– Playing Cards (160GP)

Total GP: 30,014GP

GP/XP Shares for PCs: 5,002

GP/XP Shares for Pons/Derich: 2,501

Remainder GP for Party Fund: 2GP

Treasure Gained, Session 92 (1/20/16):

Treasure Gained, Session 92 (1/20/16):

– Information Reliquary (from Assistant to Chief Engineer)

– Information Reliquary (from security room to the west of portal)

– Communication Brooches (XP Value for Use: 1000XP)

– XP Shares for PCs: 167XP

– XP Shares for Pons/Derich: 83XP

#treasure-gained

 

Book-keeping Notes, Session 92 (1/20/15):

– We concluded the session around 7:00am on the 20th of Faurilden with the group selling treasure to Marchmain Sivis in Xen’Khel’s Upper City.

– Still Idling somewhere Underground: Finkleworm

– Hanging out with ancient warriors, mech monkeys, and a giant snake-lady and probably still feeling kind of lost: Ryker

– Wondering how he can travel thousands of years and several miles just to end up in the same damn footlocker: Kalgunn the Elder

– Still Faithfully Guarding the Last Resident: The Security Automaton

#exploration-bookkeeping